crush the rich
Chapter 807 607
Yin Lian has no feeling about this, and thinks that many players who agree with this comment are actually because of the lack of suffering in life.Of course, this is not a bad thing, but the more this is the case, the more culture and education must keep up. Only in this way will they be more mentally prepared if they need to face suffering.
A certain up owner is obsessed with robot cultivation, and even felt an indescribable joy when he realized that the game can integrate his own thinking mode and emotional tendency into the robot's character and logic system through cultivating the top stream-he is young and has no I have given birth to a child, but it is the first time I have experienced the joy of being a parent.
In the game "Second World", there are two completely different feelings when playing the game finely and rough.
This is not only reflected in the performance of the game, but also in the player's own emotional experience.Although at present, the core process of "Second World" is still not separated from the basic condition of data accumulation, but the data accumulation here is obviously more closely integrated with the gameplay-compared to using repeated activities to accumulate experience points, "Second World" Skill experience is often combined with some small tests or creative functions, which are more varied and interesting. There are certain repetitive activities, but the frequency and number of times are not high, which does not affect the fun of the game.
Relatively speaking, players will have more time to study and feel the changes. For example, carefully respond to the social interaction with each npc, and study a certain production and creative skill system, which can bring different games to themselves. experience.
In contrast, the progress of this group of anchors and up masters who pursue attention is certainly fast, but many of them have not experienced the essence of the game at all.For example, at this time, when a certain up owner saw his character was getting old, and the robot cried and said to him with an anthropomorphic expression: "Don't die...", he was very entangled.
False, but a game setting.
As a result, the characters in the game seemed to read his heart, and an option popped up: fake, don't be sad.All its emotions are simulated by the system, even tears are nothing more than synthetic sodium chloride... Maybe he just thinks that he should cry here...
The up master froze for a moment before reaching out and pressing the mouse.
As a result, the robot said: "Maybe we will never be able to experience human emotions. But I have been controlled by a program since I was born, so the emotions simulated by the program are all my real emotions. If you think this is not enough, just stay and continue." Transform us, please don't die."
“啊啊啊啊啊啊啊啊——”up忍不住嚎叫起来,对着粉丝吐槽道,“一个游戏里的机器人而已,为什么说话都这么煽情!?不行了,我好想活下来! Borrow another 500 years from the sky—"
But the game doesn't have this setting, at least it won't exist in this file!
In short, up just died, even if the robot cried and said to him: "If you die, there will be no change in this world. We will be like walking dead, just like that, maintaining the same program settings, repeating To malfunction, decay..." But the broken game settings still let him die!
Before up, he actually knew that his file was about to run out, but he was quite calm before, but at this moment, he suddenly collapsed.He started surfing the Internet, searching everywhere for a strategy to save this file, but the game hasn't been released long enough, and although the discussion on the Internet has exploded, the content is too complicated, and he can't find what he needs at all.
The character finally disappeared, and he also entered the state of watching movies.But different from the last "cute pet anchor", this "robot up" host has been watching the process of saving characters after death for a long time-he saw that the city is still operating as usual, and the robots are still performing their duties. Production and living day by day...even with the social robots who accompany him, they still take care of his house every day as he did when he was alive, and have one-sided conversations with him, even though he no longer answers, but because they just A robot that follows a programmed action won't change its behavior because of it.
They seem to be tireless, but they will eventually feel tired—the parts are gradually decaying, the program is malfunctioning, some suddenly stop moving one day, and some struggle for a long time with their gradually damaged bodies, and finally close their doors. Eye.
It wasn't until the last robot in the city stopped moving that UP exited the archive with a whimper, and the tissues had already been stored in two garbage bags.
In fact, if you have to say it, "Secondary World" is certainly not all knives - players in normal games seem to live in an ideal world, and they are rarely poked with knives.Even if there is an occasional tear-jerking plot, it is a healing plot rather than a depressing plot.
As for these extreme anchors or up hosts, they are indeed asking for it.
Of course, excluding these particularly tigers and particularly well-behaved ones, the KPI mentioned before is actually in the middle of the two, and I still play relatively carelessly.
On the design level, the three brothers and sisters of the Yin family all encourage everyone to be mindful when playing games. After all, the more mindful the player is, the more information the designer can convey.
For example, kpi was poked with a knife much earlier than the first two, and he felt a lot of pain. This is probably not because he is more emotional-people with a strong sense of emotion and substitution don’t need to play “Second World”, ordinary non-AI games are enough They are substituting, so basically they will not choose to go their route.
Most of kpi's pain is just because he played more deeply and distractedly.
He also didn't take the initiative to want to have true feelings for the npc.
How to put it, "The Second World" really created that kind of atmosphere-after entering the wasteland world, it is difficult for characters to establish new bonds with others, because the whole society begins to refuse to trust each other.But this game process is horribly long, and there are so many game events experienced, it's hard not to feel alone.
