The group gods who retired to fish in Genshin Impact
Chapter 1334 Who would have thought that the explosion rate of props and skills in a game could be s
Although the rest time in Huasanli is not fixed, you can rest for at least ten hours every night.
So even if Hua Sanli entered the pit for 30 days a month ago, it would last about 12 hours a day.
This is equivalent to several months of progress for others. After all, the average playing time of a normal person is only between one and two hours a day.
Even if you have more time, it will only take four hours at most, which is already quite impressive.
Hua Sanli can be played for about 12 hours a day, so her progress must be the fastest among this group of players.
Judging from the game "Biochemical Doomsday Front" that Jiang Zhi has seen so far, it has been updated to version 1.61.
According to Hua Sanli's daily game duration and its progress, it is estimated that Hua Hua Sanli must have at least one hundred and eighty skills. Not to mention a warehouse full of precious props, he should have at least two backpacks.
If he could see the skill information on Hua Sanli's body and the prop information in her backpack, then Jiang Shi's understanding of this game could be improved to another level.
At the same time, you will also be more confident when fighting against other players. After all, knowing yourself and the enemy will ensure that you can win every battle. As long as you understand the detailed information of most of the skills first, you will be able to counterattack based on your understanding of the opponent's skills when facing the enemy.
Therefore, Jiang Shi is now extremely eager to see the skill information on Hua Sanli and the prop information in her backpack.
Under the stimulation of this game update, Jiang Zhi has forgotten that there is actually a term for item explosion rate and skill explosion rate in the game.
Of course, even if he had thought about it, he would never have imagined that the explosion rate of skills and game props in this game would be so low.
Only more than 1 people out of more than 200 people have skills, and many of the skills among these 200 people are useless.
The main focus of this game now is a post-apocalyptic survival open world exploration. Many equipment and supplies need to be searched manually by players. It is impossible to gain an advantage over others through game props and skills.
Unfortunately, Jiang Shi, who has not been online for a long time, does not understand this. In his impression, although he has gradually abandoned the concept of version 1.00.
But he still feels that even if it breaks away from the framework of version 1.0, the current version 1.61 still retains at least some of the game information and mechanisms of version 1.00.
Even if the explosion rate of game props and skills is lowered, then there must be a few thousand players among the more than 1 players who have skills. It cannot be said that most people do not even have a skill, or even 99.99% People can't even find a single prop.
"Uh……"
Hua Sanli was extremely embarrassed at the moment. One of her skills was not even one-tenth as effective as Jiang Shi's.
A 20% increase in movement speed is indeed a relatively powerful skill among all players' skills, but in the face of Jiang Zhi's own skills, this 20% increase in movement speed is really impossible to use.
Moreover, the explosion rate of props and skills in this game is so low that it is shocking. Although Hua Sanli has been playing for a long time, the number of props on her body is currently zero.
In this game, the most common props found by all players are mission props, and these mission props are usually consumed when the mission reaches a certain stage.
So as of now, there are only two players who can obtain game props and help the game.
A player obtained an experimental human enhancement potion in an abandoned biochemical laboratory in one of the game's maps.
After the injection, most of his body's abilities were enhanced. Although it has been consumed and is not included in the props he holds, it is at least one of the few props found that can help the game.
Another player found a rechargeable sword in a science laboratory.
According to system information, this sword can gain electromagnetic force enhancement after charging.
When attacking an enemy, lightning will be released for additional damage.
Although the power is good, the disadvantage is that after two hours of use, it must be charged for eight hours, otherwise it will run out of power. In this case, there will be no difference between this sword and an ordinary sword.
Although there are restrictions, it is currently the only game prop in the game that can be counted among the held props.
Except for these two people, no other players have any props.
The item explosion rate in this game is lower than the skill explosion rate.
Although the skill explosion rate is cherished, as long as you are willing to spend time exploring the map, you can always find a blue and white nano chip box in a corner.
What about game props? There is no way to find this thing at all.
