The group gods who retired to fish in Genshin Impact

Chapter 1497: Zone 0 feels very suitable for casual play. 1 set of combos is painful and joyful. (Pa

The server of Juequ Zero has been opened. Those who have time should have played it for an entire afternoon and a night. I wonder how you feel about the experience.

Personally, how should I put it, I don’t feel that Juequ Zero is too amazing.

But it gives me a feeling that it is very suitable for leisure and long-term use. I can pick it up and play a few games in my free time to kill time, and I can just leave it there when I don’t have time or don’t want to play.

I feel that its overall game mechanics and gameplay are very suitable for those who are slacking off at work or school.

Or they are people who don’t have much free time and whose time is rather fragmented.

For example, I don’t have much to do in the afternoon, but I still have to deal with customers from time to time.

If you play a matching or PVP game, what should I say? The gaming experience is not very good, because a customer may come in at any time, and at this time if your duel reaches a critical moment, you have to let go, and then the game that was originally sure to win is basically lost.

For example, the fighting game I play every afternoon, the normal game time is about two to three minutes, and it is rare that it lasts for five minutes, because there is a time limit. Once five minutes are up, the side with less health loses.

The normal game ends in about two to three minutes, which is not very long for a pvp game.

No matter what the matter or game is, two or three minutes is definitely not long, unless it is the cooldown time of your skills.

Or if these two or three minutes become matching time, then we have to admit that these two or three minutes are very long.

But even in these short two or three minutes, things sometimes don't go smoothly. When a customer comes to ask for something or to check out, you have to put the food aside and wait for the customer to check out.

And I found that I don’t have this worry, because this game, how should I put it, its combat is not that rich, basically most of the time is spent on pushing the plot and wearing the monitor.

In addition, it may be because I just started playing in the early stages, or the focus of the game itself is not to put pressure on players with the difficulty of monsters, so basically, monsters in the early stages can be defeated by mindless basic attacks even if they don't use skills.

In this way, even if you don't look at the screen, you only need to remember the position of the movement keys and attack keys, and you can fight while checking out customers.

And even if you really can't fight and need to free your hands, you can just choose to pause and leave it there and ignore it. Anyway, the power consumption of Zero Zone is not as high as that of Star Railway and Genshin Impact.

I don't know about your phones, but when I play Genshin Impact on my phone, it starts to heat up after about half an hour. Normally, it should take about four hours to charge, and the battery is only about 20% left.

If you play Star Dome Railway, the battery consumption will be even greater, and you need to charge it about three to three and a half hours.

I guess it may have something to do with the fact that I have set all the configurations to the highest level, but if I don’t set the highest configuration when playing games, I will feel very uncomfortable.

I haven't found any problems with Juequ Zero yet, and the power consumption is not too bad, basically about the same as the normal power consumption of a mobile phone, about five or six hours.

Even if I leave it there idle, it doesn't consume much power, so if something happens I can just pause it or stop it directly on the interface that crosses the monitor.

It’s quite convenient.

For those who like to slack off at work or school, this kind of game is quite friendly.

The monsters in the early stages can basically be defeated by mindless basic attacks. In this way, even if you are slacking off, as long as you don't turn on the sound, don't look at the screen, and remember the buttons, you can play the game while pretending to be doing other things.

Unlike most games, if you want to play smoothly, you must keep an eye on the screen at all times to prevent accidents.

Especially for the fighting games that I play most often, let alone not looking at the screen, it is difficult to play smoothly even if I stare at the screen.

After all, the starting moves of most characters are within a few tenths of a second. If you fail to keep up with the opponent's starting move, you will be beaten to the point of being unable to take care of yourself after a set of combos.

If you meet someone who has memorized combos and has trained them into muscle memory, then he is a true master.

Those kinds of people have lost the concept of using their brains when playing fighting games. All their attacking moves and starting movements are engraved into muscle memory. Even they themselves don't know what move they will use next and are completely dependent on their own habits.

He may not even react in time. After controlling the opponent with a set of initial moves, his own combo is over in the next second, and he may not even notice what he used.

What can I say about this kind of fighting game? It's addictive to defeat the opponent with a set of combos, but it will be very uncomfortable if you fail to keep up the combo and are controlled by the opponent. Although the game time is short, you really need to concentrate on playing.

And you cannot be distracted at all during the process. Even if you just quickly glance to the side, you may miss a defensive opportunity and be taken away by the opponent.

So every afternoon playing is both painful and happy.

What is the pain? It is because of someone coming from time to time. Sometimes, you are sure to win the game, but you just leave it there and die in a series of moves.

Especially when you perform a perfect combo and get a high score, someone comes and puts a cell phone over there, not only interrupting your combo, but also letting the other person connect with you.

It's painful, but fun because it's a fighting game.

There is no additional equipment or attribute bonuses, it all depends on the character's own attributes and combo proficiency.

Some characters are easy to use, and their moves are simple and crude.

It is more suitable for newcomers or people with clumsy hands. The combo routines of some characters are as complicated as the roots of a big tree.

The most combos for a character seem to be that one starter can follow up with six sets of moves.

Briefly explain what six sets mean.

It means that this character has six basic skills, and after every two skills are connected, they are followed by the next skill, which is called a set.

It is roughly equivalent to three skills as a set, but this set of skills is also a new skill, and then it can be combined with your basic skills or another set of skills to form a new set.

Then one starts with six sets, and the first one is the character's first-hand control skill.

Well...it can't be completely considered as first-hand control. Anyway, it is probably the first actual attack launched by two people after testing each other after the preparation stage is over.

Generally speaking, this opening move determines who will be at a disadvantage and who will be at an advantage.

As long as the one who starts first touches the target, he will basically receive at least two sets of skills.

If you can't connect two sets of skills, it can basically be confirmed that you are a novice.

Once you are hit by the first attacker, and then follow up with two sets of skills, your health will basically be reduced by more than 1/3.

And if you can't adjust yourself and fall into the opponent's rhythm, then what follows is a flurry of combos that won't stop at all.

The character who starts with six sets of skills can be said to be a numerical and mechanical monster. His basic damage is slightly higher than other characters, and his operation is also more complicated, but once you get familiar with it.

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