Reborn Dragon Vein Warlock, Genius Beauty Mage

Chapter 239 Migration of Demiplane (3)

Although the migration of the demiplane was not smooth sailing, it was at least a near miss. Thanks to the short sailing time, we finally arrived at our destination safely.

Christine directed Vanifa to complete the parking work of the demiplane.

"Stop powering the aether propulsion system."

"Power supply has stopped."

"Detect whether the demiplane deviates from the coordinates."

"Coordinates have not deviated."

"Release the void anchor."

"The void anchor has been released and the demiplane has been fixed."

"Release the passage connecting the demiplane to the main plane."

"The connection channel is being released."

The passage is connected to the Mage Tower Castle in Dominaria City, and the exit is placed in a special teleportation hall in the castle. This was planned long ago. The reason for this arrangement is that after the demiplane is completed and put into use, various personnel and materials will come in and out every day, and it will be inconvenient to place it in the mage tower.

The fortress is under the absolute protection of the mage tower, and the magic fluctuations of the mage tower itself will also cover up the existence of the connecting channel. Even the legendary mage cannot find it, so it can be said to be absolutely safe.

An hour later, Fanifahui reported: "The passage has been connected to the scheduled location."

"Reduce the additional 20% energy injected into the shield, turn on the camouflage system, and switch to daily mode."

"The energy injection has been reduced and the camouflage system has been activated."

As a wave of fluctuations flashed across the shield, the entire demiplane became blurred, and was basically invisible after a certain distance.

The star realm is very large. If you do not travel within it or enter the time stream, but just stay in a fixed place, the probability of being discovered is equivalent to finding a basketball in the solar system. Even a true god cannot do it. If coupled with the unique camouflage system of the Ancient Netheril Magic Empire, it would be even less likely to be discovered.

"The demiplane has shifted to daily mode."

In this mode, the energy recovered from the four major element pools has a slight surplus in addition to maintaining the shield, camouflage system and the cycle of the demiplane throughout the year, which can fully meet the needs of people living inside.

Some powerful divine churches and mages' guilds also have their own demiplane, but the area is different. Important books and precious treasures can be stored here, and it can also serve as a refuge in the event of a disaster. As long as the connection is disconnected, outsiders will not be able to enter. If someone like Kristen has the ability to move, it would be impossible to block the door and seal the person in the demiplane.

The entrance and exit of the passage in the demiplane is in the square of the abandoned town. There is a portal there, and it only needs to be activated again.

Christine, Savannah, and Carlotani passed through the teleportation gate and arrived at the teleportation hall in the castle.

Guarding here are four constructs, two of which are steel golems and two of which are advanced constructs. These were all made by Savannah, and Christian used the "Awakening Construct" array to awaken them. They and the subsequent golems will be the main force in building the demiplane.

(Settings of this book) Constructs include humanoid golems, animal-shaped golems, activated items, created monsters, etc. Modrons living in the mechanical realm are also counted. Speaking of humanoid golems alone, they include flesh golems, clay golems, stone golems, metal golems, constructed shield guardians, advanced constructs, etc.

The flesh golem is made up of biological corpses and can be understood as zombies or suture monsters. After all, the necromantic system is also a branch of the mage. The advantage of this kind of golem is that the materials are easy to obtain and the production is simple. The disadvantage is that it can only execute simple commands. Their cost and combat effectiveness depend on the materials used.

Just by listening to the name, you can tell what the clay golem is made of. Because of its slow movement, it is not qualified even for carrying goods. Most of the time, it is a training work of mages who are early in the knowledge of constructs.

Clay Golem

Stone golems are the most common, and their materials determine their moderate cost and high sturdiness. The mage can make various types of stone golems according to his own needs, such as those just for carrying goods, and the price is about one thousand gold coins. Those made of solid stone and engraved with anti-magic circles can cost up to five thousand gold coins, but their performance on the battlefield is very good. After all, the golems are tireless, not afraid of pain, and easy to repair. Some of these high-level stone golems are not even inferior to high-level physics professionals in combat effectiveness, and are often used to guard strategic passes or treasury treasures.

Advanced Stone Golem

Metal golems are essentially the same as stone golems, except that the material is replaced by steel or magic metal. The small ones look similar to human knights wearing full armor, and the large ones also have siege puppets. Their combat effectiveness depends on the materials used, the magic circle carved and the intelligence given.

Iron Golem

Mages will create constructed shield guardians to protect themselves. These constructed shield guardians will follow their owners to eliminate danger. The shield guardians can be regarded as metal golems specially designed for mages.

Each shield guard is connected to a unique magical talisman. Once the talisman is destroyed, the shield guard will be incapacitated until a replacement talisman is made. A spellcaster can store a spell within the shield keeper and have it cast when commanded or certain conditions are met.

The most common shield guardian costs five thousand gold coins. The cost of awakening intelligence is additional. If you want to cast spells, you have to pay extra. Normally, the energy-gathering array can be used to maintain normal operation, but in the event of a battle, magic stones will be consumed. In short, those without money cannot afford it.

The construct army of the Mage Guild can actually be regarded as various types of shield guardians.

Mage and shield guardian, just take a look at them.

For all the above golems, the awakening fee for low-level intelligence is 500 gold coins, for intermediate intelligence 5,000 gold coins, and for high-level intelligence 10,000 gold coins.

High-level constructs are custom-made. The two figures in front of you are female high-elf figures. They are no different from real people and can be understood as life-size figures. It costs 10,000 gold coins to build, and 10,000 gold coins to awaken the intelligence. The armor it wears is the same as the "Arcane Knights" of the Goddess of Magic Church, which can resist second-level spells, and is worth 10,000 gold coins. The other equipment is worth 5,000 gold coins.

Although its intelligence and combat power are equivalent to those of a seventh-level human knight, the same gold coins can be exchanged for the loyalty of two seventh-level knights. More importantly, in addition to shield guardians, anyone who uses the "Awakening Construct" array to confer intermediate or advanced intelligence will automatically become the master of the construct golem.

This results in people who need it not having the ability to make advanced constructs, and high-level mages who have the ability to make them have no need to do so.

But for Christine, who still needs to keep her demiplane a secret, constructing the golem is the best choice. More importantly, there is a Mysser energy core in the demiplane, which can provide sufficient energy for these constructs, allowing them to work at full power and achieve higher construction efficiency.

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