A game designer working at Marvel

Chapter 7: Map Editor and Alsace

The map editor mentioned before can be said to be the greatest design in "Warcraft"!

To describe it in one sentence, "Warcraft" is a masterpiece of RTS, and the map editor of "Warcraft" gives "Warcraft" more possibilities.

Many players may not start with the plot and RTS gameplay when they first come into contact with "Warcraft".

When they first came into contact, they may have played Dota, Chenghai 3c, Oda Nobunaga, Darwin's Island of Evolution, Naruto Smash Bros., Elves and Trolls, Guardian Athena, etc. created by the map editor. Interesting map.

This even gave birth to classic games such as "Dota" and Chenghai 3c, especially "Dota". It can be said that the subsequent MOBA era is inseparable from this game.

When Blizzard added the map editor in the previous life, it was just as a content supplement and did not realize how great a thing it was!

And it was Blizzard's operation that made "Warcraft" last forever.

It's just that in order to make the function more powerful, the folk masters have changed the map editor several times, and this is how we have such a powerful map editor.

In later versions, in addition to the basic heroes, minions, buildings, etc. that can be customized, attributes, attack sound effects, skill combinations, skill attributes, and everything else can be designed by yourself.

It even includes the design of the terrain, including trees, rivers, rocks and other terrain elements.

At the higher end, you can also add plot dialogue and trigger conditions, use the in-game mechanism to trigger specific plots, and create an RPG game.

Edward, who knew this, would not despise the map editor in World of Warcraft, so he wanted to do his best to make it more perfect and make its functions more complete.

However, the map editor in the previous life was still too complicated. When Edward used the map editor for the first time, he was just messing around. There was no tutorial for this thing, and it even required some coding knowledge!

As for the technology of the Marvel world, it is completely possible to achieve a simpler open design.

We can definitely open higher port permissions to private experts, so that they can create more difficult and interesting maps.

For some ordinary players, they can also use the game's own mechanism to design, and use the map editor of "Warcraft" to create simple defensive maps.

Just like the openness to mods in "Minecraft".

More ordinary players can create all kinds of interesting maps with a little thought. Why can't even the map editor become a part of the gameplay?

For example, by putting various maps in the same community and classifying them, and players playing the corresponding maps, they can like the producers, and even allow the producers to receive monetary rewards to encourage more players to create various maps. Various maps!

Create an open community like the Steam Creative Workshop.

Of course, you must also pay attention to the platform review. Maps such as "Seven Dwarfs and Snow White", "Guard Athena Macho Version", and "Princess Xiangxiang" that make LSPs very excited can be left alone in other places. , if you are in China, you should pay more attention to it.

Yes, this time "Warcraft" is not only produced in the European and American versions, but also Japanese, Korean and Chinese versions are all being prepared. Edward will rely on "Warcraft" to completely establish the name of his Galaxy Game Company all over the world. .

After all, if it is just the United States, there is an upper limit. The population of the United States is only so large, and the number of game players will naturally not increase. What's more, one game cannot satisfy all players, so going global is an inevitable result.

Not only is it related to the development of the company, but also because the more players there are, the better rewards he gets from the game.

A few days later, Edward and Fanny finished and sorted out the line draft and walked out of the office. As for why Fanny didn't come out right away, it might be because she was a little "tired."

“The line drawings of several main characters in the game have been completed, including the corresponding requirements. I also wrote them in great detail. I hope you can create other characters according to this art style and add some meticulous details. I will review these things, and Ma Qi will be responsible for the preliminary review of the plot and outsourcing." Chen Xu said to the two of them.

"Got it, boss."

March, who had a big bald head, took over the thick line drawing from Edward, and the rest of the staff came over to see what it looked like.

Looking at the pictures on the first draft paper, some employees were amazed.

"so cool!"

Most of the manuscripts are still first drafts, but those well-known game characters have already been polished.

The first drawing showed a handsome young man with blond hair, wearing a silver-blue knight's armor and a pure blue cape. He wore a lion's head belt around his waist, and there were carvings of lions on his shoulders.

He carries a huge hammer behind his back. His expression is extremely firm, and his eyes are full of the pursuit of justice. Combined with the warm-toned background, the young man in the painting looks extremely righteous.

The identity of this character is also written next to the drawing: Arthas Menethil, Prince of Lordaeron, Paladin of the Knights of the Silver Hand.

"very handsome!"

Looking at the first drawing, everyone couldn't help but marvel. When they pulled out the second drawing, the expressions on their faces became even more excited.

The protagonist of the second drawing is also Alsace, but the entire style has completely changed. The original silver-blue knight armor has now turned into a gray armor with bone carvings, and the cape on the back has also become It was dim, and the originally golden hair turned into a dead gray.

His expression was no longer righteous, but evil with a smile.

The sledgehammer behind him that originally represented the Paladin was replaced by a magic sword in his hand that emitted blue light and was engraved with magic inscriptions.

Next to the sketch is an introduction to the character.

Arthas Menethil, the death knight of the Scourge.

"So extreme! But so handsome! I think Arthas of the Death Knight is more handsome!"

A drawing of Alsace expresses the transition from justice to evil, from prince to death knight. This is an extreme change in identity and stance.

"As expected of the legendary 'filial son' Alsace! I really love him with this look."

"That's right! That's right! So handsome!"

Because they knew the plot in advance, people in the company already knew the fact that Alsace was a "filial son", so they naturally started teasing him. After reading Alsace's drawings, they couldn't wait to see him. opened the next one.

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