Overlord: Rise of the Zerg

Chapter 201 "It" (page 12)

The main force of the insect swarm only destroyed the opponent's first stronghold, and the opponent responded immediately.

There was no pursuit or interception, just mechanical battleships so large that they covered the sky and the sun, covering the entire orbit of Planet 6.

Planet No. 6 is there, and the Zerg's only three colonial planets are there, and they can't escape.

The overwhelming battleships came from inside the galaxy and were noticed by the insect swarm as soon as they left the orbit of Planet 4.

Under the network of vision created by the swarm of observers for several years, a dense intelligence system centered on Planet 6 that continues to expand outwards is spread here. At the same time, there is also a biological space with the help of deep space cover. mines.

Although the density here is lower compared to the orbit of the colony planet, it does exist, and the closer you go to the orbit of Planet 6, the denser it will be.

For such large-scale swarm warships, weapon configurations such as space mines can cause big trouble for them as long as their concealment is high enough.

However, here, Zero once again saw another targeted response method from the other party.

After the first batch of Zerg units detonated around the fleet, the opponent immediately launched an intensive clearing operation with a torrent of bullets.

Kinetic weapons, this simple mechanical structure is too cheap in the space age. As for bullets, they are even more insignificant. Millions or even tens of millions of them are not enough.

Although extremely cheap, in interstellar space where there is no medium resistance, with the help of the forward speed bonus of the spacecraft itself, the speed of the bullet can reach an extremely terrifying level, and there will be almost no kinetic energy attenuation!

This means that it will always maintain enough lethality before hitting the enemy!

In front of the fleet, millions of bullets are fired every second, rushing forward at a high speed of more than three thousand kilometers per second. Once hit, whether it is the observer or the Zerg hiding in the darkness, Space mines cannot sustain the impact of weapons carrying such terrifying kinetic energy.

With the current surface defenses of the insect swarm, perhaps one or two attacks will not be able to cause much damage to them, but in intensive and sustained attacks, this cheap attack method is enough to destroy the insect swarm's protection and ultimately kill them. .

Every time it advances a certain distance, the opponent will concentrate on completing a kinetic energy shot, throwing tens of millions of bullets into deep space, opening a path for the fleet to advance.

Although due to the low density of the insect swarm, such shooting did not cause too many casualties, and most of the bullets were wasted, but there is no doubt that they did almost empty them in this cheap and large amount. All Zerg units on the road ahead!

Due to concealment considerations, the insect swarm cannot quickly and proactively approach each other. Once they take the initiative to expose themselves, there is no way they will be spared.

But the opponent was advancing at an extremely fast speed, and Visser could only watch helplessly as the opponent cleared the road ahead of the blocking Zerg. Apart from consuming a huge amount of bullets, the trouble these bugs caused to the opponent was quite limited.

Although the main force of the insect swarm has gone out to the asteroid belt to clear out the enemy's production base in order to minimize the opponent's war potential, there is still a steady supply of space units above the orbit of Planet 6, plus The number of Zerg biological battleships originally left behind will exceed 70,000 before the enemy arrives here!

It may not sound like much, but the resources they consume for hatching and growing are massive!

You know, when the swarm launched its first round of interstellar colonization activities, it took them more than ten years to assemble more than 100,000 space units!

And that's still in the Zerg main base that integrates the resources of the entire galaxy.

Nowadays, although they have become more combat-oriented from transport units, and their size and mass have been further reduced, their consumption has not been reduced much.

In order to meet the needs of the attack, they need to carry additional resources and energy in addition to movement, which will further increase the consumption of materials.

The main force of the Zerg that went out to clear out the enemy's base was only about twice this number.

After fully launching armed activities, it is indeed the current limit of the insect swarm to complete the incubation of this number of space units in just seven years with only three satellites with an average mass of about 0.03 Orui.

More units are incubated, requiring higher resource extraction efficiency and more energy reserves.

And how many battleships does the opponent have? Relying on the massive planets in the entire inner galaxy, the number of their attacking warships in this wave was nearly 300,000!

But this is by no means their entire number, just a part of it. More warships are moving towards the edge of the galaxy. Obviously, they do not intend to still have the main force of the Zerg raging there.

This is the production capacity of mechanical civilization under full production, which is no less than that of the Zerg!

Occupying an advantage and possessing the entire fertile inner galaxy, they can basically open up production. Therefore, both in terms of total quantity and production capacity, they are much stronger than the Zerg who live in a corner.

In the orbit of Planet 6, the Zerg fleet is already waiting for them here quietly.

These bugs, which are not comparable in quality or quantity to the opponent's mechanical creations, will rely on the surface defense system and the dense space mine defense system to eliminate the opponent in space as much as possible.

Of course, Visser also knew that with the opponent's huge superior force, it would be difficult for his own side to hold the space defense line, and the final battlefield would most likely fall on the surface. Therefore, the underground Zerg base had already begun to make preparations.

It is undoubtedly unrealistic to recall the main force of the Zerg to participate in the battle at this time. Even if they rush back, they will not have time to participate in the war, and their numbers are not enough to pose a threat to the opponent.

What's more, it's not like the other party doesn't have support.

If Visser pushed the entire battle to a climax at this time, it would be extremely detrimental to the Zerg.

Although the longer time goes by, the more obvious the strength advantage of the opponent who occupies a planet with a large number of resources will be. However, launching a decisive battle at this time will only destroy the entire mobility of the Zerg in space. Perhaps it can survive under the planet for a while. Failure is already doomed.

On the contrary, if a considerable amount of space maneuvering power is always retained, even if Planet 6 is attacked by the opponent, the insect swarm can continue to organize resistance within a wide range within the galaxy, and can leave calmly no matter what happens.

Therefore, Visser's plan is to organize resistance as much as possible on Planet 6. Even if all orbital power is lost, the opponent must fight to the end on the surface.

The main force of the Zerg, which is already at the edge of the galaxy, can use many asteroids to develop in an insignificant way. While cleaning up the opponent's production base, it can also strengthen itself.

Yes, based on the current situation, Visser plans to fight a protracted war with the opponent here! Even if the opponent is powerful, as long as the Zerg survives, they will thrive in a corner of the galaxy and continue this battle.

What's more, it's not that easy for the other party to occupy the No. 6 planetary system from the Zerg.

Here, the swarm fights at home, and it is extremely convenient to replenish supplies and energy. As long as the opponent is not allowed to gain a foothold on the surface, if they want to occupy this place, they will inevitably pay a huge price in the face of the ubiquitous zerg units. !

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