And at this time, the game presents you with a cute, loyal, and functional little partner, and it's hard for you not to place your affections on her.
Not to mention that the character here in kpi is a cute little green plum. There is a friend from Up next door who randomly came out to be a boy with a height of 1.9 meters. Didn’t Up hug his corpse and cry to death, and he was sluggish for several days , and even keep replaying the archive, falling into the vicious circle of time.He himself suspected that there was something wrong with his sexual orientation, and later he thought that he was not gay, but he just liked a man (paper man).
... just outrageous.
It can be seen how wrong the otaku's perception of themselves is - they think they are decisive and calm before the landslide, but in fact, even their sexual orientation can collapse after playing a game.
Kpi is obviously lucky, the game provides him with at least a girl character to entrust his feelings to.Of course, this luck can also be said to be bad, because as a male player with a sexual orientation of the opposite sex, it is easier for a girl to make him fall in love.
When Qingmei disappeared for the first time, his character set collapsed, and he cried to the screen until those who heard it were sad and those who saw it cried. No one cares about him, it’s just that those people outside who didn’t follow the live broadcast felt a little bit shattered after hearing the rumors, and most of them understood after watching the replay—after all, the plot can be understood, not to mention, at that time kpi cried too much in the video It's contagious. According to players who are fans or not, they cry more sincerely than ordinary actors, and it resonates. Ordinary people can't say anything serious out of empathy when they hear that voice.
And during this period of time, there are quite a few people who lost their tough guy image after playing "Second World".When there are more people, things become natural and even self-righteous, and become the truth of the majority.
However, although some comment areas on the Internet have this atmosphere, it does not actually represent the actual player experience of this game.There are many people who became interested in games because of various live broadcasts. After trying it out, they found that they played two games with the anchor, so they suspected that they were deceived.However, because the game itself is very interesting, no one complains, and after seeing more relevant strategy information, you will gradually realize the difference brought about by different routes.
In such a game, most ordinary players still play or live in the way they like, and most people living in the current Chinese society may have some small villains, but no one really thinks that they are the most vicious. When playing the game, you will not deliberately do evil-especially when you know there is no benefit.
So their experience is much better than many anchors or "professional players".
This kind of game method may not attract too many people's attention in the live broadcast. After all, many other players can experience their experience, and the experience of directly playing the game may even be better, but the players themselves are definitely happy.
They may not be able to experience the difficult world played by the anchors, but for ordinary players, what's wrong with experiencing various ideal lives in a peaceful and happy world?
And soon, they didn't even have this regret.
Because after someone upgrades the virtuous society, they find that they have opened a new mode, which is the beginning of evil.
In fact, the process of raising the social class is very slow, at least much slower than lowering the social class.Because in Yin Lian's setting, it is easy to lower the social class, but difficult to raise it. After all, destruction is always easier than construction.People are better off in a peaceful world, but it is more difficult to make an impact on society without making mistakes.Relatively speaking, after lowering the social class, although the player's survival will become difficult, the process of lowering is actually relatively effortless, and the method is easy to find.
The way to raise the social class is more complicated.
Doing good deeds may not necessarily improve social morality, and it is difficult to have an impact on society if you simply ensure that you make the right choice.According to the game setting, only by balancing the two, focusing on doing things, and using various things or achievements to guide the society positively, can the interests be maximized.
And there are still many pitfalls in it, which will lead to sometimes self-righteous doing good deeds and cause some NPCs to decline in moral attributes, which is a test of people's social skills and understanding of human nature.
Ordinary people don't realize the humanistic value in it at all, but as long as they treat it according to the general reality cognition, they can perceive many mysteries of interacting with NPCs.
The social system of "The Second World" contains a lot of Yin Changning's whimsical ideas. For example, all npc characters have a social nine-square grid. The point represents the social character of the npc itself, and there are corresponding relationship coordinate points with different characters. This coordinate point represents the relationship positioning between the npc and the player or other associated characters.
This is also an important factor that makes the social attitude of npcs show diversity.
If they interact normally, the npc's relationship positioning will always move closer to its own social positioning.And players can influence its direction of change through various interactions in social relationships (depending on their level of intentions, it can also be called a game).
This is why, although Yin Changsheng limited the intelligence performance of the AI in "The Second World", the Internet generally still thinks that the AI is as vivid as "real people".
A certain up owner is obsessed with robot cultivation, and even felt an indescribable joy when he realized that the game can integrate his own thinking mode and emotional tendency into the robot's character and logic system through cultivating the top stream-he is young and has no I have given birth to a child, but it is the first time I have experienced the joy of being a parent.
In the game "Second World", there are two completely different feelings when playing the game finely and rough.
