Rebirth of the Internet: Starting from Games
Chapter 200 Perfect Closed Loop
Chapter 200 Perfect Closed Loop
In November 2003, the online game market experienced a sudden change.
Affected by Century Interactive Entertainment’s minor recharge rectification incident, other online game manufacturers have become politically aware, or have a high desire to survive, before the official announcement.
Our own online game has launched a recharge optimization mechanism for minors. We are afraid that other opponents will get the advantage and be asked to have tea and chat with the superiors.
In addition to this, all online games attach great importance to their own network security and increase their investment in this area. After all, they heard from the grapevine that Century Interactive Entertainment has a hacker team, which is a bit scary.
It can be said that Century Interactive Entertainment has single-handedly raised the threshold of network security in China’s domestic market.
In addition, because Legend 3, Legend of the World, Wonderland, and Dahua 2 are all free, they are affectionately called the Big Four by the majority of players, and the number of online players has increased significantly compared to before.
NetEase, Shanda, and Century Interactive Entertainment have correspondingly increased a lot of operating costs in terms of server investment and manpower.
To put it bluntly, just like Three Kingdoms OL, fighting to the end is about fighting for resources. The shopping mall is like a battlefield, where you are fighting for capital and who has the strongest foundation.
Players discovered it while playing, eh?There seems to be something wrong with one of the games. Free is free, but what the hell is this mall? The 20% experience bonus cards, teleportation charms, ores used to make weapons and other items, the legendary world point cards are gone, and now they have become legendary world recharge cards.
This kind of sneaky behavior in the name of free was scolded by legendary players.
However, scolding should be scolded, and playing should be played. These two actions exist independently and have not affected Chuanshi's online number. It is just that players are a little wary of Shanda as a company, and Chen Tianqiao is not a real person.
Chen Tianqiao has no choice. If he doesn't make money, Shanda won't be able to survive. He is now looking for new profit points to inject blood into the company.
How to find it?Still preparing to do what he is best at, he took his people to South Korea to purchase goods. He wanted to seek agency for new games, and he really liked a game.
It has a completely different style from the current market. Unlike the legendary hack and slash and the miraculous kill kill, the graphics of this game are full of fairy tale flavor, fresh and interesting; the game operation is simple and there is no change of perspective.
And it adopts a horizontal scrolling movement method that is different from other Q version 2D games.The game scene uses a high-low height design, and the entire screen is divided into three levels of design: foreground (player activity area), static background, and moving scenery, which is both unique and gives people a very real feeling.
This game is jointly produced and developed by South Korea's WIZET and NEXON, "MapleStory".
Chen Tianqiao was interested as soon as he saw it. Isn't this the evolved version of MapleStory from the Famicom era?
He felt that the name was not nice, so he planned to represent it and change the name to "MapleStory Online".
After negotiating the game agency rights, Shanda’s official website simultaneously announced the news.
Chen Tianqiao went abroad, while Lei Jun chose to go to sea.
There is no way "Swordsman Love Online Edition" has been in operation for more than two months, and the market response has been average. Now there are only 10+ million online players, which is far from reaching the top three expectations of Kingsoft. Let alone making back the money, it has not even earned the publicity and distribution expenses. return.
We can only choose to find another way. Previously, the stand-alone version of the "Swordsman Love" series was exported to Southeast Asia and received good response, with a large player base.
Therefore, Lei Jun ordered to contact overseas game manufacturers, and "Jianxia Romance Online Edition" was ready to go overseas. The three countries of Laos, Vietnam, and Singapore were initially selected.
I originally wanted to release it in India, but then I thought about it, and I didn’t have a good impression of Ah San. I always felt that the other party would cheat him out of money. Moreover, Ah San is so poor now that he has trouble eating, let alone playing games. , Hunger and cold arouse the desire to steal, only when you are full and warm can you think of lust, so you give up.
<divclass="contentadv">"Jianwang"'s overseas plan is expected to be released in the Southeast Asian market early next year.
As the protagonist, Century Interactive Entertainment ceased operations after completing its big event at the end of last month. Unlike the other two companies, which made constant announcements, no action was leaked out.
However, for the majority of players, Century Interactive Entertainment’s previous performance has completely won over the hearts of the players.
First, online games are free, which brings benefits to players of Legend 3 and Wonderland. Players of the other two free games also know how their games are free, and they appreciate it.
And out of sympathy for the weak, players who follow online news basically side with Century Interactive Entertainment.
Especially through media reports, so far, Century Jian Charitable Foundation has helped more than 1 families in need of critically ill patients, with a cumulative assistance amount of nearly 2 million.Only then did they realize that the money they had previously recharged into Century Interactive Entertainment’s online games had actually done so many good things.
