Chapter 442 Balance Game

Chapter 442 Balance Game

Li Feng attaches great importance to the balance of the game.

He doesn't want a game that has the problem of too much wealth disparity.

Whether it's a dungeon, a line of fire, or an alliance that's about to be tested in public, the balance is very good.

Charging money can indeed be slightly enhanced, but it is basically negligible.

These games are ultimately about operation.

Operation is king.

It is precisely because of this that dungeons and live lines are so popular.

Their popularity is not just because the game is free, but also because the gap between civilian players and wealthy players is not big.

But this small gap can also make wealthy players willing to top up their money.

It can be said that these games have magically achieved a delicate balance.

The rich are willing to top up money and the common people are willing to play, which is very comfortable.

Therefore, balance has also been listed as the focus of game development by Ningchen Group.

Only when it is balanced can a game become more and more popular.

Because of the league's upper limit, Li Feng forgot about the killer.

These days, he spends almost every day in Ningchen Group.

Although Ning Chen's game team was already very professional, when a new game was launched, Li Feng felt that he still had to keep an eye on it.

The investment in alliance development is very large, with nearly one billion invested.

After all, there are so many heroes, and the production of paintings, actions, etc. requires a lot of money.

Most importantly, connect them to already existing characters.

Based on the character traits of these characters, relevant skills and looks are designed.

These are not easy things.

However, one billion is not in vain.

After the game design was completed, Li Feng personally experienced it and had a hack with the company's nine programmers.

After experiencing it, he was full of praise for the game.

Li Feng did not get this game from Lao Li, but was developed by the game development team themselves.

The game team of Ningchen Group is really strong. It only took them a few months to develop this game.

Of course, this also has something to do with Li Feng's investment of funds at all costs.

In addition, by referring to existing MOBA games on the market, an alliance can be developed in a short time.

At the same time, Ningchen Group has the best game planners in Daxia, and the entire team is very professional.

In order to retain these talents, Li Feng can be said to have spared no expense.

High income attracts high-quality talents.

In fact, Li Feng was also very anxious.

As a game company, Ningchen Group has really few large-scale online games.

Except for dungeons and line of fire, the rest are all mini-programs and mini-games.

Although these games are also very profitable, small program games only make quick money.

A small game can only be popular for a few months at most. After a few months, its popularity and revenue will decline.

After a year and a half, basically no one will open this game.

Only large-scale games will have a longer survival cycle.

Just like Dungeon, even after twenty years, it will still be among the top five most profitable games of Ningchen Group.

the reason is simple.

Dungeon is the only free side-scrolling online fighting game currently on the market.

There are no side-scrolling fighting games on the market.

However, these games are all stand-alone games, and there are fees to play these stand-alone games.

Of course, it's all a one-time buyout.

However, the buyout game is really boring.

Once you play it once, you will get tired of it, and there is no in-depth playability.

But dungeons are different, they are so playable.

And it will be constantly updated.

There are just so many professions. If you want to play them all until you reach full level and graduate, it will probably take you a year to play all the professions if you play every day.

Therefore, from this we can see the importance of large-scale games.

But Ningchen only has two large-scale games, which is obviously abnormal for a company that makes its fortune through games.

Therefore, new games must be constantly developed.

In fact, in addition to the alliance, the company does have several game planning departments planning new games.

There are racing ones, dance ones, bombing people, and various historical themes.

These games are being developed at a rapid pace.

However, the alliance's research and development is faster.

This is also because other games don’t have as much funding compared to the League, and they are not in a hurry, so they don’t need to be so fast.

Moreover, the market must adapt first.

If so many games were launched at once, there would be diversion.

The outcome of the diversion is that there are not many players in each game.

There seem to be a lot of people in Daxia, but there are only a few netizens who can play games on computers.

Even if these games share data between client games and mobile devices, if there are too many games, they will definitely be diverted.

At least, Li Feng doesn't think the league's first-day results will surpass those of Dungeon and Fireline.

Especially the live line.

Gunfight games are very popular all over the world.

It's difficult to get past the line of fire.

Of course, this is just the first day.

Looking at the follow-up, Li Feng is still very confident in the alliance.

This game can be regarded as a relatively exciting and fun economic game.

Moreover, Alliance is a 2.5D game.

Compared with 2.5D, the biggest advantage of 3D is that people who are generally dizzy in 3D are less likely to be dizzy in 2.5D.

Li Feng himself is an example.

When he plays with FireWire, he can't play at all.

It was a little better at first, and I could still play for a few minutes.

However, after not playing for a while, I just can’t stand it now when I play again.

Even just looking at the camera will make you dizzy.

There are many people who feel this way.

Therefore, due to this reason, many people cannot play FireWire.

But the alliance does not have this problem.

2.5D games feel much more comfortable than 3D games.

At least, most people who are addicted to 3D can accept it.

However, this game also has a certain degree of difficulty.

That is, the equipment selection is not very friendly to newcomers.

Li Feng originally thought of adding a feature to recommend equipment, but in this case, the game would probably become a game for primary school students.

This is not to say that primary school students’ games are not good, but the main group of gamers are mainly teenagers and adults.

These people's thoughts are relatively mature, while primary school students are relatively naive.

Therefore, once there are too many primary school students, there are likely to be a lot of unnecessary conflicts.

Therefore, the equipment recommendation function has been cancelled.

Without this function, players would need to select the best equipment recommendations in just half an hour of gameplay.

This is different from the dungeon.

There is no need to change clothes frequently in the dungeon. A set of blue sky and white clouds can even be used until graduation.

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