Overlord: Rise of the Zerg

Chapter 204 Galactus (page 13)

In today's HC-006 galaxy, the information for the Zerg is still limited. Even though Visser has released a large number of observers, this number is still not dense compared to the huge star system.

Planet Six is ​​besieged and the war continues. In those underground environments that are not suitable for life, the Zerg are content with it.

Today, they can no longer be called normal creatures. Even the terrifying pressure and high temperature deep underground can cause extremely limited damage to them.

In order to attack the Zerg units below the ground, the opponent even produced a ground-burrowing mechanical warrior that could move quickly in the underground environment like a digger, which caused huge trouble to the Zerg swarm.

Without air supremacy, even if the Zerg occupies the entire underground of the planet and prevents the other party's mining operations as much as possible, they can also continuously transport resources from other places and squeeze the Zerg's living area bit by bit.

Here, the insect swarm commanded by Visser struggled to resist. Taking advantage of the insect swarm's ability to move quickly and freely in the extreme underground environment, it barely fought a tug-of-war with the opponent.

If the insect swarm does not utilize resources to the extreme, the newly dead insects will often reappear through the base incubation pool soon. In addition, due to the home battle, they can struggle with the opponent's mechanical army on the surface and underground. A life-and-death struggle between you and me.

After a long war, the three satellites were riddled with holes. You must know that the combined mass of these three planets is only one-tenth of that of a planet in the inner galaxy.

The other party obviously doesn't care whether these planets are destroyed or not. The long-term nuclear explosions on the surface have even affected their orbits. The originally harmonious planetary system has suffered many disasters in recent times.

These planets are undoubtedly small compared to the planets orbiting the stars, but for those small celestial bodies, they are absolute giants!

Changes in gravity have caused changes in their orbits over thousands of years. The recent number of small orbiting objects bombarding giant planet No. 6 is obviously very abnormal.

However, this can be considered a good thing for the Zerg. Hiding underground, they have a strong immunity to the influence from giant planets, but enemies that rely on electromagnetic signal transmission are not immune to this power of heaven and earth. It cannot be ignored.

——The strong flow of charged particles generated by the impact of celestial bodies will paralyze large areas of electronic equipment. For them, this is a fatal threat.

Several times, the insect swarm took this opportunity to regain control of part of the surface, making the opponent's previous efforts fall short.

It's just that such good opportunities come by chance but cannot be sought. Generally speaking, under the current status quo, the insect swarm is generally in a process of continuous disadvantage.

This process is quite slow due to Visser's efforts. Often, from a local perspective, the Zerg and the opponent are in a constant battle, but if viewed from an overall perspective, the area occupied by the Zerg is under the squeeze of the opponent. , is decreasing little by little.

One of the most obvious features is that the opponent's first stable base has been established on Satellite No. 1!

On this satellite, the Zerg have lost nearly one-fifth of its surface territory. Therefore, as time goes by, the Zerg swarm on this planet is gradually unable to prevent the other party from gaining a foothold here.

If there is no external intervention, it will only fall sooner or later.

On the other two satellites, although it has not reached this point yet, it is not too far away. The opponent has a steady stream of supplements, and its attack methods are also changing with each passing day.

Although the insect swarm, with the help of Dagos, is also making targeted responses, it still cannot stop the opponent's advancement step by step. At most, it can only delay the progress.

This is not to say that the Zerg are too weak. In fact, their counterattack is quite tenacious. After all, the opponent has almost an entire galaxy as backup, while the Zerg only have the land under their feet.

If this mechanical race encounters not the Zerg, but an intelligent civilization with the same or higher technological level as the Zerg, I am afraid that they will be defeated in the first round of attacks by the opponent, and there is no way they can survive until now.

Only the unique attributes of the insect swarm were able to reach this point with the opponent despite suffering heavy losses at the beginning of the war. I am afraid that the opponent did not expect that it would encounter such a difficult opponent.

The war situation on Planet 6 is slowly deteriorating, while on the dwarf planet on the other side, the Zerg are rapidly consuming the resources here and restoring their own combat power.

Visser knew that within the galaxy, the opponent's combat units were countless. The so-called refueling tactics would never appear in such a civilization. If the swarm did not plan to leave here, the next war would definitely not be like this one. So easy.

After all, "it" has learned the Zerg's response plan, and will never expose such flaws again. Dagos's research on wide-area electromagnetic interference has not yet been completed.

The local influence had some results, but Visser had no intention of using it.

As before, such a strange move will only be effective the first time it is used. Once used, the opponent will definitely be on guard next time, just like the targeted transformation of the Zerg, they will become more powerful.

It should be noted that Mira was not unprepared for electromagnetic interference. Dagos found quite obvious signal receiving and processing devices in the intelligent machinery and even the battleship factory captured by the insect swarm.

Obviously, general interference will not have much impact on them. This is one of the crux of the reasons why Dagos has not been able to achieve wide-area electromagnetic interference research for so long.

Therefore, under the premise that the victory in the last war bought Visser precious time, it did not intend to use this unfinished trump card, but continued to confront "it" head-on.

Of course, necessary preservation measures still need to be prepared. Regardless of the outcome of the war, it needs to ensure that the Zerg have a certain amount of space combat power, otherwise it will be equivalent to actively restricting themselves to the surface of the planet. In this case, you can refer to Planet No. 6. Failure will be a matter of time.

Therefore, although he decided to fight the opponent here, the first thing Visser needed to do was to leave the seeds for the future development of the Zerg.

Use the vast asteroid belt to scatter these seeds and let them grow on their own. At the same time, a part of the main fleet is reserved for them to serve as guards.

Visser wants to use the method of the swarm on Planet 6. The zerg will never evacuate here unless the available resources of the entire planet are exhausted!

However, although it has been decided to develop in the asteroid belt, there is still a relatively obvious limitation.

Because these small celestial bodies are not massive enough and do not have a hot core, they cannot provide energy for the development of the Zerg. To survive here, the Zerg needs to rely on nuclear energy.

Therefore, during this period of time, mining fissile raw materials on this dwarf planet was the focus of the swarm's work.

It is not difficult to find the decay elements required for fission here. When Mira launched the first attack on the Zerg, the nuclear bomb raw materials used were collected here, so the task went very smoothly.

A large amount of nuclear materials were collected by the swarm. Visser separated one-third of the existing main fleet and escorted them on their journey, while it commanded the still increasing number of zerg warships and defense forces to fight with the opponent. This is a head-to-head war. While consuming the opponent's resources, it also has to drag part of its main force here.

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