Of course, the most important thing is the quality of the games produced by Century Interactive Entertainment. This is the foundation of everything.
The last word is that the game is fun. Some players even posted a list of games produced by Century Interactive Entertainment, from "Miracle" and "Ragnarok RO" to "Bubble Hall" and "Legend 3".
If some people had previously questioned that Century Interactive Entertainment only got into the limelight through bad luck, and only by being an agent for good games could it soar into the sky. In fact, it has no real strength.
Well, the protagonist of the recent incident, the currently popular "Three Kingdoms Online" has proven his understanding of the online game market and analysis of player preferences. Moreover, there is also the brewing masterpiece "Martial Arts World OL", which is expected by countless martial arts enthusiasts. .
So far, the games produced by Century Interactive Entertainment have been popular, and none of them have failed.
There is even a saying among players that products produced in the century must be high-quality products!
Chen Hao did not go to South Korea to purchase goods like Chen Tianqiao. He had the impression that apart from Kart Racing, Audition, DNF, and CSOL, there were no good games in South Korea.
However, it seems that the earliest of these games, Kart and Audition, will not be released until next year.
So he was thinking about the online games he had been exposed to in the past.
What kind of online game is small in size, low in research and development costs, relying on creativity to win, and causing a wave of craze?
As a result, instead of thinking about online games, he thought of two mini-games, stealing food and grabbing parking spaces.
Then Chen Hao shook his head. He was playing a small game for the sake of playing a small game. The timing was not right. He thought about it and wrote down a route in his notebook.
YY->SNS (social networking site)->Social games (stealing food, grabbing parking spaces, buying and selling with friends)->Century online games->YY.
After writing it down, he leaned on the wide and comfortable boss's chair and wandered in a daze, his crossed legs shaking.
Introduce relationships into YY through online games, and then continue to introduce social relationships into SNS websites through YY. Through social games, you can break the circle and attract more non-player users, some of whom may become new players in online games. This will continue a virtuous cycle and form a closed loop, perfect!
Perhaps this sequence activated Chen Hao's thoughts.
He also has ideas for games.
Three Kingdoms, cards, low cost, relying on creativity
A sudden inspiration, fuck
Chen Hao sat up in shock when he was dying, and stood up with a tactic.
Isn't this horse riding the Three Kingdoms Killing?
In November 2003, the online game market experienced a sudden change.
Affected by Century Interactive Entertainment’s minor recharge rectification incident, other online game manufacturers have become politically aware, or have a high desire to survive, before the official announcement.
Our own online game has launched a recharge optimization mechanism for minors. We are afraid that other opponents will get the advantage and be asked to have tea and chat with the superiors.
In addition to this, all online games attach great importance to their own network security and increase their investment in this area. After all, they heard from the grapevine that Century Interactive Entertainment has a hacker team, which is a bit scary.
It can be said that Century Interactive Entertainment has single-handedly raised the threshold of network security in China’s domestic market.
In addition, because Legend 3, Legend of the World, Wonderland, and Dahua 2 are all free, they are affectionately called the Big Four by the majority of players, and the number of online players has increased significantly compared to before.
NetEase, Shanda, and Century Interactive Entertainment have correspondingly increased a lot of operating costs in terms of server investment and manpower.
To put it bluntly, just like Three Kingdoms OL, fighting to the end is about fighting for resources. The shopping mall is like a battlefield, where you are fighting for capital and who has the strongest foundation.
Players discovered it while playing, eh?There seems to be something wrong with one of the games. Free is free, but what the hell is this mall? The 20% experience bonus cards, teleportation charms, ores used to make weapons and other items, the legendary world point cards are gone, and now they have become legendary world recharge cards.
This kind of sneaky behavior in the name of free was scolded by legendary players.
However, scolding should be scolded, and playing should be played. These two actions exist independently and have not affected Chuanshi's online number. It is just that players are a little wary of Shanda as a company, and Chen Tianqiao is not a real person.
Chen Tianqiao has no choice. If he doesn't make money, Shanda won't be able to survive. He is now looking for new profit points to inject blood into the company.
How to find it?Still preparing to do what he is best at, he took his people to South Korea to purchase goods. He wanted to seek agency for new games, and he really liked a game.
It has a completely different style from the current market. Unlike the legendary hack and slash and the miraculous kill kill, the graphics of this game are full of fairy tale flavor, fresh and interesting; the game operation is simple and there is no change of perspective.
And it adopts a horizontal scrolling movement method that is different from other Q version 2D games.The game scene uses a high-low height design, and the entire screen is divided into three levels of design: foreground (player activity area), static background, and moving scenery, which is both unique and gives people a very real feeling.
