Rebirth of the Seventh Peak: Conquering a World Ruled by the Fifth
Chapter 124: The Ceiling of Edamame, the Person Who Rescued the Most People Without Injury
"It's okay to sell the prophet. After all, we don't need to fight for victory. A draw is also a victory."
The mercenary analyzed the current situation. He had a stable personality, so he was so stable when saving people. Now his analysis of the overall situation was also very stable.
According to the mercenary, if they just sold the prophet and ensured that the three people outside had full health and full items, even if they had to fight to the gate, the Fool's Gold might not allow the second person to die, so there was actually no problem with this choice.
But when the Prophet was hung outside the hospital birdcage, Fool's Gold had his first opportunity.
There happened to be an antique dealer who was repairing a machine nearby. At this moment, the antique dealer's motor was already more than 90% repairable and only needed a few seconds to be repaired.
For ordinary supervisors, they have the ability to interfere to a certain extent, but since their main focus is on guarding the chair, they cannot stop this great legacy.
But Fool Gold is different, his first-level skill has a strong ability to interfere.
[Magnetic Conversion] You can choose a location up to 60 meters away to convert a stone into a guide stone with special gravitational force. The guide stone will generate an unstable area in a small area, which lasts for 20 seconds.
[Resonance] Every time an unstable area collapses, all the guide stones on the field will resonate and cause the unstable area they cover to collapse.
The greater the distance, the longer the conduction time of the stone resonance will be.
This skill can be regarded as the source of Fool Gold's ability to control the field. Not to mention that the antique dealer's legacy machine is nearby, even if the distance is far, this skill can actually interfere.
A huge magnet formed in front of the antique dealer, followed by a circular unstable area, which scared the antique dealer and he ran away immediately.
As a mighty ancient god, his stick could sweep away countless supervisors' skills, but at the moment he could do nothing about the magnet in front of him.
It is definitely not cost-effective to force the machine to start nowadays. This will not only give up the status, but also affect the subsequent observation.
Because the antique dealer's motor was interfered with, the mercenary's previous plan was directly disrupted.
So he made a prompt decision, took out his wrist guard and went to save people.
At a time like this, he cannot just watch Fool Gold put pressure on his teammates. As the savior of the team, he should be the one putting pressure on Fool Gold.
The purple-skinned spring-action hand has a skill that increases the range of the wristband by 1.5 times, allowing the mercenary to arrive in time to rescue people.
Since this is a competition for the king of soldiers, every mercenary who saves people will definitely be the focus of everyone's attention.
The effective medicine is still hesitating whether to choose the mercenary named Maodou Ceiling or another mercenary, so every wave of rescue in the finals is crucial.
Fool Gold sorted out the approximate location of the mercenaries and went to intercept them.
Fool Gold's interception is a bit similar to Bang Bang. After he intercepts someone, he will not draw his sword immediately, but will choose to use skills to cause damage.
At this moment, if the mercenary suffers a collapse damage on the periphery, the pressure of the game in front of the chair will be very great.
So he didn't feel bad about the wristband at all, and immediately used the props to rush out of the interception range of Fool's Gold.
The 1.5 times longer wristband distance really scared Fool Gold, and in the blink of an eye the mercenary had already reached the chair.
If it were a non-chair-guarding supervisor, the mercenary would have probably rescued him without any harm, but Fool's Gold could be considered a half-chair-guarding butcher after all, so he was not afraid of being too far away from the chair.
An unstable area had formed in front of the chair, and the mercenary took advantage of the fact that Fool Gold was still some distance away from him and attacked him directly.
When Fool Gold saw the mercenary's obvious attempt to rescue someone, he guessed that this guy was just being stubborn and just tried to rescue the person, so he quickly detonated a collapse damage.
In this way, not only will the mercenary take a quarter of the damage, but his rescue action will also be interrupted.
But all of this is under the control of this mercenary.
He deliberately gave Fool Gold the impression that he was stubborn and trying to save the person, but in fact, after the rescue progress was halfway through, he immediately left the vicinity of the chair and avoided the collapse damage caused by the explosion of Fool Gold.
Then, with extremely fast reaction speed, he rescued the person quickly for the second time, completing another rescue mission without any harm.
The reason why he was able to save the enemy without any injuries was entirely because the mercenary had a psychological advantage over the fool's gold.
After the rescue, the mercenary did not continue to take the blame for the prophet. Now all the prophet had to do was to risk his life and quickly leave the antique dealer's legacy machine.
In the eyes of the effective medicine, a hint of favor could not help but appear towards the mercenary named Maodou Ceiling.
If his statistics were correct, this mercenary had saved people without getting hurt the most times in the entire Soldier King Competition, and the kind of disciple he wanted to accept was exactly this kind of person.
Although the Prophet was hit again soon, the progress of the second bird had already reached more than 90%.
As long as you help him take the hit during the second rescue, the new bird can be sucked out. Then, combined with the antique dealer's OB, it will become very difficult for Fool's Gold to win.
At this moment, the prophet is dead for the second time, and there are still two complete machines left on the field. What will happen next depends on the prophet's third move.
The mercenary was not too far away and had already found a good position in advance, causing tinnitus.
This time, Fool Gold was unable to determine the mercenary's position through the vibration of the motor, and did not even have the ability to intercept him.
He didn't dare to move too far away from the chair, for fear that the mercenary would throw a wristband at him and steal the person away without any injury.
What the mercenaries are doing now are the correct operations when rescuing people. If you want the supervisor to fail to intercept, the best way is to come to rescue in advance and hide in a good position so that the supervisor cannot find you.
The second mercenary, in order to be safe, successfully rescued the person despite suffering a collapse injury and a physical knife.
This wave seems to be a bit of a loss as it took three-quarters of the damage, but in fact it doesn't matter at all.
After ensuring that no one falls, the mercenary only needs to switch places with the antique dealer and go to repair the antique dealer's new machine.
The responsibility of being the guarantor only falls on the antique dealer in full condition.
A high-quality four-black team can ensure that the progress of the generator is not delayed in a team fight, and basically no extra generator repairs will be made.
The antique dealer came running with a stick swinging, and under the protection of the ancient god, the prophet not only successfully sucked out the new bird, but also moved to a new board area.
All the sticks of the antique dealer will be used to protect the prophet. If the prophet escapes long enough, he can even risk his life to take the knife for him.
However, the survivors in this game actually made a mistake in their arrangement. They ignored the flash of Fool's Gold, which meant that it was difficult for the Prophet to really hold the enemy hostage for long.
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