Rebirth of the Seventh Peak: Conquering a World Ruled by the Fifth
Chapter 121: Suppressing Believers
Yang Tian understood that according to the current progress of the motor, he would not be able to survive until the opening battle.
By the time the witch's auxiliary skills are ready, I will be almost a corpse.
All he had to do was to create an advantageous three-man opening battle for his teammates.
The witch's powerful control of the situation requires that she spend some time manipulating the believers' layout.
If the witch can attract the firepower of most of the believers and buy enough time, then even a three-person endgame will not be too advantageous for her.
The military factory is a small map, and the prisoners can still play to their advantage in this map, so overall, the survivors' motor progress is not too slow.
At this point, the witch has two choices.
The first is to use the trump card to cut and flash, and quickly knock Yang Tian down, so as to ensure a draw and win, which is a safe way of playing.
The second is to use the trump card to cut off the transmission. While there are many believers now and the survivors do not have enough machines, use the believers to guard the machines and start to consume and control the situation with them.
You should know that this survivor lineup is very difficult to operate in the later stage. If you choose this style of play, once the witch seizes the opportunity, you may be killed in one wave.
But at the same time, if something unexpected happens and the survivors have to fight a four-person door-opening battle, it would be a loss for the witch.
In the end, the witch chose to play it safe and flash.
After all, his teammates had already successfully won four runs. As long as he could maintain a draw, he would not only be able to successfully advance but also avoid the penalty of the fifth rule.
There was a flash of a wall, and the novelist fell to the ground.
When Yang Tian faces a supervisor above level 4, he usually does not carry a flywheel for the sake of safety. Otherwise, if there are three people with double-bullet flywheels in a game, what's the point of playing the game?
Without the flywheel, Yang Tian's operating space would be much smaller. Facing such an A flash, he really had no way to deal with it.
Before flying away, Yang Tian gave his teammates some final advice.
"Even if I have to take a knife, I have to let the red parasitic believer hit me."
"The believers are pressing near the legacy machine, don't force the repair. Try to lure her away. If you can't lure her away, replace it with a new machine. Don't be reluctant to sacrifice the progress of those motors."
"If the battle is dragged on, health status should be prioritized, otherwise this fragile lineup will not be able to defeat the witch."
"Finally, try to run away. The witch has used Flash, and I don't have much confidence in your ability to contain her."
At the last moment of flying, Yang Tian said a lot of heartfelt words, and he really hoped that his teammates could try their best to fight against this witch.
He wished he could stay and guide his teammates in operations, but unfortunately, he became the first person to be killed in this game.
After being hung up, Yang Tian will not wake up immediately. He can watch the game from a God's perspective.
Although he has a rank protection card, he certainly doesn't want his teammates to lose. After all, a rank protection card is damn expensive.
The witch's control of the situation in the later stage starts with controlling the machine.
The progress of the last two motors has exceeded 70%, and the circuits have been connected to the prisoners.
If there were other supervisors on the field at this moment, he could have already considered preparing to open the door for battle.
But for the Dream Witch of the four believers, there is still a lot of room for development.
Now, except for the novelist who has already flown away, all the others have been parasitized by believers.
At this point in the fight, the witch's terrifying ability to control the situation has already been unleashed.
Fortunately, with so many believers, the witch player herself has found it difficult to control the situation.
Different believers have different ranges of activities, which requires the witch player to arrange the position of each believer.
If the proficiency is not high enough, the believers will often have their pursuit rhythm interrupted due to insufficient range of movement.
That's why people often say that if you want to play a witch, you need to have several brains.
The operation is difficult for the witch herself, but for the survivors, with so many believers spread all over the field, it is not easy for them either.
[Witch Mark] When Idhela creates believers, she will leave a witch mark. Survivors can pick up the mark to expel the believers that are parasitic on themselves or their teammates. However, it takes a long time to expel one's own believers.
As one of the external characteristics of a witch, this is considered a negative trait.
However, it is precisely because of this characteristic that the survivors have a certain ability to counter the Dream Witch.
"Hey, hey, hey, stupid believer, come and chase me."
The electronic music prisoner continued to repair the machine in front of his parasitic believers, and it can be said that he did not take the supervisor seriously at all.
When the witch changed her perspective to the prisoner believer, she immediately felt provoked.
The prisoner seduced directly, attracted the witch's attention, and gave her the feeling that she would definitely be able to get the knife.
In this way, the other two teammates outside can get some time to catch their breath, replenish their status, or repair a new machine.
The prisoner dared to be so fearless because he had been prepared for it.
By utilizing the characteristics of the witch's mark, he has a way to make the believers disappear without being harmed by the parasitic believers.
The rest of his teammates might not know this, but for him, a super survivor who is actually at level six, this is just a routine operation.
Pressure on believers!
A classic way to deal with witches is to suppress their followers.
The so-called suppressing believers means that after picking up the mark of your own believer, don't rush to remove it directly, because in this way, the witch body can still parasitize it again immediately after seeing you.
The best approach is to find time to push the removal progress to 99%.
In this way, when your parasitic follower is about to get the key knife, you can suddenly eliminate the follower and catch the witch off guard.
Especially when the believer is holding the balloon, if the believer suddenly disappears at this time, the witch's rhythm can be directly interrupted.
At this time, the parasitic believer who was chasing the prisoner had already shown a clear intention to dodge. Under normal circumstances, the prisoner would have been hit by this blow.
But the prisoner had already suppressed the believer, and at the moment the believer flashed and drew his knife, he used the mark and successfully eliminated the parasitic believer.
The believers disappeared, and the purpose of the prisoners' delay was achieved.
But the other two teammates didn't know these methods to deal with the witch.
The mercenary even ignored Yang Tian's advice and forcibly repaired the legacy machine when there was a witch near it, trying to rely on his own reaction speed to avoid the knife.
As for the result, it is self-evident. After a shock, the mercenary fell to the ground.
The witch hung it up nearby, achieving the point where both man and machine could guard the area together.
There are still three believers on the field controlling the situation, the big legacy machine is being guarded, the third layer of violent believers still has flash, and even if the mercenary is rescued, it can be said that there is not much room for second chance.
From this moment on, the survivors have completely collapsed.
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