Douluo: My Sand Sculpture Player
Chapter 74 Trap
Chapter 74 Trap
In the Soul Hunting Forest, different types of soul beasts have different habits.
Many spirit beasts usually make holes and make nests on high ground away from the water. Some soul beasts, such as cartilaginous rabbits and flying rats, although there is a saying that cunning rabbits have three burrows, it is not very difficult to capture them. The emergency nest of a cartilaginous rabbit can be easily dug out, or the cartilaginous rabbit can be hooked out by pushing a thorn or barbed silk thread into a hole close to the surface.
Carnivorous soul beasts usually hide in caves, which is very common in the soul hunting forest.
Excrement or tracks around the cave will give away their whereabouts and also indicate that the cave is occupied.
However, a few spirit beasts, such as clone badgers, will regularly defecate far away from the cave.
Blood-sucking mosquitoes, explosive bugs and other insect-like soul beasts carry a large number of germs, and there may be many invisible parasites or their eggs in the food or water. A large number of aquatic infectious diseases are even more terrifying than the attacks of spirit beasts.
To deal with most wild little soul beasts, setting traps is more efficient than chasing and hunting. Even if the bow and arrow has been aimed at the small soul beasts, it is difficult to hit them with one arrow because they are too small. But setting traps is easier, and at the same time it saves time to do other things.
After collecting information on a large number of surrounding soul beasts from the Soul Hunting Forest, A Yin, Zhang San, and Da Sima returned to the player camp.
The three people frowned, obviously realizing that this official game event was not that easy to deal with.
"According to my personal statistics, there are at least 2784 soul beasts appearing around the player camp. Among them, bird-type soul beasts account for one-seventh of the number, and the rest are animal-type soul beasts. For the time being, these soul beasts are just Because our players disturbed the daily routine of these soul beasts during the process of cutting down forests and burning shrubs, these soul beasts were attracted to come and watch, so that a large number of soul beasts gathered near the player's camp in a short period of time."
"However, this situation is not optimistic. If even one tenth of these soul beasts try to attack the player camp, with the current manpower and strength of our players, we will not be able to resist more than a hundred soul beasts. The impact will cause the player camp to be razed to the ground, and we players will also lose the only safe house in the Soul Hunting Forest."
Da Sima's message on the regional channel was like a pebble falling on a calm lake, causing an uproar immediately.
"At least 2784 soul beasts? Oh my god!"
"Can we really handle so many soul beasts?"
"But then again, this game planning is too outrageous, isn't it? If there are no activities on a regular basis, then when there are activities, they will punish us to death?"
"Since Brother Da Sima has analyzed the problem, he probably already has a good idea of how to resist the beast tide, right?"
"It's actually very simple, we just need to set traps."
Da Sima was responsible for designing a variety of complex traps.
But these traps take a lot of time and effort to set up. For players, only those simple and practical traps that are relatively easy to remember and construct are most needed. However, since each spirit beast has its own unique living habits, many targeted and unique traps must be mastered. If a certain trap doesn't work, you can try others. This process is to constantly gain new experience from failures and mistakes.
When players set up traps in the soul-hunting forest, one thing is that they must have quick eyesight and quick hands, and prioritize preserving their own lives.
Unfortunately, some very simple traps can also arouse the vigilance of certain spirit beasts, which can in turn draw the spirit beast's wrath.
There are also quick-death traps, which are set up to capture specific spirit beasts, such as the strangulation type. However, if they happen to trap the legs of other spirit beasts, and they are relatively large and heavy, it will be very dangerous. May cause strangulation type traps to fail.
Therefore, players must check regularly after setting up traps, otherwise they will find that the traps have been omitted, and this also increases the possibility of other carnivorous soul beasts stealing the traps. In addition, it is also possible that the prey regains freedom after a long and painful struggle, and they even bite off a wing or limb, or use other self-mutilation methods to successfully escape. In this way, their hatred of humans will be stronger. , will be more ferocious when attacking the player's camp.
Careful study of the physical characteristics and living habits of soul beasts can also avoid many mistakes. Bait selection and setting location are important. Just keep trying and be patient. Prey usually have doubts when encountering something new for the first time, but they will gradually accept it, and then they will be more likely to be fooled.
Even while walking, you can set some simple traps, and the harvest will be rich. If you plan to create a barrier somewhere, it can be well planned and set up. The more appropriately set the traps and the greater their number, the higher the chance of success.
Set up a controllable trap line as large as possible, check it in the morning and evening, and rearrange it after removing the prey. They can also be repaired if necessary, and traps that fail to work multiple times can be moved elsewhere. In order to improve efficiency, traps must be set with high sensitivity so that they can "shoot without missing a beat." It may take several failures in exchange for one success, so don't be frustrated or disappointed. If the trap is not triggered but the bait is missing, it means that the bait was not placed in the right position or the triggering mechanism is not working. These two aspects should be taken into consideration when resetting.
During the regular viewing process, you can browse the area at the same time, pay attention to any clues, expand or correct your knowledge about the surrounding environment, and also learn about plants and other useful resources to prepare for future collection.
Look for traces of prey. The footprints they leave behind when running may be the route they must take from their nest to a drinking or feeding place. Find any natural pass along this route, which is where the spirit beast must pass, and set a rockfall trap in such a place. The passage of prey through obstacles is also a good place to lay a trap.
The trap should not be too close to the prey's nest, where they often lie still, listening and sniffing. The slightest disturbance will arouse their doubts, so they will lie still or change their route. Don't set traps where spirit beasts drink water. They are also very alert here and will attract attention if there is any abnormality.
If the trap is set at the fixed feeding place of spirit beasts, it may cause them to avoid and change their activity routes. However, when panicked, spirit beasts would often panic and instinctively choose the shortest route to escape. This is why those obviously crude traps often work. In particular, frightened cartilaginous rabbits are most likely to fall into traps.
(End of this chapter)
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