Overlord: Rise of the Zerg
Chapter 216 Critchtel (page 13)
The fusion reactor has been conquered by Sars and the Cerebrates. Even if they are mostly imitated, it is enough to show that they have basically mastered the basic principles.
After all, this experimental reactor located in the orbit of Planet 6 is not a complete mechanical structure like Mira. It has been transformed into a zerg through Sass's efforts!
The next step is to actually apply it in all aspects of the development of the Zerg, the most critical of which is undoubtedly the speed of navigation in the deep space of the universe.
With the help of energy produced by nuclear fission reactions, the insect swarm had increased its ultimate speed to nine percent of the speed of light, nearly one-tenth of the speed of light, more than a hundred years ago.
That is a top speed of nearly 30000 kilometers per second. If you sail at this speed on Ori, you can sail around the equator in only 1.3 seconds!
But this is not enough. What the swarm is doing now is a long cosmic journey across the stars. Even if it travels at one-tenth the speed of light, it will take ten years for the swarm to reach one light-year away!
It is not uncommon for the distance between adjacent star systems to range from a few light years to hundreds or even hundreds of light years.
On the cantilever where the Zerg are located in the river system, according to a rough estimate, there are more than 50 billion stars, some of which form double stars or even multi-star systems, existing in the universe in complex ways. But there are also many single-star systems like Ori, where one star dominates everything in the galaxy.
Each galaxy has its own "sphere of influence", and the entire galaxy is controlled by stars. They are also potential colonization targets of the Zerg.
At this point in the development of the Zerg race, numerical growth is actually of little significance. In the Ori galaxy, the Zerg swarm has stopped large-scale reproduction, because their current number is enough to exploit the entire galaxy.
Compared with quantity, Zero pays more attention to the technological development of the insect swarm. With the current size of the Zerg, Zero is no longer so worried about the threat to his own survival. After all, the Zerg's sphere of influence has spanned dozens of galaxies, and every hundred years or so, it will complete a cross-star expansion operation, unless there is What kind of existence can destroy all the Zerg units distributed in many galaxies at once? Otherwise, wildfire will not burn them out, and the spring breeze will blow them again!
When the problem of survival was no longer so serious, Zero naturally turned his attention to development.
War is just a means for the development of the Zerg race. Now that the problem of controllable nuclear fusion has been solved, Sass has led its team of brainworms to try to enable the Hive Fleet to use it efficiently to improve the efficiency of the Zerg's interstellar material exchange!
The basic problem has been solved, which is no longer difficult. It took Sass just over a month to complete the first task of integrating the nuclear fusion energy propulsion system with the Zerg warship.
Next, it’s time to test.
There are two aspects that Zero is more concerned about when it comes to Zerg space navigation.
One is the issue of maximum speed, which directly affects the efficiency of the Zerg's development in the universe and its strategic layout in war.
The second is another key issue-acceleration!
It is related to the time that Zerg units can reach their highest speed, and also plays a decisive role in the mobility of Zerg individuals in the universe era war.
In theory, the former is not an unsolvable problem as long as the change in mass is within a controllable range and the energy supply can keep up. At least today, when controllable nuclear fusion has been conquered by the brainworms, Once again increasing the figure of nine percent of the speed of light is no longer a fantasy, but something that can be witnessed soon.
Acceleration is a little different.
Of course, energy output efficiency is one aspect. With the support of fusion energy, there should be no bottleneck in this regard.
But in addition to this, there is another thing to consider, and that is the stability of the Zerg body.
Speaking of this, there is a fundamental difference between the Zerg and Mira's mechanical fleet. Those precision instruments and structures are sometimes very fragile. Once the force is unevenly applied and exceeds the load limit, there is a risk of disintegration.
Under Mira's precise calculations, this is certainly not a problem, and in terms of strength, the material strength of the mechanical fleet is indeed an order of magnitude higher than that of the Zerg!
The Zerg are completely different. As living creatures, even if they encounter such difficulties, they can rely on the toughness of their bodies to endure them. At most, they will only endure some trauma and will not lead to self-destruction.
But this also has a limit, which is also a problem that Sasse has been carefully avoiding.
The huge size and mass of Zerg units in the space age often require them to withstand huge propulsion forces when accelerating or decelerating in space.
In order to meet the need for their bodies not to be torn apart and cause fatal damage, it would often take several months or even one or two years to accelerate from relative orbital rest to the extreme speed of nine percent of the speed of light, depending on the mass of the Zerg individual. !
This is only the impact on conventional navigation. When extreme speed maneuvers are required in battle, this impact will be dramatically amplified.
In the previous war with Mira, many times the insect swarms were destroyed due to their inability to evade. It was not because they were not fast enough, but because they wanted to change their speed so drastically in such a short period of time. It needs to withstand an extremely huge force, and this force itself is enough to kill them!
A test on the speed of a new generation of Zerg warships was carried out at the edge of the HC-006 galaxy.
Sass very carefully controlled the six biological warships as the experimental unit, starting to accelerate from the orbiting speed of 22 kilometers per second relative to the star, and rushed towards the deep space of the outer reaches of the galaxy.
Under the supply of the new energy system, their relative speeds began to slowly change.
In Sass's plan, they will slowly adjust their acceleration from zero to 0.12 kilometers per square second, which is equivalent to 14 times Ori's gravity acceleration, by controlling the energy output power, and then maintain this acceleration. Break out of the star system.
Although this number may not be large, you must know that what it is promoting is a huge space creature that carries a huge amount of resources and fusion energy, is tens of kilometers in diameter, and has a mass of tens of millions or billions of tons!
Therefore, this process takes at least a month. The reason is that the mass of Zerg space units is too huge, which is not at the same order of magnitude as surface units, and they themselves cannot withstand too drastic changes in speed. At the same time, the relatively complex gravitational environment in the galaxy also requires the Zerg units to consider more factors in their maneuvers.
Zero quietly observed this experiment, which was related to the maximum speed of the Zerg's future navigation in space and was closely related to various production activities of the Zerg.
The second step, after getting rid of the gravity of the star, or sailing out of the scope of the star system, and getting rid of the influence of various celestial bodies in the star to the greatest extent, is the time to calculate its maximum speed.
Their navigation acceleration will be increased to about 0.4 kilometers per square second based on the original basis. This is also the maximum acceleration that the previous Zerg individuals can withstand. Today, research on mechanical battleship materials has not produced feasible results, and this number will not change much for the Hive Fleet.
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