This game is jointly produced and developed by South Korea's WIZET and NEXON, "MapleStory".
Chen Tianqiao was interested as soon as he saw it. Isn't this the evolved version of MapleStory from the Famicom era?
He felt that the name was not nice, so he planned to represent it and change the name to "MapleStory Online".
After negotiating the game agency rights, Shanda’s official website simultaneously announced the news.
Chen Tianqiao went abroad, while Lei Jun chose to go to sea.
There is no way "Swordsman Love Online Edition" has been in operation for more than two months, and the market response has been average. Now there are only 10+ million online players, which is far from reaching the top three expectations of Kingsoft. Let alone making back the money, it has not even earned the publicity and distribution expenses. return.
We can only choose to find another way. Previously, the stand-alone version of the "Swordsman Love" series was exported to Southeast Asia and received good response, with a large player base.
Therefore, Lei Jun ordered to contact overseas game manufacturers, and "Jianxia Romance Online Edition" was ready to go overseas. The three countries of Laos, Vietnam, and Singapore were initially selected.
I originally wanted to release it in India, but then I thought about it, and I didn’t have a good impression of Ah San. I always felt that the other party would cheat him out of money. Moreover, Ah San is so poor now that he has trouble eating, let alone playing games. , Hunger and cold arouse the desire to steal, only when you are full and warm can you think of lust, so you give up.
<divclass="contentadv">"Jianwang"'s overseas plan is expected to be released in the Southeast Asian market early next year.
As the protagonist, Century Interactive Entertainment ceased operations after completing its big event at the end of last month. Unlike the other two companies, which made constant announcements, no action was leaked out.
However, for the majority of players, Century Interactive Entertainment’s previous performance has completely won over the hearts of the players.
First, online games are free, which brings benefits to players of Legend 3 and Wonderland. Players of the other two free games also know how their games are free, and they appreciate it.
And out of sympathy for the weak, players who follow online news basically side with Century Interactive Entertainment.
Especially through media reports, so far, Century Jian Charitable Foundation has helped more than 1 families in need of critically ill patients, with a cumulative assistance amount of nearly 2 million.Only then did they realize that the money they had previously recharged into Century Interactive Entertainment’s online games had actually done so many good things.
Of course, the most important thing is the quality of the games produced by Century Interactive Entertainment. This is the foundation of everything.
The last word is that the game is fun. Some players even posted a list of games produced by Century Interactive Entertainment, from "Miracle" and "Ragnarok RO" to "Bubble Hall" and "Legend 3".
If some people had previously questioned that Century Interactive Entertainment only got into the limelight through bad luck, and only by being an agent for good games could it soar into the sky. In fact, it has no real strength.
Well, the protagonist of the recent incident, the currently popular "Three Kingdoms Online" has proven his understanding of the online game market and analysis of player preferences. Moreover, there is also the brewing masterpiece "Martial Arts World OL", which is expected by countless martial arts enthusiasts. .
So far, the games produced by Century Interactive Entertainment have been popular, and none of them have failed.
There is even a saying among players that products produced in the century must be high-quality products!
Chen Hao did not go to South Korea to purchase goods like Chen Tianqiao. He had the impression that apart from Kart Racing, Audition, DNF, and CSOL, there were no good games in South Korea.
However, it seems that the earliest of these games, Kart and Audition, will not be released until next year.
So he was thinking about the online games he had been exposed to in the past.
What kind of online game is small in size, low in research and development costs, relying on creativity to win, and causing a wave of craze?
As a result, instead of thinking about online games, he thought of two mini-games, stealing food and grabbing parking spaces.
Then Chen Hao shook his head. He was playing a small game for the sake of playing a small game. The timing was not right. He thought about it and wrote down a route in his notebook.
YY->SNS (social networking site)->Social games (stealing food, grabbing parking spaces, buying and selling with friends)->Century online games->YY.
After writing it down, he leaned on the wide and comfortable boss's chair and wandered in a daze, his crossed legs shaking.
Introduce relationships into YY through online games, and then continue to introduce social relationships into SNS websites through YY. Through social games, you can break the circle and attract more non-player users, some of whom may become new players in online games. This will continue a virtuous cycle and form a closed loop, perfect!
Perhaps this sequence activated Chen Hao's thoughts.
He also has ideas for games.
Three Kingdoms, cards, low cost, relying on creativity
A sudden inspiration, fuck
Chen Hao sat up in shock when he was dying, and stood up with a tactic.
Isn't this horse riding the Three Kingdoms Killing?
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