Many players follow the example of those two players and explore places like laboratories in an attempt to find the third game prop. Unfortunately, those laboratories are not only full of dangerous biochemical monsters.
And if you want to explore after entering, you must find a lot of identification cards of different levels. Only through those identification cards can you enter different laboratory areas.
And this also comes with another danger. The higher the level of the identification card, the more powerful the biochemical monsters in the unlocked area will be.
If a player is well-equipped and well-prepared, he might be able to defeat those biochemical monsters with a little hope and operation.
But this is just the general situation of this group of players. Facing those biochemical monsters, they had no other choice but to wait for death.
The two corner players who found the two props in the laboratory also found them in the abandoned laboratory.
There were no signs of any biological existence in those laboratories when they went there, which shows that at the time this game was set, those laboratories were abandoned before the biochemical explosion.
That's why they were able to find the precious props left in the laboratory without facing those biochemical monsters.
And according to what the two players revealed, the props they found were actually in an incomplete state.
In other words, although the props they found were powerful, they were all defective. If there were complete props, they would be ten times more powerful than the props in their hands.
This makes many players even more addicted to the process of finding game props.
If you can find a game prop, let alone a complete one, even if you find an incomplete prop, you can take off on the spot in the game.
Those two players relied on the game props they found to dominate the player list on this map all year round.
This is all because they found two very useful props.
As for others, let alone finding props, they have never even seen what the props look like. Even many players who found so-called laboratories actually only found part of the experimental factory, which was specially used to cultivate biochemical monsters and study various organisms.
There are also so-called props in those places. In the setting of the Pluto system, there is a prop called biochemical potion in places like this.
Using this prop, players have a 70% chance of dying directly, and a zombie exactly like the player will be spawned in place.
There is a 20% probability of mutating into a mutant, and then the player dies and is reborn as a mutant, which will wander around the map and become a new biochemical monster.
There is a 6% chance that you will survive this wave of mutations, and then nothing will happen, neither your physical fitness will be enhanced, nor additional effects will be obtained.
There is a 3% probability of surviving this wave of mutations and gaining short-term strength enhancement, such as increased physical fitness and so on.
There is a 0.9% probability that players will become a half-human, half-biological monster mutant.
Mutants will gain physical enhancement, restored self-healing ability, higher resistance to satiety, etc.
There is also a 0.1% probability that players will awaken some special skills.
Things like controlling lightning, controlling fire, etc. are similar to those of superpowers in our conventional understanding.
But the probability is horribly small, and even for the biochemical agents that exist in these biochemical laboratories, the explosion rate of this item is very low.
To be precise, it should be the generation rate.
Although this is an open-world exploration doomsday survival game, the biochemical laboratories or biochemical breeding plants in this map will be randomly refreshed.
In the setting of the Pluto system, there is only one biochemical potion prop in almost every biochemical laboratory or biochemical breeding ground.
Injecting this biochemical agent has a 70% direct death probability.
If you want to win the 0.1% probability of directly obtaining supernatural skills, unless this person saved the world in his previous life.
Either he has sacrificed his entire life to luck, otherwise he will never succeed even once.
These are all put directly in the announcement by the Pluto system when updating the game. Basically, players who enter this game will know it, as long as they read the announcement carefully.
But it is a pity that Jiang Zhi, a veteran player from the closed beta period who returned, has no idea about this, and he never reads game announcements.
Therefore, in his opinion, the longer players play, the more valuable props and skills they have. Needless to say, the skills and props on players like Hua Sanli are all top-notch.
It is impossible for someone to play for one or two hundred hours and end up with nothing on his body.
You have to know that only a ghost would be willing to play such a game. How could it be so popular?
But Jiang Shi never thought that there is such a group of people in the world. The more they look for cruel games, the more he likes them.
Biochemical Doomsday Front's attitude towards game balance makes all players addicted to it. After all, there is no need to worry about being tortured by Kryptonians or being pissed to death by the European Emperor.
99.9% of the players are on the same starting line. This is much better than other games, although people in this world have not been exposed to so many games.
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