The brave man opened the coffin and rose
Chapter 294 Beyond the Convention, Earth and the Stars
I didn't understand a single word.
Whether it is a signal, a transfer, or a star realm.
It was like a math class where you drop your pencil, bend down to pick it up, and then look up again.
It was at this time that Abes realized that what Kronos knew was not necessarily common sense information that could be explained casually.
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In addition to talking about signals and relays, we must first explain what the effect range is.
Spells, or other magical things, often have a range of effect.
For example, spells such as Burning Hands and Cone of Frost have effects that cover an area large enough to affect multiple creatures at once.
The range of effect is usually one of the following five shapes: cone, cube, column, line, and sphere.
They are not a simple geometric problem, but rather there is a hypothetical source of mass from which the magical energy bursts.
The origin is usually a specific location, but some spells require a creature or object to serve as the origin.
Regardless of the shape of the area, the spell's effect will spread in a straight line from the source point after it is determined.
If a straight line from the source to a point within the area of effect is obstructed, that location is excluded from the spell's area of effect.
In other words, the full-body shielding effect created by the cover that completely obscures the target is enough to solve most spell problems.
Although it's not the same world view, this is why, in HP, the most effective way for Harry and his crew to prevent Avada from eating the big melon is to move and roll.
Although the Avada's melon-eating and the dragon's straight breath appear to be different in size, they are actually both linear.
The effect range of the line shape extends from the source point in a straight line, including the line length and line width, so although it is linear, it can actually be expanded to a rectangular range.
Another commonly used one is the cone shape.
The cone effect will spread out from the source point in the direction of your choice, eventually reaching a certain maximum length and width.
As a red dragon, Crimson's breath is cone-shaped.
In addition, the sphere used in the classic spell Fireball usually takes the source point as the center of the sphere, and then spreads the magic energy outward from this point to form a sphere.
Some fairies' area spells often choose a cube as the range, and the source point can be any point on the six sides of the cube's effect range.
The Nassar hoax is the best of them.
This type of spell often trades the stability and rigidity of the casting range for the complexity, variability and variety of the spell effects.
For example, use the scent of apple pie to charm; use the sudden appearance and offering of flowers to cause blindness; or even use honey to turn the terrain into difficult terrain that is difficult to move.
To a certain extent, its six square faces and eight vertices actually create the intense and unbridled use of magic power inside.
The last one is columnar.
The spell that Anivia once used to summon lightning was a standard column.
Naturally, the source point of this effect range can only be the center of a certain cross-sectional circle.
The origin point must be on the ground, or at the top of the spell's area of effect.
In this way, when the columnar energy expands in a straight line from the source point to the circumference of the circle, it will form the chassis of the cylinder.
The spell's effects will then radiate from that cross-sectional circle, either upward or downward, until they reach the height of the entire column.
But at this moment, the situation in front of us does not belong to these five categories.
Because, if you look down from the sky, you can see that every certain distance there is an illusory village with a spell effect.
People tend to take it for granted that such images are the effect areas formed by multiple spherical, cylindrical, or conical spells that are spitting out in the direction directly upwards.
But if these things are actually one, how do you explain it?
The exception is the information that Kronos once mentioned to Abes.
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The sixth effect range beyond the conventional ones - the signal range born out of transit.
In fact, it wasn't called that at first.
Kronos called it the area of effect of the wild god.
The words "transit" and "signal" were more appropriate names given by Abes after hearing the specific description.
If you have eyes that can see electromagnetic waves and network signals, then if you fly over the city and look down, you will be able to see the router signals of homes, shops, public areas, and companies within various circular areas.
They are spherical in different sizes and with different degrees of stability, attached to an invisible network (fiber optic cables running underground).
Although each sphere may seem to have no similarities or convenient commonalities, the extinction of some spheres does not affect the existence of other spheres.
But in fact, they cannot be seen as individual spheres, but as the special spell effect range of the same spell.
There may indeed be some trouble in this.
Just like pointing to a line segment and saying it is a line is easy to understand; but pointing to a series of short, unconnected line segments and saying they are [one] thing is a little difficult to understand;
It's like pointing to a triangle and saying it's a shape; then pointing to a bunch of other triangles that are basically disconnected and have no pattern, and saying that all of them added together are also just a shape;
Or call a large group of ants and bees an individual.
All in all, this is the illusory rural landscape, with its strange clouds and rain.
When Abes successfully broke through the nearby visual obstacles, allowing everyone to see far away, the people present were basically able to see clearly what was happening in the distance.
However, they all took it for granted that the black fog in the distance was the effective area of independent spells.
Once their specific range of effects is determined, the rest will be easy to understand.
The strange large groves of trees that were born out of the accumulated negative energies of evil and undeath were like routers that received signals from the sky and created corresponding spell effects within range.
Abes's attack was equivalent to seizing control of a router, allowing the surrounding environment to reveal its true form.
The direction of the "fiber optic main line" was also determined by the direction of force feedback.
However, this slight change will not affect the "network coverage" created by other "routers" connected to this "urban optical cable" receiving signals.
"And if we want to perfectly resolve these troubles later and successfully reach the Breland family, the additional dozen miles of road will probably be particularly difficult to walk..."
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There are only two ways to control the "network news" of a city or town.
One way is to fight all the way like Abes is doing now, control every transit node of the "router", and return the clear and bright world to the earth;
The other way is to trace the source and then eradicate it completely or build a wall to block it.
