Chapter 236 I am destiny

Xu Pengkun also saw the content of the terms on the side, and his face was a little confused. These terms were obviously used by Blizzard to bully others, and it was simply a market monopoly.

Chen Hao, however, remained calm and sketched on it.

Then hand over the written agreement.

"Everything else is fine, but the two questions I put question marks on need to be discussed."

These two items are the source of World of Warcraft point card system and server procurement.

At present, Century Hardware has maintained a very close cooperative relationship with EMC, and the purchased servers are very cost-effective.

As we all know, Blizzard is a game maker and does not involve hardware-related industries at all. This regulation is nothing more than a way to get middlemen to make a profit. Every time you go out and come in, at least a third of the profits will be included in the pocket.

An 8U blade server is worth 60 U.S. dollars. If you get the same configuration from EMC, Chen Hao estimates that you can get it for 40 U.S. dollars or even less.

Calculated at US$20, a set of top-end blade servers can host 4000 people, with one million people online at the same time, and the maximum load does not exceed 70%.

Chen Hao did a mental calculation and found that approximately 370 sets of servers were needed, and the price difference could be as high as US$7400 million.

If according to the price of Blizzard's server, if World of Warcraft reaches one million people online, the cost of the server alone will be 2.2 million, still in US dollars.

Of course, the money will not be paid out immediately, but can be paid in installments.

The point card system in the paid model is Chen Hao's selfishness. In his last life, after graduating from college, he spent all his time playing World of Warcraft except for work.

At its peak, the card fee for Moonlight World of Warcraft was 150 yuan. At that time, I thought it would be great if there was a monthly card.

A few years later, World of Warcraft was old, and Chen Hao was no longer young. He wanted to be nostalgic, but found that WOW no longer had point cards, but had all been changed to monthly or seasonal subscriptions.

There was a lot of time in the past when NetEase only offered point cards but not monthly cards.Later, I got a job, started a family, and no longer had time to play games, so I changed it to only monthly cards and no point cards.

Such an unsightly appearance and attempt to persuade players to quit was scolded by the majority of World of Warcraft players. NetEase's marketing director even mocked the players on Weibo, and was criticized by many players for apologizing and quitting the blog. Subsequently, a wave of boycotts emerged, and many players quit the game and said goodbye to World of Warcraft. This former home.

The game was a good game, but NetEase was not a good player at the time. Although from a business perspective, this was in line with maximizing interests.

Chen Hao was one of the victims at the time. This time he had the opportunity to reverse the situation. This was also an obsession in his heart.

Afterwards, both sides held their own opinions and refused to give in to each other.

After half an hour, no one could be convinced.

Chen Hao figured it out during the communication. In fact, as the project executive director of World of Warcraft, he probably didn't have the right to make decisions, so he kept saying what he said.

"Let's do this. It's almost noon. Let's both calm down. Mason, you can communicate with your boss, Mike Mohan. We'll talk in the afternoon!"

After saying that, the two of them left without taking the box.

Mason looked at the other person's leaving figure and fell into deep thought.

At present, NetEase and Shanda are the first to be eliminated.

Although cooperation with Ogilvy Electronics in the past has indeed been good, it is a pity that they have seen relevant information about Ogilvy's agent games.

In 2002, Ogilvy won the agency operation rights of the Korean online game Maurya with a signing bonus of US$70 and a [-]% share.Unfortunately, there was a problem with the partners, and the game version provided to them for public testing was full of bugs.

The performance of Maurya during the public beta period seriously affected the game's subsequent revenue, and the ensuing market arrears caused Ogilvy's years of goodwill to be wiped out.

In May 2003, Ogilvy announced the termination of the Maurya project, which became the first official case of a game in the Chinese market admitting operational failure.

<divclass="contentadv">In fact, after finishing the game for the first time in "World of Warcraft", I secretly went to Japan and South Korea to organize player testing. It turned out that the development direction was wrong, so I had to completely overthrow it;

After finishing the game for the second time, I came to Asia-Pacific to test it again, and the result was that it was completely demolished and only a few scenes were retained; it was only the third time that it finally took shape.Blizzard has spent a lot of manpower and material resources, and naturally it does not want World of Warcraft to become the next Maurya King.

So Ogilvy Electronics has been sentenced to death by Mason.

Now there are only Ninetowns and Century Interactive Entertainment. Compared to an obedient dog with little ability, he is more like handing over World of Warcraft to the latter who is more prepared and more successful.

But Chen Hao, a young man, usually has a gentle and gentle attitude, but in some aspects he shows a very tough side.

Mason frowned and felt very distressed. Since he couldn't make up his mind, he reported it and sent this morning's video together with the meeting minutes and three subjective suggestions to his boss.

The then president of Blizzard’s parent company Vivendi Entertainment: Mike Mohan.

Since there is a restaurant in the building, Chen Hao and the others left the conference room, intending to deal with them nearby and take a rest to wait for notification.

While eating, Xu Pengkun asked, "Good guy, the initial investment alone is close to 1 million U.S. dollars, not to mention the huge server investment cost. Are you sure you want to stud this time?"

He knows Century Interactive Entertainment’s family background, so this can really be said to be an agency.

Chen Hao took a bite of food and said while eating, "Don't underestimate Blizzard now. This game is the best at the moment."

Xu Pengkun stopped talking and did not continue. Anyway, judging from his past performance, Chen Hao has never made mistakes in his choices.

After eating, Chen Hao and the two took a nap in the lounge nearby.

At around 2 o'clock in the afternoon, the two sides will discuss the change of sides.

This time, Blizzard President Mike Mohan personally made a phone call from overseas to communicate.

Then regarding the two clauses that were discussed in the morning, Mohan said that there was no room for negotiation.

Just when Chen Hao and Mason thought the overall situation had been decided, the rest was all about detailed contract negotiations.

I don’t know if Mike Mohan dropped a heavyweight bomb on a spur-of-the-moment basis or if he had already planned it.

Blizzard has added an additional clause: All information and game data of "World of Warcraft" players must agree to be handed over to Blizzard for unified management.

This reminded Chen Hao of a certain incident that occurred in the future. Could it be that it was in the same situation at the beginning, and the US would not allow it to be listed without unification?

Chen Hao directly attacked the case with a very tough attitude, "This is impossible! We will never accept this clause. This is a matter of principle!"

Mike Mohan sighed on the phone, "Unfortunately, it seems that Blizzard and Century Interactive Entertainment are destined to miss each other."

"We also express our regret for your regret."

Chen Hao finished speaking expressionlessly, stood up and walked out, and was then stopped by Mason.

"Hey, you two, it's your stuff."

Chen Hao turned around and said, "There is an old saying in the East that business cannot be done without justice. These two boxes of materials can be regarded as a gift from me as a Blizzard player to Blizzard. I hope World of Warcraft goes well. But as the boss of Century Interactive Entertainment, Century Interactive Entertainment In the past, no matter whether the online games produced or represented by Interactive Entertainment have failed, they have all achieved great success. I have some words for you."

Seeing Xu Pengkun finish translating, Chen Hao directly said something in English, "Believeitornot, Iaminevitable! (Whether you believe it or not, I am destiny!)"

After speaking, he snapped his fingers.

Snapped!

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