Douluo: My Sand Sculpture Player
Chapter 82
Chapter 82
During the day, try to go up the mountain to look for prey in the early morning and return to the player camp at noon. When going up the mountain in the early morning, the tracks of the soul beast are easier to find and identify because the sight point is closer to the ground uphill. During the day, the warm air gradually rises, and various scents spread upwards. Therefore, when returning down the mountain, you will smell the scent of the spirit beast first. Moreover, after half a day of hunting, people will feel tired, and going down the mountain consumes less energy. At this time, people will feel relaxed.
Before the prey discovers itself, get as close to the target as possible, choose a favorable and stable position, and aim in the best direction. Accurate head-on shooting is very effective, but only if you get very close and the spirit beast is still, otherwise it will be very dangerous. The front and back of the soul beast are excellent attack points. As long as the shot is accurate, most soul beasts will fall. Bad shooting not only brings unnecessary pain to the soul beast, but also forces the soul master to track it over long distances.
If you hit it with one hit, wait five minutes after the spirit beast falls, and then slowly approach again. Stand on the back of the prey and observe first. If the prey is only injured and bleeding but not dead, waiting five minutes will make it very weak due to excessive blood loss. When the spirit master approaches, it will be unable to escape. If the spirit beast is injured and runs away, wait patiently for 15 minutes before tracking it, otherwise it will run around all day.
Although most players have no experience in hunting soul beasts, they can still catch a ride as long as they follow the combination of A Yin, Da Sima, and Zhang San.
Winding along the mountain road and entering the depths of the dense forest, you can appreciate the artistic conception of "the noisy cicada forest becomes quieter, and the bird singing mountain becomes more secluded" in the ancient poem. A mountain spring flows through the forest ravine, leaving behind a string of tinkling melodies. The music from nature gently touches everyone's hearts.
There are mostly evergreen broad-leaved forests on the mountain, but some trees have lost their leaves, making the entire mountain forest look simple and bright, with a strong sense of spatial perspective. The sunlight pours down through the cracks in the branches, reflecting the old tree branches and old bark, making it look like a poetic and picturesque photographic work.
There are tall and dense bamboo forests on both sides of the mountain road. The bamboo trunks are mixed in thickness, some are as thick as the mouth of a bowl, and some are as thin as the barrel of a pen, but they all stretch out their slender branches and leaves, squeezing and vying to grow.
The mountains and forests nearby are different from those in the distance. They appear clear and clear with sharp outlines. There are trees of different sizes growing densely in front, back, left and right. Some trees have lost all their leaves, leaving sparse and bare branches stretched out resolutely, and hard trunks standing proudly; some trees still have a few decayed and yellow leaves left on them, reluctant to leave; The trees are still lush and green, but this green is not as vibrant as in other seasons, but more thick and rich in some seasons; some trees have bright red leaves all over the branches, like a ball in full bloom. A flourishing rose; like a cluster of fluttering red butterflies; like a brilliant cloud.
On the ground covered with piles of accumulated leaves, there were messy soul beast footprints left.
After A Yin, Zhang San, and Da Sima observed the situation for a while, they recognized that the soul beast running away in which direction was a persimmon, and followed them without hesitation.
Other players did not have the ability to distinguish, so they naturally chose to follow along.
Every player carries at least a longbow or a crossbow.
Bows and arrows are the most effective improvised weapons and are easy to craft. It only takes a short amount of time to practice and players will become comfortable with it.
It is certainly better to have completely dry and strong springwood material, but you can make a good bow if you don't have it. If it weren't for the lack of time, Zhou Pingping would have planned to stock up on some high-quality bullet wood. General bows have a short lifespan, so you can make a few more bows and replace them with another one when they lose elasticity.
Yew is an ideal material for bows, and all ancient longbows were made from yew wood. There are five species of yew trees south of the player camp, but not all are common. Others such as hickory, juniper, oak, American elm, cedar, hardwood, birch, willow and hemlock are also ideal bow-making materials.
Selecting spring wood, processing bow handles, installing bow strings, and making long bows were all done by Zhou Pingping alone at first. Later, due to the attack of the beast tide, she couldn't do it by herself, so she had to learn from Yang Ming and other players to recruit workers. Helping make longbows has also led many players to learn this business.
Facts have proved that it is most ideal to use the spider silk to make a bowstring, which is rolled into a tough strip with a width of 3 mm. However, various other ropes can also be used in emergencies. The bark of the old nettle tree has fine coarse fibers and can be twisted into strong bow ropes. If the bow handle is very elastic, a relatively short bowstring may be required. When fixing the bow string, you only need to tighten the bow handle slightly. Only when the bow is drawn, the bow handle should be bent and tightened to provide huge elasticity.
A well-made hard bow is more effective than a springy trap and can hit the target more accurately, but once it loses its springiness, it should be replaced immediately instead of being used again.
Any straight wood can be used to make arrow shafts, but birch is one of the best materials. The arrow shaft is about 60 cm long and 6 cm wide. It should be straight. You can judge whether it is straight by tying an elastic cord between the two fixed points. It should also be as smooth as possible. The end of the arrow shaft should be carved with a 6 mm deep groove for resting on the bowstring.
However, due to the relatively small amount of materials, Zhou Pingping only provided this kind of arrows to A Yin, Zhang San and Da Sima. Most of the others' arrows were made of bamboo or ordinary trees.
The top of the arrow shaft needs a pointed tip. The front end of the arrow shaft can be sharpened directly and then hardened by fire, but it is better to have an additional sharp arrow fastened to the shaft. However, the player camp lacks iron ore resources, so they have to use stones. The flint can be sharpened to make very sharp arrowheads. Even with careful craftsmanship, bones can be made into sharp arrowheads. Cut a slit in the center of the front end of the arrow shaft, insert the arrowhead and tie it tightly. Tendon is a very good binding material. It binds when wet and shrinks when dry, thus tightly binding the arrow.
At this time, someone in front had already noticed the movement.
Zhou Pingping rushed to the team of A Yin, Zhang San and Da Sima to draw the bow and arrow, keeping the center of the bow parallel to the line of sight. Holding the bow in his left hand and holding the arrow in his right hand, he pulled the string back in a horizontal direction. His eyes were as sharp as a falcon. He could already see that under the cover of leaves in front of him, an escaping soul beast had stepped on a trap and its legs were tied up with ropes.
Zhou Pingping suddenly let go of her hand, and the arrow flew out quickly and hit the target.
(End of this chapter)
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