Overlord: Rise of the Zerg

Chapter 192 Set sail (page 12)

Three percent of the speed of light, which is about 9000 kilometers per second. If it is above the surface of the earth and sailing in the atmosphere at this speed, taking Ori as an example, it only takes about six seconds to sail around its equator!

But if this speed is placed between the Ori and Heli galaxies, the distance of 5.6 light-years, at this speed, will take nearly two hundred years!

This is still the nearest star system. If we want to go straight to the Octopus Man's hometown, the Critchtel Galaxy, at this speed, it will take a full fifteen hundred years!

Even in order for the insect swarm to reach such a speed that is "insignificant" in the universe, it took the two brainworms of the insect race thirty-six years!

It has always been easier said than done. As early as seventy years ago, Sass had already spent forty years to find a solution to improve the energy output efficiency of the Zerg. However, in order to implement this solution, it only reached Three percent of the speed of light took them nearly seventy years in total.

If you add the time it took to increase the maximum speed of the space bug species from less than one ten-thousandth of the speed of light to two-thousandths of the speed of light, then this number has already exceeded a hundred years!

In this regard, Zero expresses considerable envy for Octopus Man's good fortune.

It took the Zerg more than a hundred years to reach the speed of three percent of light, and they could easily achieve more than twice this speed with just two energy crystals.

Although it took at least two hundred years of preparation before the Octopus people launched their interstellar voyage, during this process, their main focus was on manufacturing spacecraft, and they directly skipped the energy aspect.

Because after testing, the output efficiency of the energy crystal can be improved almost infinitely!

Theoretically, it can empty all its stored energy in an instant!

Without this adventure, the Octopus Man's original technological level would not have been able to develop to the point of spanning the star system, even with the explosion of technology in the next three hundred years.

On the Zerg side, Zero couldn't even take a close look at the energy crystal remains. He didn't know where it was blown up in the end. In the dark space of the universe, trying to find it was tantamount to Looking for a needle in a haystack.

One day, Zero will go to Crichtel, the home system of the Octopus Man, to see what is special about it in the Octopus Man's records, or whether the Octopus Man has any other legacy.

But not now, fifty light years is still too far.

After the Cerebrates once again solved the problem of energy power, it was put on the agenda to launch colonization activities in other star systems.

The first step is to establish the goal. The three star systems of Hurley, Turrell, and Sommer were zero-selected. The main colonization targets are the Turrell and Sommer systems, while Hurley is only a back-up for the Zerg to protect themselves.

As for Prov, because the distance is too far, at the current top speed of the Zerg, it will take three hundred years to get there, which is much longer than the first three.

This is one, and the other is also due to resource issues.

To accelerate oneself to three percent of the speed of light in the void of the universe, and to complete the final deceleration, it is necessary to reserve enough redundancy in case of unexpected events. The amount of energy required during this process is not a small amount.

And it is impossible for Zero to just send a small number of bugs across a long distance of ten light years to complete the colonization activities there. If you are lucky enough, you may be able to achieve your goal, but the risk is very high and it is unnecessary.

Even if the Zerg are not afraid of some losses, at the beginning of technological breakthroughs, they should not take too big steps outward. Zero, who has always followed the principle of "be lenient when you anticipate the enemy", prefers to be a stable person deep down in his heart.

As we all know, at the beginning of a business, the amount of start-up capital is very important, which directly affects the speed of development and growth.

For an entire galaxy, it remains to be considered how large a colonial team will be sent.

But in the past, the Zerg were trapped in the status quo, passively waiting for possible enemies and accidents to come, but now it's finally time for them to head for aliens.

Maybe in the unknown star field, they will encounter brand-new enemies, but this time, they will no longer be worried about them.

...............................

Two years later, three completely different batches of expeditionary insect swarms gathered at the main base. The reason why they were completely different was that one of the teams had only single-digit insectoid units compared to the other two.

It was heading to Heli, where there was a high probability that there would be no planets. The Zerg went there in order to prepare for unexpected events and, if possible, to serve as an outpost to the next galaxy.

Apart from the cross-generation improvements in power, the only difference in appearance between these bug species that have undergone the full transformation of Sars and Dagoth and these hollow jellyfish-like bug transporters within the galaxy is their size.

Under Sass's calculations, they have re-achieved an optimal balance in terms of mass and energy output to ensure that after they can accelerate to their maximum speed, they still have enough energy redundancy to deal with possible risks and eventual deceleration. Activity.

For these two large colonial teams, Zero tried his best and consumed most of the resources accumulated in the entire main base!

Each of these two branches has more than 100,000 individuals. These are not the basic units that hatched from the insect swarm when they were on the surface. They are tens of millions of times larger than those land units. !

In order to ensure the smooth colonization of these two galaxies, Zero spared no effort.

In the hive space dock of the main base, every hole is a huge incubation site, where they obtain material supplies to grow, and where they are supplied with supplies to set sail.

At the same time, the huge number is not only to increase the speed of colonization in the early stages of colonization, but their more important role is to ensure that the swarm can successfully reach the new star system. During the journey, if an unpredictable accident occurs, among them The vast majority of them may be transformed into a backup energy source for a certain insect.

As for the team going to Heli, it is not that important. It was just a casual move, and even if it failed, there would not be much loss.

After everything was ready, the three colonial fleets in position around the Zerg space main base began their respective orbit changes and acceleration.

Due to different directions, they successively change speed at different positions on the orbit of the main base around the star, using the gravity from the star to "escape" themselves, and eventually exceed the third cosmic speed until they rush out of the star system and continue to accelerate. Reaching their maximum speed, they stayed there for more than two hundred years, and finally arrived in new galaxies to start activities.

From the main base to change orbit and accelerate, to rush out of the star system, basically get rid of the gravity of the central star and enter the void of the universe, this stage will take them at least several months. Accelerating from the orbital speed to the third cosmic speed beyond the star system, and finally reaching three percent of the speed of light, is not an overnight process. Even if it jumps out of the star system, it still requires a long acceleration time.

This is mainly limited by the body strength of the Zerg, but the energy output efficiency is sufficient. In other words, there is still room for improvement in the physical strength of the Zerg. Of course, this is not the focus of the Zerg's development for the time being.

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