Reborn as a Supervisor

Chapter 450: An Ordinary Color-Level Finisher

The Book Hunter will usually enter the second stage in Act 3, when his health is 650 points, and he needs to hit 500 points to reach the next stage.

At the same time, in this scene, the book hunter can accumulate nine levels of "knowledge fragments" and randomly exchange them for a "knowledge-page".

If you are unlucky and encounter Shao's ultimate move, Purple Teardrop's ultimate move, or a powerful mod's ultimate move, then please choose whether to restart based on the final situation.

There are many "explosion" type pages in the mod. If you are unlucky, you will really fail on the spot, so it really depends on luck here.

At this time, the Book Hunter has seven speed dice, and can draw a page of the book in almost every scene that follows. If you don't want to be a gambler, it is recommended to use a powerful mod character directly to end the battle quickly.

The reduction in the number of people will make the subsequent battles extremely difficult. The number of speed dice will easily become equal, and it will be difficult to gain an advantage through the point-competing mechanism. Try your best to ensure that no librarian dies.

Starting from the second stage, the Book Hunter has an additional "Causality Collapse" effect. When 5 layers are stacked, it will be forced to end and judged as a failure.

(But it’s worth replaying it to appreciate the gorgeous special effects…)

When the "Causality Collapse" is about to be fully stacked, the Book Hunter will use the book page "Causality Correction", which requires the "Knowledge Communicator" to make points.

This is also the reason why we need to carry the passive skill of "The Strongest Man". The absolute speed can ensure that it will not be impossible to "intercept" due to the speed being too low.

When the health drops to 150 points, it enters the third stage. At this time, the Book Hunter will enter a blood lock until the mechanism is broken, so it is impossible to kill her by relying on the remaining bleeding.

(Of course, if there are other mods that force kills, just ignore what I said)

At this time, the book hunter will use "Emblem Interpretation", and still let the "Knowledge Communicator" take over, and then he will be given a random "Emblem".

The so-called emblems are exactly the four work icons from the Lobotomy Corporation period. Just let the "Knowledge Communicator" spell the corresponding page of the emblem "displayed" in the scene of the Book Hunter.

There is almost no pressure. After three cycles, you can enter the next stage. At this time, the book hunter's resistance will all become "lethal".

He gathered his last bit of strength and used his ultimate move "Blue and Wind" to make one last fight.

Mass Reckoning Pages:

Slash: 18-27

No one should be able to "Tu·Mei·Shi" and then fail at the last minute, right?

When the Book Hunter's health drops to a certain point, his health will be locked again. In fact, he has already won, and the next step is the plot animation.

……

After introducing the conventional playing methods, we must introduce the unconventional playing methods.

"White Messenger": HP 500, chaos resistance 350, damage resistance is normal, speed dice 4.

As an ordinary finisher, the panel is quite "average", without any outstanding features. As for the passive...

(Please don’t laugh if you understand the value of the passive skill, because the author will laugh first as a sign of respect)

Passive display link:

Intelligence gathering:

When a guest uses a "first appearance" page, they will receive 5 levels of intelligence. When a guest uses a "previously appeared" page, they will receive 3 levels of intelligence (the fee change is also considered the "first time")

The guest's passive effect gains 10 layers of intelligence when it is triggered for the first time, and gains "intelligence" layers based on the transfer cost when it is triggered again.

When the "White Messenger" fails to compete for points, the intelligence will be taken away by the guests. Killing the guests will obtain double the intelligence.

When fighting against guests head-on, you will get double intelligence. When attacking unilaterally, you will get 10 level of intelligence for every 1 points of damage caused.

(For example: Compete with the "First Appearance" page to obtain 10 levels of intelligence)

Intelligence analysis/application:

When the "White Messenger" obtains intelligence, it will be strengthened according to the level of intelligence.

Every 50 layers of intelligence resistance increases by one level, up to "Damage Absorption".

(After the "Damage Absorption" immunity is upgraded to a higher level, the effect is to restore health equal to the number of points attacked)

For every 50 levels of intelligence provided by the guest, one of the guest's speed dice will be permanently transferred to the "White Messenger". If the guest loses all speed dice, he wins directly.

Every 3 times an "already appeared" book page is used, the dice value is reduced by 1, the book page cost is increased by 1, and the special effect is removed.

After the guest's passive effect is triggered twice, the effect will not be triggered "when the trigger conditions are met", but the information level will still be provided.

When "White Messenger" competes for points, if its own intelligence is 100 levels higher than the opponent's, it will crush the opponent's book pages and remove them from the opponent's deck.

For every 20 levels of intelligence that the "White Messenger" possesses, the light points restored per scene will increase by 1, and the light limit will increase by 1.

messenger:

At the beginning of each scene, you can provide "Intelligence Collection" to your teammates, consuming 3 light points to add your own passive "Intelligence Collection" to the passive of a teammate.

Teammates can also obtain and stack "intelligence", and at the end of each scene, the intelligence is transferred to the "White Messenger".

You can consume 1 light point to let your teammates draw a page.

You can consume 2 points of light to allow your teammates to gain one layer of protection, one layer of strength, one layer of excitement and one layer of endurance.

(On the contrary, the guest will drop a page and gain vulnerability, weakness, flaw and paralysis)

It consumes 2 light points and 10 layers of intelligence to remove any "status effect" of the guest, regardless of the number of layers.

"White":

Immune to negative effects, immune to negative damage, immune to effect damage, the dice with the highest speed cannot be selected, and the power reduction is invalid when competing for points.

"Optical Barrier":

All damage above 1 point taken by the self is reduced to 1 point.

Guests in the "unselectable" state can be directly attacked.

If the player did not lose blood in the previous scene, he will gain 10 extra "shield" points in this scene.

If you do not lose blood for two consecutive scenes, the number of "Shield" layers you get will be doubled, and you will start to give your teammates the "Shield" effect.

The calculation will be reset when all shields are broken and the White Messenger is damaged, otherwise it will continue to accumulate.

When teammates gain the "Shield" effect, they gain the passive "White" effect.

While the "White Messenger" has a shield, it is not affected by guest effects, including passive effects and forced kill effects of book pages.

Last but not least, "Intelligence" is a positive effect, so the intelligence of the guests cannot be affected by "Immune to Negative Effects".

"Past Glory" will add burn damage to itself, so it is a negative effect.

My "information" has no side effects, so it has a positive effect (I'm sure)

The White Messenger is an ordinary color-level finisher. There is nothing outstanding about the panel, but the "mechanism" seems to be full...

Of course, this is definitely not the limit, after all, it is just a casual game (just play, play without saying a word)

Besides, what does the weakness of the “White Messenger” have to do with me, Chen Fan?

???: When the HP reaches zero, it enters the second stage...

Judging from the time, the Book Hunter should be about to collapse. She should have begun to doubt the thickness of this "shield".

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