The Witcher: Son of the Planes.
Chapter 294: Three Battles
Seeing that Helen had stood up, the five elders of the mermaid tribe opposite also looked at her eagerly, hoping that she would pick them so that they could teach these guys on land a lesson.
Helen took a quick look and without choosing any particular one, she just pointed at the elder closest to her.
The elder was very excited. He was tired of sparring with the old guys in the tribe. This time, he was very interested in communicating and sparring with the wizards on land.
Colin and Sophia made some room and gave it to Helen and the elder.
The trial witchcrafts in the beginning were all similar, all water-based witchcrafts, each with its own merits, but everyone knew some basic witchcrafts, and after canceling each other's witchcrafts several times, both Helen and the mermaid elder started to take it seriously.
The mermaid elder began to cast the witchcraft unique to their race, the Siren Song, a sonic attack. From Colin's perspective, he could see the sonic waves rushing towards Helen along the ocean current.
At the bottom of the sea, there is nothing but sea water, no matter up, down, left or right. The spatiality does not seem so obvious. Because of this, the attack brought by this sound wave is not so easy to avoid.
Helen first cast the magic of overwhelming waves, which also stirred up a large number of waves rushing towards the mermaid elder, and then she cast a water shield for herself.
The collision of the two ocean waves could make Colin and his friends hear a series of bangs on the seabed, followed by strong vibrations that spread in all directions, and then gradually calmed down.
Seeing that his race's witchcraft was affected by the environment and did not produce its unique effect, the mermaid elder was somewhat helpless. If it was on land, the sound wave attack would be more concealed and difficult to defend against. It would not take much, just affecting Helen for a few seconds would be enough to decide the outcome.
But this is the situation now. It was offset by the opponent's ordinary water magic.
Helen was still hesitating, as she had not yet used the spell of siphoning saliva. This spell was particularly effective against marine life as it directly consumed the individual's own water. No marine life could survive without water at this stage.
Helen took the time to look at Colin, and Colin nodded. Helen understood that he wanted her to use that trick. As long as no casualties were caused, it would not cause any other conflicts.
Helen's siphon attack speed was not very fast. Given the aquatic characteristics of the Mermaid Elder, she could have dodged it if possible. However, the Mermaid Elder relied on her own water magic defense and wanted to see how powerful Helen's attack magic was, so she did not dodge.
The result was that she was hit. After being hit, she didn't feel any harm, but she was particularly "thirsty". This was a feeling she hadn't experienced in many years. How could she feel thirsty when she was deep in the ocean?
For a moment, she didn't think about replenishing water, but wondered why she felt thirsty.
Her reaction at this time was seen as a daze by the people in her tribe. They had no idea what had happened to her, but they felt that Helen had cast some kind of witchcraft.
Although it was a duel, how could she be in a daze during the battle? While she was in a daze, Helen's second siphon technique hit the mermaid elder again.
This time she was no longer just thirsty. In addition to feeling very thirsty, she was also experiencing symptoms of dizziness, accompanied by fatigue and wanting to sleep.
The mermaid elder knew that it was probably the opponent's method, but this method was too secretive, and was no less effective than the witchcraft of her own race. She didn't even understand how the witchcraft of the opponent worked.
When she was drowsy, Helen's third siphon technique hit her again. This time she didn't need to feel anything because she had already fainted and her body was about half dehydrated.
It was obvious in the first fight that the mermaid elder was defeated, or knocked unconscious. Deep in the ocean, if she was allowed to recover on her own for a period of time, she would slowly replenish her body's water. To put it bluntly, it was nothing, but if there was any bad intention, it would be the difference between life and death.
Seeing that Helen had won the first game, Sophia was a little surprised. How could a wizard on land defeat his own people in the deep ocean in such an environment?
But no matter what she thought, the facts were already in front of her. She couldn't help but look at the remaining four elders. They also looked at each other. They no longer had the idea of teaching the land wizard a lesson. At this time, they were more cautious and wanted to avoid failure first.
After Sophia arranged for the patrol team to take away the mermaid elder, Edith was already standing in Helen's position. Like Helen, she did not choose carefully and directly chose the mermaid elder closest to her.
When the mermaid elder saw that he was chosen, he couldn't help but feel nervous. What if he lost this battle, not even the chieftain would have to leave. Our mermaid tribe would have already lost. What should we do?
Chief Sophia naturally thought of the elders' concerns, and she quickly said, "Go to the competition with peace of mind. Don't worry about winning or losing. The most important thing is to participate."
Chief Sophia's words were words of comfort, but the elder also listened to them and decided to just do his best.
It should be said that the elders of the Arni Mermaid Tribe are all of similar strength, and the witchcraft they master is not much different from the first one, but Edith and Helen have different combat ideas.
Edith is first and foremost good at ice magic. Although it can be considered a variant of water magic, it has stronger defensive power. Once she uses absolute zero, she is already invincible.
Edith did not attack again, but waited for the attack of the mermaid elder. Neither the ordinary water witchcraft nor the impact of the sea current driven by the Siren's song could break the defense of absolute zero.
Seeing that the mermaid elder had no new tricks, Edith started to counterattack, using a single-target attack spell that had been used from the quasi-level to the present, the freezing ray, which had extremely strong penetrating power.
The mermaid elder's defensive magic was broken after only one resistance.
In recent years, in addition to practicing hard and improving her mental strength, Edith has been studying the casting speed of single-target attack witchcraft, which is one-fifth faster than when she was in the Lannabo plane. She used the freezing ray again.
The mermaid elder was hit before she could cast any defensive spell.
The effect of the hit was also very obvious. A small hole was pierced. Although it did not hit the vital position, blue blood still flowed out.
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