The group gods who retired to fish in Genshin Impact

Chapter 1407: The weapons from 4 years ago are adapted to the characters 4 years later. The desire t

(Two messages are inserted, one is about Qianzhi’s training and the other is about inviting tasks.

Let’s talk about the invitation mission first. Last night I cleared all the endings of Linnette’s invitation mission. Generally speaking, every line in Linnette’s invitation mission is very meaningful.

Although there are two lines that do not take the usual path and end directly after making a choice, it can be regarded as the first example of the fastest ending in history.

I don’t know which ending of one of Linnet’s lines is. Anyway, I found it at the last one when I played it myself.

When Linnette's invitation task reaches the decision-making stage, Linnette will be disappointed because the numbers of the cards in the hat drawer do not meet her psychological expectations.

So unwilling to return to the hotel, she would ask the travelers for help and let the travelers help her make her fateful decision.

There are four options in this. The first is to let Lynette help Bonnie find her owner first, and the other is to directly persuade Lynette to go back to the hotel first.

Then there are two other options. One is to use the fate indicator, which is the number of the hat card drawer, to choose like Lynette.

The other is to ignore both of them and let’s go out and have fun.

The first three choices trigger the content of the other two lines, and then it seems that those two lines have two endings.

And the final outcome is that you choose to persuade Linnette to ignore both of them and let's go out to play together.

But Linnette will feel that this is not good, and then she will get entangled. At this time, you need to use the fate indicator, that is, the number in the hat card drawer to help you persuade Linnette.

Let her give up on returning to the hotel and finding the owner, and we will stay where we are and find a quiet place to sit there and play with Bonnie.

Then there is a problem in this process, that is, if you want to successfully persuade Linnette, the number in your hat card drawer must be greater than the judgment standard.

This judgment standard is slightly higher, and you need to reach more than ten.

I don’t know what the official’s psychology is for setting such a standard. Anyway, I think they have not considered the life and death of people who are unlucky at all.

Based on this standard, I had to draw five or six times before finally drawing one that was judged to be successful.

Although my luck has indeed not been very good in recent months, it cannot be this bad. There is no number higher than seven.

In the end, I managed to pull out a passing card, and it was just stuck on the passing line. I pulled out the ten card before it was determined to be successful, and then unlocked a super fast ending.

As long as the stone is drawn successfully and the ending is unlocked after two conversations, you and Linnette sit outside all day, and then play with Bonnie all day.

And you not only prepared cat food and pet toys, but also snacks and other things for yourself.

As the saying goes, travelers owe more and more peach blossom debts.

Although it is an invitation mission, I always feel that the current invitation mission is a bit weird. There is a feeling that I want to give all the female characters to travelers as wives, but I can't do this explicitly, I can only play around.

I'm thinking that if you can't do the kind of mission in the open world where all the female characters are your own wives, you should just stop doing it and just treat everyone as ordinary friends, just hang out and help out.

The female characters in the invitation mission almost lost their hearts when they saw the eyes of the travelers.

Don't you think it's weird that as soon as the invitation is over, it goes back to the way everyone is just friends with no special relationship?

Especially Ayaka, Noelle, Ningguang, Beidou and the others.

Needless to say, Ayaka was the first one to dance, be courteous, and give gifts in the plot, but she barely said, "Let's be together, I'll support you."

Although the relationship was not bad when they met later in the plot, there was a feeling that they had gone from barely being a couple to being more than friends, but not yet lovers.

Noelle, the first and only four-star character with a two-act invitation quest.

Starting from the invitation mission in the first act and continuing to the invitation mission in the second act.

When Noel met the traveler, he went from admiring and relying on him to falling in love, then traveling together, preparing for exams, and taking risks together.

All that is needed is for the official to give her a good look.

Although it feels more like childhood sweethearts to me, Noelle spends too little time with the traveler.

But in the invitation mission, I was really close to the traveler. Once the invitation mission was over, in the subsequent plot, I saw that the traveler was just a plain honorary knight.

Ning Guang is a strong woman who is proficient in calculations. In the main mission, she even knows the plans carefully prepared by the Fools.

Trick travelers, young men, fools and other forces around.

In the main plot, if you pay attention after entering the Qunyu Pavilion, you will find that you can piece together all the plans of the Fools from the clues left by Ning Guang in the Qunyu Pavilion.

This means that from the beginning, except for the fact that the emperor's life and death were uncertain, Ningguang was a little panicked. In the subsequent processing, everything that would pose a threat to Liyue Port was understood by Ningguang.

The traveler invited to Qunyu Pavilion was just a pawn of Ningguang, deliberately leaving obvious clues for the traveler to help her deal with some extra troubles.

Such a strong woman who holds a high position, is proficient in calculations, puts all interests in front of her, and only cares about others' choices.

In the invitation mission, it is called a little bird.

I won’t talk about taking travelers to regain the joy of picking up rags.

Just ask the traveler to stay at the door of his boudoir and call him to get up and change clothes.

Uh...it doesn't seem to be a big problem.

But such a high-ranking person had only had a few contacts with travelers before that, so it was a little bit too much to trust travelers so much.

The same goes for Beidou. In the invitation mission, in order to show Beidou's different feelings for the travelers, even Beidou's crew members started making noises.

After everything was over, it was like sending out an invitation mission, and the traveler and I returned to the normal friendship we had in the main plot.

It's not as good as Ayaka who is more than a friend but not a lover.

At best, he's a close friend.

To be honest, although the invitation mission seems to have nothing to do with the main plot, it does not affect the characters in the main plot.

But since you have created these rather ambiguous plots in the invitation mission, then you might as well make this invitation mission into a separate system, and then make it a branch line, and do something special in it.

You create an ambiguous atmosphere in the invitation mission but can't fall in love with her. After the invitation mission, the main storyline is still an ordinary friendship, so what are you doing?

Not as good as Qin.

At least Qin has no ambiguous scenes with us in the legendary missions, but her relationship in the main plot is really good after the invitation missions.

I think the most fundamental thing about invitation missions and legendary missions is to learn more about the character through this kind of personal mission that belongs to the character.

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