Rebirth of the Seventh Peak: Conquering a World Ruled by the Fifth

Chapter 172 Apologies may be late, but they will never be absent

The performance of this apologetic mechanic in the Rising Star Competition was obviously better than when he teamed up with Yang Tian before.

This is exactly the kind of talent that the Rising Stars Competition needs.

So when facing this factory manager, it was obviously the best option to pull some points, but he just wanted to show off in front of the factory manager.

[Grievous Inferno] When Leo is stunned while chasing survivors, or when four survivors who are not knocked down successfully decipher the cipher machine, his resentment will increase.

When accumulated to a certain level, resentment will form. You can use the fire transmission skill to consume the resentment.

When the factory manager is at level zero, the thing he needs most is this [Ghost Hellfire], and the accumulation of fire requires conditions and time.

One of the ways to increase the Hellfire of Wrathful Souls is to be covered with boards.

The mechanic also knew this, so he didn't think about smashing the board to apologize to the factory manager, but instead planned to play with the window of the cabin with the factory manager.

With the support of double bullets, even if the weak mechanic who is in the repair position has a 15% interactive deceleration, he can still easily go around the cabin twice with the factory manager.

In order to increase his early pursuit ability, this version of the factory manager has half of his fire accumulated at the beginning of the game.

So, after simply walking around the cabin twice, the factory director's anger had accumulated.

[Transfer Fire] Select a survivor within the field of view, and let the shadow lock onto the survivor and chase him.

Or pass a piece of resentment to the puppet, causing it to automatically chase nearby survivors. After the puppet's attack hits, it will stop moving.

A black and red puppet appeared, of course players prefer to call it charcoal.

The person that Charcoal was locking onto and chasing was naturally the mechanic.

The mechanic roughly estimated the time when the charcoal would appear, so he quickly took down the boards of the cabin and turned towards the ruins of the small door.

Charcoal is the factory manager's only means of pursuit in the early stages and is generally not summoned easily.

Because after using charcoal, there may be no fire to keep the chair.

Therefore, the use of charcoal in the early stage is very important. If you get invalid charcoal and use up the fire without getting the knife, it will undoubtedly be a loss and may even affect the overall rhythm.

At this moment, the only effect of the factory director's charcoal was to help him step on the board.

After that, it kept following the factory manager, and it was obviously impossible to rely on it to pick up the knife.

However, it helped the factory manager save some time on pedaling, so it did play a role.

In this way, the distance between the factory director and the mechanic was not too far, and it became a little difficult for the mechanic to directly turn into the small gate ruins.

Seeing the factory director's red light approaching, the mechanic was not panicked at all, but just said calmly: "On the surface, she is a weak mechanic, but in fact, she is a cold and ruthless Sister Four Knife."

As soon as he finished speaking, the factory director swung his knife.

At this moment, the mechanic released the doll at the right time to help himself withstand the blow from the factory director.

Obviously, this apology-flowing mechanic, in order to have more opportunities to apologize, took the route of selling his baby.

With the doll taking the blow, the mechanic can safely move into the ruins.

With this turning point, some factory managers will have a headache. How can you let a butcher with extremely weak pursuit ability in the early stage catch people in the ruins?

In this way, the mechanic mindlessly wandered in the ruins for a long time, until he was hit by a flash from the factory manager, and then he got out of the ruins and headed for the goddess statue area not far away.

Flashing to start the operation means knocking down the mechanic in this wave. Even if it goes well, we may have to wait until all three machines are repaired.

The panel area of ​​the goddess statue is basically composed of two panels.

Generally speaking, if only one board is placed, the supervisor will not necessarily step on it, because there is still a certain amount of room for negotiation.

Of course, if both boards are put down, a complete long board area will be formed, and the supervisor will have to step on at least one of them.

The mechanic was still thinking about playing with the factory manager for a while, and it would be best if he could go around the door and fight with the factory manager in this board area, so naturally he didn't think about going down the board to block.

【Hunting】Never stop moving forward...

Continuously chasing the survivor for 12/10/8 seconds will gain a % movement speed bonus.

When the pursuit fails, the movement speed bonus disappears after interaction, attack, use of skills, or being controlled.

The factory manager followed closely. The next time he stood in front of the board, he didn't even try to draw his knife once. He just went through the board with his head held high.

The purpose is to stimulate the hunt as quickly as possible.

This talent is actually very suitable for the factory manager. With the stalker, the factory manager's movement speed will increase significantly.

Relying on this important increase in movement speed, the factory manager can trap the opponent on the board area, then move back and forth to deceive the opponent to get closer, and finally find an opportunity to knock the opponent down.

While hunting, the factory manager's movement speed was obviously improved.

The shortened distance gave the mechanic a great sense of pressure, forcing him to put down the board to block and try to break the factory director's pursuit.

But the factory manager seemed to have some experience. When he saw the mechanic coming down the board, he directly reversed the process and successfully trapped the mechanic on the board.

In the hunting state, the factory director swayed back and forth, making the weak mechanic dare not flip the board easily.

Immediately afterwards, the factory manager performed a classic pursuit move, the charcoal double-team!

After he placed a charcoal on the right side of the board area, he immediately went around to the left.

In this way, the factory director and Charcoal can form a siege from both sides, leaving the mechanic in a dilemma.

Fortunately, the mechanic acted decisively, flipped over the board, and took advantage of the board's acceleration to pull the trigger directly.

When charcoal is first released, it will stay in place for a while.

At this time, the survivors must find a way to change their location in order to break through the encirclement.

Otherwise, it will be too late to think of a solution when the charcoal starts to move.

Since the Factory Manager had come around in advance and cooperated with the Hunter, he and the Mechanic were actually very close in this wave.

If it weren't for the bullet that accelerated and saved his life, the mechanic would probably have been a corpse.

If the charcoal action is not long-lasting and the factory manager takes it back, a certain proportion of the resentful soul hellfire will be returned to the factory manager.

In addition, the factory director deliberately did not release charcoal during the previous pursuit in the ruins, so now he still has more than one fire.

The mechanic climbed over the front window and turned to the two-panel window not far away.

Two panels and a window are surrounded by high walls. When the mechanic arrived here, he had already thought about the next diversion route in his mind.

After the factory manager caught up, he briefly walked around with the mechanic. After seeing with his own eyes that the mechanic had already run across the board, he continued to run across the board with his head held high.

Snapped!

A board hits down hard!

"I'm sorry, I'm sorry, I'm sorry, I'm sorry..."

A familiar voice sounded, accompanied by the mechanic's weird movements that looked like he was kowtowing.

Sorry, I'm late!

The mechanic had planned to smash the factory director with this board a long time ago.

So even though he had enough space to make another circle, the mechanic still chose to turn around and walk behind the board, catching the factory manager by surprise.

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