Chapter 319

"In the process of contacting these game developers, I discovered the presence of other domestic friends. Currently, Shanda, Tencent and Sina have been identified. It is not ruled out that there are other small manufacturers. I have reason to suspect that someone in our team has revealed Some news, and this group of people has been paying attention to our actions, and wants to snatch the agency rights of the game, and also asked the boss to give instructions on the follow-up task arrangements."

Chen Hao called and started shaking people.

A few minutes later, boom, boom, boom.

"Enter!"

"Boss, you're looking for me." Zhou Xiao walked in.

"sit."

Zhou Xiao came and sat down opposite the boss, not knowing what instructions to give.

Chen Hao turned the screen and said, "Take a look first."

After Zhou Xiao finished reading, Chen Hao handed over a note, "Send two trustworthy people to South Korea to sign these games, but this time you need to put more effort into it. We can play like this."

On this day, Zhou Xiao stayed in the boss's office for a long time before coming out.

Three days later, Chen Hao personally led the team and boarded a flight to South Korea.

After Chen Hao and others boarded the plane, many people in the waiting hall of Capital Airport were talking on the phone to synchronize this information.

What these people didn't know was that as early as three nights ago, a couple wearing casual clothes flew to South Korea in advance.

Since Century Interactive Entertainment was established, it didn’t attract anyone’s attention at first.

From "Legend", "Ragnarok", "Bubble Hall" to "Legend 3", "Three Kingdoms OL" and "Martial Arts OL", every step is on the node. As long as the game produced, whether it is an agent or self-developed, that is Come out with a popular product, and no one will overturn.

People can't help but sigh that Century Interactive Entertainment's precise vision and sophisticated control of the market context are like roundworms in the hearts of players, and they even know what games they want to play better than the players themselves.

So much so that there is a popular saying at present.

"A high-quality online game that is popular in the market may not necessarily be produced by Century Interactive Entertainment, but the games produced by Century Interactive Entertainment must be high-quality."

This statement, set against the backdrop of Century Interactive Entertainment’s solid record of 100% winning rate, is very valuable and deeply rooted in the hearts of both players and business partners.

For this reason, as early as 2004, many of the surrounding friends have been fixated on Century Interactive Entertainment’s next moves. After all, they believe that other conditions may not be comparable, but they lack the poisonous vision of Century Interactive Entertainment. .

For this reason, some large companies even set up a separate interactive department responsible for tracking Century Interactive Entertainment's troubles, hoping to seize the opportunity to cut off the chaos and strike first.

As a result, I didn’t expect that the other party didn’t play by the rules. Since last year, I have stopped doing business, stopped acting as an agent, and started doing self-research.

But they are certain that, except for Century Interactive Entertainment and a few self-developed games by two or three companies, Korean online games currently on the market are still the best choice for domestic agents. They do not believe that Century Interactive Entertainment will stop here.

Even so, the overturn rate of Korean online games is also not small. For example, Paradise, which has the largest game share in Korean Internet cafes, is not adaptable in China and has fallen out of the top ten, leaving Sina to suffer the consequences.

Some masterpieces such as "A3", "Excellent Sword OL", "Magic Sword OL", etc. have also fallen into the dust. They are no longer as popular as the Korean server and are just barely operating.

<divclass="contentadv">Agent for online games is a double-edged sword. To be more precise, it is like gambling. If you win the bet, it is possible to challenge the richest man, such as legends and miracles.

The bet was lost, and in addition to a bunch of abandoned servers, there was only broken code that even the garbage collector didn't want.

Moreover, the cost of being an agent for online games cannot be underestimated. After experiencing the popularity of Legend and Miracle, Korean manufacturers are not stupid and have begun to raise prices. They not only increase the share ratio, but also carry out bundled sales. This has made Chinese agents flock to it from before. , has evolved into the current situation of being cautious and waiting and watching. After all, no one’s money comes from strong winds.

Against this background, these people saw Century Interactive Entertainment sending a group of people to visit South Korea at the beginning of the month. Like a cat that smelled something fishy, ​​the lost travelers discovered a lighthouse in the distance. They finally waited for the light that guided them in the direction of their progress. Holy light.

These surrounding companies are not only major Internet companies such as Shanda, NetEase, Tencent, Sina, and Sohu, but also some Internet companies that want to get involved in the Chinese online game market, such as Modu Haojia, Tianyou Group, and Internet Jingwei Technology Company , Jiuyou and so on.

They all know each other's existence and intentions, so they can only cross the sea and show their magical powers. They use their own abilities and methods to find out the latest trends of Century Interactive Entertainment and prepare to wait for the opportunity.

Especially in the past few days, Century Zongheng BOSS Chen Hao personally went on a personal expedition and led a team of people to visit some online game developers in South Korea in a high-profile manner, which further confirmed their previous guesses. Century Interactive Entertainment is going to do it for real this time.

There are only a few games, the typical ones are more wolves and less meat.

After a follow-up investigation, it was found that after Chen Hao and his team arrived in South Korea, they frequently contacted Mgame, GameHi, JoyCity Entertainment, and Webzen, four well-known Korean game companies, with clear goals and extremely high efficiency.

Every time Chen Hao and the others just leave, the company's threshold is trampled by the influx of latecomers. They are always negotiating for cooperation, fearing that they will be overtaken by the other party.

The senior executives of these companies were confused. What's going on? I haven't seen more agents in the past few years than today.

Then I was secretly happy. This was a great thing. The short supply meant that their game would gain more benefits than expected.

After a week of preliminary contact, the results are obvious. The games owned by these companies that have been listed or are under development are the ultimate goals of Century Interactive Entertainment.

Now the situation is clear, and basically everyone has information related to games owned by these companies.

"Hot Blood Jianghu" is an MMORPG type online game developed by Mgame. Although the game was developed in South Korea, it is an MMORPG game with the theme of Chinese martial arts. It integrates a variety of martial arts elements and classical culture. It will be released in South Korea on the 20th of next month. Available locally.

"Challenge OL" is a subversive extreme action online game created by GameHi, a well-known Korean game company. It is said that the game cost 50 billion won. It uses the self-developed karon game graphics engine. The game screen is gorgeous and perfect and full of intense battles. The sense and metallic style have been well received by industry insiders and will be launched in China in July.

"Street Basketball" is an online basketball game produced by JoyCity Entertainment. It is based on the theme of street basketball bullfighting and can support 6 players to compete online.The game adopts a 3D cartoon style, with crisp and bright graphics, full of street hip-hop flavor, unlimited value development, and all technology speaks for itself.

"World of Miracles" is a massively multiplayer 3D online role-playing game developed by Korean company Webzen after "Miracle". It inherits the advantages and features of the previous game and uses the latest 3D engine FameTechOne engine technology.

The game graphics and programming work are handed over to South Korea's top stand-alone developers Blueside Company and Phantagram Company respectively. As a SEMI-MMORPG type game, it combines the characteristics of MMORPG games and stand-alone games into one.

Moreover, the game won the Special Award for the Most Anticipated Game in South Korea in 2004.

After the goal is determined, it's time to compete with each other's intelligence, methods, and background.

The current situation is like a volcano about to erupt.

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