The group gods who retired to fish in Genshin Impact

Chapter 1341 The essence of human beings is free prostitution, and you cannot escape this essence wh

The appearance of some biochemical monsters is very in line with human aesthetics. At first glance, it makes people feel that they are very powerful and domineering, which arouses the love of many people. This is the case with the 1.00 version of the biochemical monster.

The strong body, huge size, coupled with the set of steel armor and large and small fire weapons on the body, the perfect combination of biology and technology are eye-catching, thus attracting the love of many players.

Therefore, in the biochemical monster popularity rankings, it has occupied the first place in the list of 13 versions.

It has to be said that the biochemical ape was a very difficult monster to deal with in previous versions, especially in the early story lines. It’s not easy to be loved by others while being yelled at as a torture monster.

At that time, the second place behind the Biochemical Demon Ape, which also occupied the second place among the most popular biochemical monsters in 13 versions, was a biochemical monster that appeared in version 1.03 - the Brood.

The Brood is a huge biochemical monster hiding underground that was born from the leakage of scientific experimental chemicals and the combination with fungi in the air.

The body is very large, with a diameter of up to ten kilometers.

Not per se. It has the ability to move, but can use the growth of mycelium to continuously expand its range of perception and action.

At the same time, the attack ability of the mother nest is very single. It usually uses psychedelic spores and mimic hyphae to attract prey, actively enter its main body, then trap them, extract the life essence, and finally kill them. Digest it.

The hallucinogenic spores of the Brood are very powerful, and once they are charmed, they are basically unable to break free.

Many players died due to the illusion created by the Brood. Although there were some penalties, the joy at that time was something they would never forget.

Many players at that time loved and hated the Brood, until a lucky guy showed up and discovered a way to enjoy the joy of the Brood without having to worry about the penalty of death.

After being deceived by the mother's nest, the lucky person at that time also devoted himself to the happiness of the mother's nest. However, at the last moment in the illusion, the lucky person accidentally touched the switch of the flamethrower on his body.

As the flames spurted out, the mother nest, which was originally a fungus, was fatally threatened in an instant.

The hive of pain lifted the illusion and shuddered with intense pain, finally disappearing in the flames.

The energy of this lucky guy made some players start thinking and make some timed fire-breathing devices, and then take the fire-breathing devices to enjoy the joy of the brood.

When their happiness ended, the fire-breathing device was almost triggered, so they went to the Brood again and again for nothing. It was not until the new version and new map updated that a new boss appeared, and the Brood was freed from this kind of being. The pain of whoring.

According to the official statistics of the Pluto system, the Brood was used by more than 700 million players more than million times in one day.

Whenever the mother nest grows a human form, I'm afraid it will all die.

The Brood was also selected as the second most popular biochemical monster because of the situation that it could be prostituted unlimitedly at that time.

At the same time, the setting of the brood is that although it can be destroyed, the remaining mycelium will regenerate quickly, so no matter how many times the brood is destroyed by the player, it will reappear at some point.

This is the monster spawning feature in this large, real open world.

The source of the design of biochemical monsters that do not have regenerative characteristics, such as the biochemical demon ape, is that the demon ape infected with the same biochemical virus evolved after absorbing metal or human technological creations.

Therefore, some of the biochemical demon apes will look different from other demon apes. In terms of settings, they are all evolved by absorbing other metals and other technological creations.

Anyway, it is impossible for players to delve into how many demon apes absorb metal and evolve into biochemical demon apes in the game settings.

And as a boss-level existence among biochemical monsters, the Biochemical Demon Ape appears relatively rarely and is very rare, so there is no problem at all in this setting.

Most of the other bosses have similar settings to these two. Anyway, they are either evolved, or there were too many of them when they were created, or they escaped from the same batch of biochemical experiments and finally grew out.

In short, it gives a more reasonable and logical setting.

Although this is just a game world, the Pluto system also wants to do its best, so it has made more detailed settings for the origin of each biochemical monster, and at the same time, it allows them to meet the requirements of being able to appear multiple times in a world. logic.

This replaces the monster refresh mechanism that appears in regular games.