This is not only reflected in the performance of the game, but also in the player's own emotional experience.Although at present, the core process of "Second World" is still not separated from the basic condition of data accumulation, but the data accumulation here is obviously more closely integrated with the gameplay-compared to using repeated activities to accumulate experience points, "Second World" Skill experience is often combined with some small tests or creative functions, which are more varied and interesting. There are certain repetitive activities, but the frequency and number of times are not high, which does not affect the fun of the game.
Relatively speaking, players will have more time to study and feel the changes. For example, carefully respond to the social interaction with each npc, and study a certain production and creative skill system, which can bring different games to themselves. experience.
In contrast, the progress of this group of anchors and up masters who pursue attention is certainly fast, but many of them have not experienced the essence of the game at all.For example, at this time, when a certain up owner saw his character was getting old, and the robot cried and said to him with an anthropomorphic expression: "Don't die...", he was very entangled.
False, but a game setting.
As a result, the characters in the game seemed to read his heart, and an option popped up: fake, don't be sad.All its emotions are simulated by the system, even tears are nothing more than synthetic sodium chloride... Maybe he just thinks that he should cry here...
The up master froze for a moment before reaching out and pressing the mouse.
As a result, the robot said: "Maybe we will never be able to experience human emotions. But I have been controlled by a program since I was born, so the emotions simulated by the program are all my real emotions. If you think this is not enough, just stay and continue." Transform us, please don't die."
“啊啊啊啊啊啊啊啊——”up忍不住嚎叫起来,对着粉丝吐槽道,“一个游戏里的机器人而已,为什么说话都这么煽情!?不行了,我好想活下来! Borrow another 500 years from the sky—"
But the game doesn't have this setting, at least it won't exist in this file!
In short, up just died, even if the robot cried and said to him: "If you die, there will be no change in this world. We will be like walking dead, just like that, maintaining the same program settings, repeating To malfunction, decay..." But the broken game settings still let him die!
Before up, he actually knew that his file was about to run out, but he was quite calm before, but at this moment, he suddenly collapsed.He started surfing the Internet, searching everywhere for a strategy to save this file, but the game hasn't been released long enough, and although the discussion on the Internet has exploded, the content is too complicated, and he can't find what he needs at all.
The character finally disappeared, and he also entered the state of watching movies.But different from the last "cute pet anchor", this "robot up" host has been watching the process of saving characters after death for a long time-he saw that the city is still operating as usual, and the robots are still performing their duties. Production and living day by day...even with the social robots who accompany him, they still take care of his house every day as he did when he was alive, and have one-sided conversations with him, even though he no longer answers, but because they just A robot that follows a programmed action won't change its behavior because of it.
They seem to be tireless, but they will eventually feel tired—the parts are gradually decaying, the program is malfunctioning, some suddenly stop moving one day, and some struggle for a long time with their gradually damaged bodies, and finally close their doors. Eye.
It wasn't until the last robot in the city stopped moving that UP exited the archive with a whimper, and the tissues had already been stored in two garbage bags.
In fact, if you have to say it, "Secondary World" is certainly not all knives - players in normal games seem to live in an ideal world, and they are rarely poked with knives.Even if there is an occasional tear-jerking plot, it is a healing plot rather than a depressing plot.
As for these extreme anchors or up hosts, they are indeed asking for it.
Of course, excluding these particularly tigers and particularly well-behaved ones, the KPI mentioned before is actually in the middle of the two, and I still play relatively carelessly.
On the design level, the three brothers and sisters of the Yin family all encourage everyone to be mindful when playing games. After all, the more mindful the player is, the more information the designer can convey.
For example, kpi was poked with a knife much earlier than the first two, and he felt a lot of pain. This is probably not because he is more emotional-people with a strong sense of emotion and substitution don’t need to play “Second World”, ordinary non-AI games are enough They are substituting, so basically they will not choose to go their route.
Most of kpi's pain is just because he played more deeply and distractedly.
He also didn't take the initiative to want to have true feelings for the npc.
How to put it, "The Second World" really created that kind of atmosphere-after entering the wasteland world, it is difficult for characters to establish new bonds with others, because the whole society begins to refuse to trust each other.But this game process is horribly long, and there are so many game events experienced, it's hard not to feel alone.
And at this time, the game presents you with a cute, loyal, and functional little partner, and it's hard for you not to place your affections on her.
Not to mention that the character here in kpi is a cute little green plum. There is a friend from Up next door who randomly came out to be a boy with a height of 1.9 meters. Didn’t Up hug his corpse and cry to death, and he was sluggish for several days , and even keep replaying the archive, falling into the vicious circle of time.He himself suspected that there was something wrong with his sexual orientation, and later he thought that he was not gay, but he just liked a man (paper man).
