Reborn as a Supervisor

Chapter 281 The father of the powerful monster...

In addition to the "Alien Melter" that appeared first, there is also an "Alien Stalker".

This guy is really... even more disgusting than the invisibility sorcerer in the "Crisis Contract" next door.

300 HP, 150 Chaos Resistance, a perfect small BOSS panel, but... it is also a small monster.

The reason why it is called "Invisibility Warlock" is because of its amazing passive skill "Hunter"

Effect: If no enemy can be targeted at the beginning of each scene, the "stealth" status of all enemies will be removed.

If there are other friendly troops alive, they will not be targeted by the range damage page and will enter "stealth" every other page.

That’s right, not only did he not allow us to play Lurk Wolf, but he played Lurk Wolf himself.

It also has the offensive capabilities that a stealth warlock could only dream of.

Card: Digestive Juice

The attack target of this book page cannot be changed. This book page will be used once on all enemy characters respectively.

If you win the game, all dice on the target's current page will be destroyed. When it hits, this scene will impose 2 layers of healing ban and corrosion on the enemy target.

(Yes, pseudo-group attack, single-point blasting prohibits healing and corrosive)

I remember that I didn’t know there was a “healing ban” debuff even though I played the library three times. Now I’m really disgusted by it.

The only time it appeared was during the resurrection battle of the Symphony Orchestra, in the garbage three-cost page used by the twisted and perfect Elena.

No one would care when we were fighting, but this time it was different.

At the beginning of the game, everyone will be hit and lose the ability to recover health, and one librarian will definitely be killed due to the damage from the opponent.

It’s not a big problem though, teammates are there to be sold, just in case they create negative emotions.

(Because of the mod's specifics, "Giant Eyes" and "Lurking Wolf" will not appear if there is a positive emotion)

If you think this is outrageous enough, it's not over yet.

"Capturing the Prey":

When this page hits the target, it destroys all the pages that the target was about to use.

At the start of combat, 1 layer of Focus Fire is applied to the target.

If the target uses an offensive dice, it will definitely win. When it hits, the next scene will make the target dizzy.

The god of single-point blasting has appeared, and he will definitely win in a point-to-point battle with the offensive type. This judgment level is even higher than that of the "Angel of Ruins".

"Definitely a draw" ultimately lost to "Definitely a win", and it was the first time I knew that Nikolai's passive "Focus Fire" was a debuff.

This lesson...it's very simple to fill it out next time.

……

Although the enemies are very tough, Sister Hong and Suo Ma are not pushovers.

When Lock Ma sees the opponent, she instantly "locks" him/her, and then attacks him/her with the "chain".

Sister Hong went forward to finish off the enemy without hesitation, and EGO used his ultimate move “Blood Mist” at the same time.

Years of combat experience taught her that this monster should be dealt with first, so Sister Hong opened fire without hesitation and cut the monster in half.

The idea is good, but the actual situation is not optimistic.

The opponent not only ignored the effect of the "lock", but also the blocking effect of the "chain".

Just as Sister Hong's sword was about to hit it, it opened its mouth wide, and a vine-like tongue instantly swung out and headed straight for Sister Hong.

Sister Hong knew that she seemed to have fallen into a trap. The opponent was not afraid of her attack at all. Her habit of breaking into the enemy's formation and killing the enemy became a big trap this time.

But it was too late to regret. The vines instantly wrapped around the weapon and attacked Sister Hong directly.

As a last resort, Sister Hong gave up her weapon and instantly retreated to keep some distance.

Just as she dodged, she narrowly missed the "pillar" flying behind her.

The effect of the opponent's attack is to win the "offensive dice", and only "hitting the target" can cause dizziness, so you can use a pillar to solve it.

The "Hunter" didn't have time to change the direction of its attack, and its vines were pierced by the pillars, causing it to let out a sharp scream.

Sister Hong took the opportunity to pick up her weapon and retreated to Suoma's side.

"Why don't you continue to charge forward? Does the famous Crimson Mist also get scared sometimes?"

"If you say yes, then it is."

The two guys teased each other, smiled at each other, and then worked together to defeat the monsters.

While "Locks" and "Chains" have no effect on these monsters, "Pillars" seem to be very effective against these guys.

Sister Hong tore apart all the "Melters" that kept interfering nearby, and Suo Ma used the "Pillar" to deliver a fatal blow, preventing the opponent's explosion from affecting Sister Hong.

Although the "Hunter" can be invisible, this is the real world, your invisibility is useless!

It wanted to find an opportunity to attack secretly, but the "Molters" around it exploded one after another, and it needed to keep moving to ensure that it would not be affected.

This meant that he had no chance to attack until all the "Melters" present died, and he was forced to reveal his true form.

Sister Hong and Suo Ma taught this guy who liked sneak attacks a lesson without hesitation, hoping that he would not be so disgusting in his next life.

"Finally, we got rid of this guy."

"Don't let your guard down, the big one is coming!"

Suo Ma felt like she could run away. The noise coming from deep in the ruins indicated that the opponent was very large and had amazing strength...

Sister Hong was on high alert, and she was too embarrassed to abandon her and escape by herself, so she had to stay and help Sister Hong one more time. This should be the last time, right?

As expected, Suoma guessed right again, and they finally saw the "elite monster" among this group of monsters.

……

"Alien Withered": 500 health points, 200 chaos resistance points.

(Since defense is all "resistance", the actual situation is equivalent to 1000/400)

This guy is really the father of the power monster, and he has maxed out his defense methods.

When fighting, both sides will not be affected by the increase or decrease of power. When being attacked unilaterally, you can use "Withering Shield" unlimitedly to deal with it.

5-8 defense counterattack dice. If the points fail, 1 layer of "Wither" will be applied to the target in this scene.

"Wither": Each time you roll a dice, you will receive a corresponding level of damage, and the maximum and minimum values ​​of all dice will be reduced by the corresponding level.

Sister Hong's "straight stab with a big knife" can't break the defense at all, and even if she steals the knife, she can't do any damage.

What's even more exaggerated is that this guy's active attack is a big dice of 18-27, and it also brings overall protection and excitement.

"Withering Strike": In this scene after the battle starts and in the next scene, other friendly members gain 5 layers of protection and 5 layers of excitement.

On hit, inflicts 5 stacks of Burn and 2 stacks of Wither to all enemies.

This ability to stack buffs is really... In the original version, apart from Lockma's "Pillar of Deterioration", the only other skill that can win is the ultimate skill Book Page.

When the fight starts, the opponent always has 10 layers of Guard and Exhilaration, plus the monthly feature of prioritizing "determining resistance", this guy is hopelessly tanky.

Let me explain the damage mechanism. Endurance is the number of damage points multiplied by 0.5. Each level of protection reduces the actual damage received by one point, and cheering reduces the chaos damage.

Let's take a simple example: Sister Hong's attack dice points are 25. If you attack her unilaterally to win the minimum value of "Withering Shield", the actual attack points are 20.

Then comes the damage determination. First, calculate the 10-point damage reduction of the guard, and the damage caused is 10 points. Then determine the resistance, and the actual damage is 5 points.

That’s right, a one-sided attack with 25 attack points can hardly break the defense... Let me emphasize again that these guys are not affected by negative effects.

So don't doubt it, this guy can really beat Sister Hong.

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