Judging from past experience, the latter is of course more convenient to use.
After all, it is the experience of excellent programmers that steps that are used more than three times should be encapsulated into separate function methods for future calls.
But this time, unlike Abes, he didn't have that confidence.
Because the direction that the "fiber optic main line" leads to is almost out of reach.
Astral Realm...
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Hearing Anivia mention the astral elves, Abes just shook his head.
"Astral spirits are astral spirits, and the astral world is the astral world."
The astral world is not purely the sky, nor is it the universe and astronomy under the purely scientific worldview.
The astral plane is primarily a world of thoughts and dreams, through which the disembodied spirits of visitors travel on their way to divine or demonic planes.
The creatures that walk in it will neither grow old nor become hungry.
Different from the River Styx that the dead have to pass through, this place is closer to the so-called Utopia and Dreamland.
However, although many astral adventurers are active here, it is also home to many terrifying creatures.
Although it is a bit mysterious, the Seventh Heaven is the real kingdom of God, and the Astral Realm is just a slightly special adventure place.
But at the same time, in addition to this philosophical and spiritual concept, the astral world also has astronomical and cosmological concepts.
For example, the many worlds of the Material Plane, whether round, flat, or otherwise, exist within an airless void known as the Desolation.
Of course, in terms of setting, these worlds are much smaller.
There may be just one or more stars, worlds, moons, quasars, comets, or other celestial bodies.
This tiny star region composed of various celestial bodies and planetary bodies is called the Desolate Universe.
If our universe, which spans at least 400 to 500 billion light years, is a huge thing, then the world and universe set in DND are just a tiny toy scenery like sand and dust.
A desolate universe wrapped in a vacuum, which is still relatively similar to what is described by modern astronomy, but it is a little too small, and has some of the worldview of classical astronomy - it is not known whether such a small mass is enough to complete its own Big Bang.
In short, continue to move outside from the airless void of the desolate universe, and you will be able to see a faint silver smoke.
By passing through this mist, you have successfully crossed the "vacuum void" of the desolate universe and entered the astral ocean known as the "silver void".
Therefore, although the astral realm is mainly a world of thoughts and dreams, as long as you break through the vacuum of the universe, you may be able to reach this silver ocean in your physical body.
This is the origin of many creatures in the star realm.
[People from heaven come from earth] is the consensus of the entire continent.
And most surprising of all is that just as oars and strong winds can support sea voyages on the surface world, there was once... a magical item called the Exorcist Rudder that could be used to propel and guide ships through the desolate universe and the sea of stars.
Moreover, the technical content of the magic exorcist rudder is as simple as humans learning to eat cooked food.
Can you imagine a few visitors from the multiverse jumping onto a tattered wooden boat?
only……
"If it were really so easy to travel to the astral realm now, then disputes on the continent wouldn't be so frequent. We should have united and headed for the sea of stars a long time ago."
The actual situation now is that after Abes said the word "Astral Realm", he was only greeted with question marks from a group of people.
The problem of isolating the astral world from the earth arose a thousand years ago.
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A thousand years ago, probably after Abes and his group solved the dragon-breaking disaster, the desolate universe system in the material plane world where Abes and his group were located suddenly began to expand.
From originally only wrapping the size of a planet, it can break through the high altitude, and if it persists for a while, it can reach the star realm;
Over a thousand years of changes, it has expanded to an unimaginable scale.
After obtaining the observed and verified numbers from Kronos, Abes was certain that this value might have reached the scale of the broad boundary of the solar system (i.e., the Kuiper Belt and the Oort Cloud).
This caused the simple technology that originally allowed one to reach the star realm by sailing a wooden boat to gradually degenerate into a state where the conditions were no longer met over a period of a thousand years.
For the original star adventurers, going out is like diving. It doesn’t matter if the equipment is simple. As long as they pinch their nose and hold their breath to endure the airless section of the desolate universe, they can immediately enter the silver light fog ocean of the star realm - there will be no aging and no need for food.
But now, with that simple diving equipment, the distance has been extended to become the deepest Mariana Trench on earth - even taking you straight to the center of the earth.
In a world without corresponding advancement in aerospace technology, the disappearance of the term "star realm" is only natural.
Besides, Abes heard information about the Star Realm from Kronos at that time, and he had no intention of taking the blame for the fact that the Star Realm had begun to expand rapidly or move away from them right after they resolved the Dragon Smashing Disaster.
"Aren't you very clear about our ending?"
“Aging and death are something we will all experience once.”
"If we had the ability to keep the star realm away at that time, would we have allowed all the intelligent races that had united to split apart again?"
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Now, only the two powerful countries of Zhongzhou still retain extremely rare spacecraft ports.
However, those spaceports no longer have the glory they had thousands of years ago.
There are no "aliens" and no "alien specialties".
All the current ports can do is to treat the underlying space of the desolate system close to the planet as a waterway that will not be congested and will not have water levels, hydrology, rapids or reefs.
That's why Abes, unusually, has no hope for a direct solution.
Indeed, based on the mutual confirmation of evidence, it is an easy to prove proposition that the Dream God is located in the astral world with dream elements.
But, he hasn't even unified the small kingdom of Wommza yet, and he's already thinking about going to heaven?
Or directly cross the vacuum void of the desolate universe and reach the star realm?
This is a bit too much to ask.
"It doesn't matter if it's slow. We can only clean it up manually bit by bit."
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