... just outrageous.
It can be seen how wrong the otaku's perception of themselves is - they think they are decisive and calm before the landslide, but in fact, even their sexual orientation can collapse after playing a game.
Kpi is obviously lucky, the game provides him with at least a girl character to entrust his feelings to.Of course, this luck can also be said to be bad, because as a male player with a sexual orientation of the opposite sex, it is easier for a girl to make him fall in love.
When Qingmei disappeared for the first time, his character set collapsed, and he cried to the screen until those who heard it were sad and those who saw it cried. No one cares about him, it’s just that those people outside who didn’t follow the live broadcast felt a little bit shattered after hearing the rumors, and most of them understood after watching the replay—after all, the plot can be understood, not to mention, at that time kpi cried too much in the video It's contagious. According to players who are fans or not, they cry more sincerely than ordinary actors, and it resonates. Ordinary people can't say anything serious out of empathy when they hear that voice.
And during this period of time, there are quite a few people who lost their tough guy image after playing "Second World".When there are more people, things become natural and even self-righteous, and become the truth of the majority.
However, although some comment areas on the Internet have this atmosphere, it does not actually represent the actual player experience of this game.There are many people who became interested in games because of various live broadcasts. After trying it out, they found that they played two games with the anchor, so they suspected that they were deceived.However, because the game itself is very interesting, no one complains, and after seeing more relevant strategy information, you will gradually realize the difference brought about by different routes.
In such a game, most ordinary players still play or live in the way they like, and most people living in the current Chinese society may have some small villains, but no one really thinks that they are the most vicious. When playing the game, you will not deliberately do evil-especially when you know there is no benefit.
So their experience is much better than many anchors or "professional players".
This kind of game method may not attract too many people's attention in the live broadcast. After all, many other players can experience their experience, and the experience of directly playing the game may even be better, but the players themselves are definitely happy.
They may not be able to experience the difficult world played by the anchors, but for ordinary players, what's wrong with experiencing various ideal lives in a peaceful and happy world?
And soon, they didn't even have this regret.
Because after someone upgrades the virtuous society, they find that they have opened a new mode, which is the beginning of evil.
In fact, the process of raising the social class is very slow, at least much slower than lowering the social class.Because in Yin Lian's setting, it is easy to lower the social class, but difficult to raise it. After all, destruction is always easier than construction.People are better off in a peaceful world, but it is more difficult to make an impact on society without making mistakes.Relatively speaking, after lowering the social class, although the player's survival will become difficult, the process of lowering is actually relatively effortless, and the method is easy to find.
The way to raise the social class is more complicated.
Doing good deeds may not necessarily improve social morality, and it is difficult to have an impact on society if you simply ensure that you make the right choice.According to the game setting, only by balancing the two, focusing on doing things, and using various things or achievements to guide the society positively, can the interests be maximized.
And there are still many pitfalls in it, which will lead to sometimes self-righteous doing good deeds and cause some NPCs to decline in moral attributes, which is a test of people's social skills and understanding of human nature.
Ordinary people don't realize the humanistic value in it at all, but as long as they treat it according to the general reality cognition, they can perceive many mysteries of interacting with NPCs.
The social system of "The Second World" contains a lot of Yin Changning's whimsical ideas. For example, all npc characters have a social nine-square grid. The point represents the social character of the npc itself, and there are corresponding relationship coordinate points with different characters. This coordinate point represents the relationship positioning between the npc and the player or other associated characters.
This is also an important factor that makes the social attitude of npcs show diversity.
If they interact normally, the npc's relationship positioning will always move closer to its own social positioning.And players can influence its direction of change through various interactions in social relationships (depending on their level of intentions, it can also be called a game).
This is why, although Yin Changsheng limited the intelligence performance of the AI in "The Second World", the Internet generally still thinks that the AI is as vivid as "real people".
You'll Also Like
-
Back to 78: My Leisurely Country Life
Chapter 189 10 hours ago -
On the Starry Sky Railway, people drew their swords billions of times
Chapter 147 10 hours ago -
Urban Elves: Let My Sister Be the Champion
Chapter 184 10 hours ago -
Gao Wu: My cells can evolve infinitely
Chapter 101 10 hours ago -
Curse back: Sukuna Laodeng, give me some gold coins!
Chapter 84 10 hours ago -
Succubus Zongman: People are in Genshin Impact, and they are knocked down at the beginnin
Chapter 189 10 hours ago -
Ultimate Time King Conquering All Worlds
Chapter 188 11 hours ago -
The God of Gamblers
Chapter 195 11 hours ago -
Entertainment: Rejected Boss Yang at the beginning, then took the exam
Chapter 178 12 hours ago -
Ke Xue: Traveling through time and space to become the biggest mastermind
Chapter 190 12 hours ago