Overlord: Rise of the Zerg
Chapter 302 Return (page 12)
This is the first time that the Zerg have faced the entire Alliance in such an attitude. In the past, the Alliance mostly relied on more advanced technological means to launch raids on the Zerg's internal star fields in the form of small groups or simply fleet invasions. Of course, it was much lower than the intensity control done by the Alliance after the war began, but it still caused a lot of trouble for the development of the Zerg.
The intensity of this battle in the desolate cosmic zone is very alarming. The insect swarms near the front line are concentrating here with all their strength like they are desperate for their lives. There are even a large number of Devourers swimming on the battlefield, and they are responsible for removing the remaining worms between the two sides. The remains of the war are recycled as much as possible, and of course the vast majority of them are Zerg corpses.
At first, Zero thought this would be a protracted battle. He believed that with the continuous support from the Zerg rear, there might be a battle between the two sides here, but he was obviously too optimistic.
At first, relying on their absolute numerical advantage, the Zerg once overwhelmed the opponent. Compared to the Zerg swarm, the fleet, which was pitifully small compared to the Zerg swarm, was overtaken by the Zerg swarm in a short period of time, almost forming an encirclement.
However, the opponent immediately adopted guerrilla tactics and gradually exhausted the Zerg with their powerful maneuverability. Although the insect swarm has achieved success many times, it is very difficult every time.
What's more, the other side is using a two-pronged approach. While resisting the advance of the large Zerg forces, it is also doing its best to destroy the resource systems within the Zerg-dominated area, wiping out batches of Zerg support fleets.
In fact, this does not pose much of a threat to the swarm. After all, the territory ruled by the swarm today is extremely vast, and it is impossible for them to completely block the progress of the swarm.
However, this war in a deserted cosmic zone quickly evolved into a one-sided massacre within only 29 Ori months after it began!
There is no other reason than that the number of Zerg cannot keep up!
Thousands of Zerg individuals die every moment, but it is difficult for more Zerg units to arrive at the same time. It is not obvious at the beginning, and the Zerg swarm even has the upper hand for a time, but as the opponent opens Using mobile tactics, the support fleet from the rear also quickly arrived on the battlefield, eventually forming a strange fleet group, and the situation continued to get worse.
With the Zerg's navigation ability, it would take decades to get here from the "native" star field, but the other party is obviously much faster!
Under the ebb and flow of one another, the war situation reversed rapidly over time, and it was an irreversible reversal. In the end, it even turned into a massacre of the Zerg. Without Zero's order, the insect swarm would never retreat or escape. Of course, facing the opponent's superior technology, this would make little sense.
In less than three years, this war in which the Zerg had invested tens of billions of combat units, and even more Zerg swarms were on the way, was over, and the total investment of the other party was only 410,000. It's just a battleship, and there isn't even a single living civilized individual in it. A small part was destroyed by the insect swarm, but most of the combat power remained.
This is an unimaginable war. In that vast space with extremely low material density, the two sides almost started the battle in the form of a head-on "collision". However, under the premise of such overwhelming numbers, the other side still Defeated the Zerg with his own strength.
At the end of the war, Zero even noticed that the opponent's mixed fleet seemed to be "out of power" and the attack frequency dropped a lot. This was the biggest reason why he did not try to disperse the insect swarms and leave the battlefield.
During this period of time, even though the insect swarm no longer had the initial numerical advantage, it still caused a lot of results. It is easy to imagine that the armed systems of the opponent's warships have even been damaged, but they were not attacked by the insect swarm. reason.
Zero didn't feel lucky, only felt a little ashamed.
He realized that even though the Zerg had made rapid progress in the past hundred years, with the huge technological gap between the two sides, it was still not a wise choice to go head-to-head. Even if the other party was deeply encircled, it could easily make an unbelievable attack. The battle loss ratio, if there is no direct support from huge logistics, such consumption, the Zerg is still not its opponent.
He has given up on them, and all Zerg units still on the way to support have shut down their hyperdrive engines - He has changed his strategy.
After a brief summary, if you want to go to the star field marked by Mira and truly get in touch with the opponent's supply core here, only a breakthrough in pieces can make the opponent unstoppable.
Even in this direction, the Zerg can be said to have an endless and vast "borderline". If they are dispersed enough, it is entirely possible for them to reach the target star field from any direction and any area. Of course, it may waste a lot of time. , but this is undoubtedly a way to reach the destination.
With the amount of combat power the other party has, it cannot be stopped.
As for this failure, it should be regarded as a test and verification of the Zerg's combat power.
The Zerg now have a big business. Although these losses are not small, they are not a big deal at all.
Zero needed time to develop technology. After this war ended with the disastrous defeat of the insect swarm, even the anxiety in his heart had weakened a lot.
Countless Zerg units used their flesh and blood to soothe the anger and hidden anxiety in his heart, finally allowing Zero to regain his composure.
He realized that although the two sides were getting closer, the gap was still huge, and he also realized what the Zerg needed now.
The alliance fleet's harassment and attacks for more than a hundred years, over time, in a subtle way, actually created a faint sense of oppression for Zero, which made Zero, who was used to the Zerg controlling everything, very uncomfortable. Habit.
But at this moment, he realized that there was no need for the insect swarm to be in chaos because of this.
In terms of technological research and development, we must seize the time and strive to close the gap between the Zerg and the Alliance in the shortest possible time. However, this cannot be accomplished in a short time, and even if it does not go well, it will take hundreds of years. It may not be possible to achieve it, even if it is only for the military and aerospace aspects.
It took the other party an unknown amount of time and generations to reach the technological level of the three major civilizations. The Zerg wanted to catch up in just a few hundred years. If there was no opportunity to capture the intelligent individuals of the other party, this would be impossible. This thing even seems a bit fanciful.
There is no more communication between the two sides except war. As for obtaining the other party's intelligent individuals, Zero can only say that it depends on luck.
.......................................
In Zerg 2644, this year, Zero adopted a comprehensive method of breaking up into parts. Hundreds of millions of Zerg units either acted alone or spread out in the form of small mother nests. The opponent did try to intercept, but It was extremely inefficient and had to be given up in the end.
What Zero doesn't know is that after realizing that the Zerg attack is inevitable, they have begun to build a galaxy defense system. With the strength of the alliance, as long as there is enough time, they can allow the Zerg swarm to break through on these iron-walled industrial bases. Blood flow.
But that's a story later. After confirming the opponent's location, the first thing Zero needs to do is to figure out what kind of productivity the enemy's base established can provide them. This is related to Zero's rough assessment of the opponent's war potential.
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