Overlord: Rise of the Zerg
Chapter 275: Meeting Mira at the end of the road (page 12)
For different civilizations, even repeating old tricks requires certain skills. In this case, step-by-step won't work.
However, compared with the previous time they faced the Velvets, the Zerg have made great progress. At least in terms of the incubation and transformation of the Zerg lurkers, they are no longer the same.
Now that it has a real body in the macroscopic sense, all Sass needs is an opportunity, an opportunity to send the Zerg lurkers that have completed hatching into the opponent's intelligent race.
To be honest, this is not easy. A creature of this level of civilization will not do too many stupid things. It is unrealistic to expect the other party to make such low-level mistakes. Therefore, opportunities still need to be created by oneself.
How do we give Zerg units a chance to come into contact with each other's entities? This is something that Sasse is a bit sketchy about.
In short, it is to show high value and force the opponent to frequently move or dissect the Zerg body.
Now that a complete Zerg individual has been hatched, Zero believes that the other party must have been unable to get any valuable clues from the Zerg's active body, so he took the risk.
Then you can try to "impress them" based on this.
If a bug that was strictly controlled in the laboratory evolved a small energy cannon under their noses, how would the other party react?
Tighter controls? Or a more pressing desire?
Based on the other party's civilization attributes, Zero thinks it shouldn't be the former. In other words, for any civilization, this is a temptation that is difficult to refuse.
If the energy cannon is not attractive enough, as long as the resources are sufficient, it can also perform operations such as rubbing nuclear bombs with hands. Curiosity can bring exploration, and exploration can bring opportunities.
........................
Some things cannot be rushed. The Zerg will not give up its own development because of anything. Matters regarding the predator civilization do need to be considered in the long term. After the direction has been established, it has been completely handed over to Sars to handle, and now The Zerg have already begun a small-scale "dress-up".
It has been 12 years since the last major technological breakthrough. Fortunately, the new generation of Zerg biological outer armor technology has successfully added new materials. Although the cost is many times higher, there is no way to truly become " The "growable" body components can only be used as a synthetic consumable, but the strength of the new outer armor is enough to offset many of these shortcomings.
Of course, it is only a small-scale experiment at present. This can be regarded as an old tradition of the Zerg. Every time an individual makes great progress, a modification experiment will be conducted to confirm what it can truly achieve.
In this experiment, low-power energy cannons from intelligent civilizations can almost be ignored by the swarm. Including kinetic energy weapons, all energy levels have not reached a certain level of attack. For this new type of zerg unit, They no longer pose any threat.
It's almost a revolution!
Although due to the modification of Zerg creatures, high-power energy cannons can still cause serious damage to them, in fact, such high-power energy weapons are generally used as main guns, regardless of energy consumption or overload. Time does not allow it to tilt the firepower like conventional weapons.
This is equivalent to indirectly reducing the Zerg's battle losses by less than half!
Of course, some problems were also discovered during the experiment. First of all, there is still the commonplace issue of energy consumption. Before antimatter could not be controlled, even if it was supplied with energy by energy crystals, the cost would be quite huge. If you include the huge number of insect swarms, even if you now control a large star field The Zerg may also be at risk of being stretched.
Based on this, the current number of fully equipped insect swarms has been reduced by %, and they are destined to only be used as elite individuals, but this is enough.
This is one of them. The second more obvious weakness is that it cannot defend against attacks from anti-matter weapons. This is obvious. If there is no protection, matter in the macro sense will no longer exist at the moment of contact.
This also means that if there is a war with the predator civilization, they will be no different from ordinary insect swarms.
As for the means of defending against anti-matter attacks, no truly reliable results have yet been produced. There is only one experimental product, but unfortunately it has not been truly effective.
The issues of spear and shield are always entangled with each other, but now that the concept has been proposed, even if it cannot produce results for a while, it still represents unlimited possibilities for future success.
In 1919, Ruhr made an unprecedented attempt.
It attempts to give a Zerg individual the simple ability to identify the exit of a wormhole.
It has always been difficult for ordinary Zerg individuals to actually execute relatively complex instructions. Most of the time, what they receive is similar to "rush up", "attack", "kill", etc. Such extremely simple instructions, of course, are not directly spoken. Usually, this is a unique way of information exchange for the Zerg. Under the direct control of the Cerebrates, there is no problem. Because every insect in the real universe is within the scope of the Hive Will.
Once they are out of the sight of the brainworms, it is actually more difficult to perform commands such as presetting them in advance.
Their extremely simple brain structure, apart from the Hive Mind itself, can only allow them to exert their own instincts.
In the past more than a thousand years, how to make ordinary Zerg units have higher intelligence has always been a relatively important research topic.
But it's as if the Creator has set absolute limits for them. Even if they have "brains" that are theoretically comparable to intelligent races, their behavior is no different from the ordinary insect species before.
If it wasn't really impossible, Zero wouldn't choose intelligent civilization as an alternative.
But this time, in order to make the Zerg's space exploration more efficient, Ruhr came up with a quite feasible plan after long-term exploration and thinking.
Since it is not feasible to increase the brain capacity of individual Zerg individuals, and the number of individual brain worms is extremely limited, and each one is extremely precious, is it possible to select a group of worms and conduct a highly targeted biological "training" ”, the matter of “discovering the wormhole exit” has become a new instinct.
For so long, only Ruhr in the Zerg had such experience and ability, so this matter was directly handed over to him.
It has always been impossible to get an exact completion time for this relatively abstract concept. Everything depends on the actual progress, and there is also the possibility of failure. After all, the original insect swarm did not even need to fly. It took several years of forced study intermittently to achieve it.
But just like the original flying unit, once achieved, it will be another revolutionary change in the history of Zerg space exploration. As a result, the entire Zerg swarm may move from the "small universe" era to the truly endless star sea.
Deeper space research, the latest technological weapon attack and defense systems, and the transformation of insect species specialized in wormhole exploration all indicate that the Zerg race is heading towards a new peak.
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