Although it is not impossible to directly adopt this refresh mechanism. But since we have already made such a realistic open world game, why not just make it more realistic?

Bosses like the Biochemical Demon Ape and the Mother Nest are relatively low-end bosses.

There are some top bosses that only have one or two or three in the entire map, and their settings are also quite interesting.

The kind of top boss that only has one or two or three in the whole map.

The setting that the Pluto system has set for them to replace the ordinary game monster refresh mechanism is - when these top bosses die, if all the cells in their bodies are not destroyed, the cells they leave behind may be Flesh and blood will regenerate quickly, thus growing into a new boss.

The regenerated top boss will be weak for a period of time.

At this stage, they are not as terrifying as in their heyday, but they still have overwhelming strength compared to creatures of the same level.

It needs to continuously devour humans to restore its former strength.

This stage would be simpler and easier to understand if we put it another way.

That is, the top bosses that are eliminated are usually the ultimate ones.

After they are eliminated, the scattered flesh or cells will gradually develop into juvenile bodies.

Then comes the youth body, adult body, perfect body, and ultimate body.

The boss that grows into the ultimate body will take over the position of the previous boss, and at the same time hunt down those juvenile bodies or boss individuals in other stages that have regrown with the flesh and blood left behind by the previous boss.

After they are completely devoured, the boss that has grown into the ultimate body will fully recover to the strength of the boss that was killed by the player.

Theoretically, it takes a long time for new bosses to appear, but after all, this is just a setting of the game. In fact, there is a general range for the refresh time of these bosses.

The refresh time for a top boss like this is about three days.

Of course it's three days in the game, and if the game normally counts it as 12 hours a night, about 15 days will pass.

So in theory, if players control their game rhythm better, they can kill five top bosses in one night.

Of course, this means that players can solve the top boss. Nowadays, it is difficult for players to even besiege the biochemical demon ape.

Not to mention solving the top boss, and the resurrection mechanism of the top boss is not the only one.

Another way is that the flesh and blood of the top boss will fall on other biochemical monsters, or be swallowed into the body by other biochemical monsters.

At this time, the flesh and blood of the top boss will grow rapidly by devouring this biochemical monster.

And absorb the characteristics of this part of the biochemical monster to strengthen itself.

After the top bosses are fully resurrected in this way, they will have some abilities that they did not have originally.

These abilities come from the biochemical monsters that are devoured by them, and the settings of these bosses are also the origin of the top bosses in the game that are mutant species that are generated with extremely small probabilities.

Basically, the bosses at each level have a small probability of mutants appearing, but the probability of mutants being generated is very low.

The Pluto system sets the probability of mutant species to 0.0013%.

It can be said that the probability of generation is ridiculously low. Judging from the number of times the top BOSS has been killed, most players may never encounter a mutant species in their lifetime.

Even for the brood that has been killed the most by players, the total number of deaths has reached an uncountable number of times, and only five mutant species have been born in it.

This is because of the joy that the Brood brings to players, which they will never forget. So no matter which version, there are many reasons for players to go to the Brood.

Even this mother nest, where the number of deaths has reached an uncountable stage, has only given birth to five mutant species.

If you want to meet the top mutant boss, you will really have to spend two lifetimes of luck.

The refresh mechanisms of these bosses have been replaced by reasonable settings given by the Pluto system.

At the same time, because this world is biased towards real exploration games, killing monsters will not reveal any items like other games.

What people can find on the corpses of monsters are some daily necessities that they might have carried with them when they were alive, such as lighters, cigarettes, candies in their pockets, snacks, and the like.

Monsters like those will only drop some more useful props or parts.

For example, a large amount of metals and some thermal weapons can be collected from the corpses of biochemical demon apes.

These are all items that will be dropped in line with the settings of biochemical monsters.

However, these items will not go directly into the player's backpack like in other games, but players need to separate them themselves.

It is also commonly known as collection, but it is not that all items can be collected by turning the progress bar. Instead, players need to use tools to peel off the metals and weapons from the corpse of the biochemical ape bit by bit.

It can be said that this real open world exploration biochemical apocalypse game is as close to reality as possible.

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