Pirates, I'm invincible after becoming Luffy
Chapter 206: Koby's Death
Coby gritted his teeth and used all his strength to slowly get up from the ground. However, before he could stand firmly, Luffy kicked him hard, and Coby fell heavily to the ground again.
At this moment, a flash of cold light passed by, and a fatal bullet rushed like lightning, hitting Coby's forehead accurately. In an instant, blood splattered everywhere, and Coby's eyes widened, his face full of astonishment and unwillingness.
Luffy witnessed this scene, and a surge of anger and grief surged in his heart. He opened his eyes wide and yelled at the person who fired the gun: "Ah, Coby is my brother! Vice Admiral Ghost Spider, you killed him so cruelly, don't you feel sorry?"
Facing Luffy's questioning, Spider Demon put away the gun in his hand expressionlessly and said coldly: "Traitors do not deserve mercy, not to mention the spies sent by you. Today is the day you die!" After that, he raised his extremely sharp sword high, and slashed at Luffy with fierce momentum.
"You want me to surrender? Dream on!" Luffy was not afraid, and faced the attack of Demon Spider with a determined look. He flashed and cleverly avoided the opponent's blade, and quickly fought back, and a thrilling battle began...
"I won't surrender!" With this roar, Luffy soared into the air like a nimble bird, and in the blink of an eye he flew over the head of Spider Demon. With a firm and resolute light flashing in his eyes, he stretched out his right hand without hesitation and pressed it heavily on Spider Demon's head like a mountain.
There was only a dull crash that echoed all around, and the hideous head of the spider demon instantly exploded, and the red and white brain matter gushed out from the rupture like a fountain, flowing down the spider demon's body. Luffy shook his hands with disgust, as if trying to get rid of the disgusting liquid. Then, he looked sharply at the Five Elders in the center of the battlefield and walked towards them.
However, at this moment, something strange happened! A powerful and sharp sword energy, like a rainbow piercing the sun, broke through the air without any warning. Its speed was so fast that it was shocking, and this sword energy did not distinguish between enemies and friends at all. Faced with such a sudden attack, Zoro reacted quickly. He kicked Izambaron V. Nasujuro, who was fighting with him, and kicked him away. Then, he jumped up, holding three sharp blades in his hands, and also exerted a huge and powerful sword energy, slashing at the incoming sword energy.
In an instant, two extremely powerful sword energies collided in the air, emitting dazzling sparks. With a loud bang, the two sword energies canceled each other out and dissipated into nothingness. After Zoro landed steadily, he looked into the distance with cold eyes and shouted loudly, "Come out, Hawkeye! I know it's you!" His voice was like a huge bell, echoing throughout the battlefield.
"Good progress!" Along with these words, a figure stepped into the smoke-filled, devastated battlefield like a ghost. This person was tall and straight, with eyes as sharp as an eagle. He was the famous Hawkeye - Joracol Mihawk. At this moment, his palm as hard as steel was tightly holding an object. Looking closely, it turned out to be a round, chubby meat ball, and the head of this meat ball was covered with lumps of various sizes, which looked very funny.
"The battlefield is too scary, I want to go home!" Then, a cry with a unique tone came from the meatball. Hearing this familiar voice, Luffy finally couldn't hold back his inner smile and laughed out loud. It turned out that this seemingly embarrassed meatball was no one else but the famous clown Buggy.
At this moment, a roar was heard from afar: "Sandstorm!" In an instant, the wind blew violently, sand and rocks flew everywhere, and an extremely powerful sandstorm swept in with overwhelming force. The navy, who had been on high alert, was caught off guard and instantly swept into it, like a leaf in the wind, thrown into the air without any ability to fight back. Standing in the center of the storm was Crocodile, one of the Seven Warlords of the Sea, known as the "King of the Desert". He crossed his arms and sneered, as if this sudden disaster had nothing to do with him...
The confrontation road in Season 36 can be described by the four words "boring".
After all, other positions have added economic points. For example, there is one more soldier in the middle lane, one more wild monster in the jungle, the core equipment of the shooter has been reduced in price, and even the support can "pick up money" to develop quickly.
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Only in the confrontation lane, not only were the river crabs removed, but even the unit price of the iron sword increased from 250 gold coins to 300, which also slowed down the formation period of most combat sides.
Although the planners subsequently increased the refresh frequency of the Space Spirit, the problem is that the terrain of the Space Spirit is too bad. It is really difficult to control it to the limit 3 times, and the economy of last-hitting is far less than the previous river crab.
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Under this premise, the confrontation lane will only become poorer and poorer, and even with the support of the teleportation array, you will still be attacked. It is better to stay under the tower after clearing the soldiers to reduce the probability of being ambushed as much as possible.
This is also the reason why we often see recently that teammates are fighting hard in the development lane, but in the confrontation lane, they are still fighting peacefully for the red armor. It's not that they don't want to roam, but the cost of support is indeed a bit high.
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In general, if you want to survive in the current confrontation, you must either have strong enough laning ability to firmly control Red Armor and Space Spirit, or play a big role in the team fight after 10 minutes and create an output environment for the double C.
If you still want to consume all the resources and lead the whole game in the later stage as you did before, you will only become more and more tired, and you may even face the dilemma of losing credit points.
【Confrontation Road Team】
T0.5: Allen
T1: Bai Qi, Lao Fu Zi, Liu Bang, Da Siming, Sun Ce, Mi Yue, Nezha, Cheng Yaojin, Hua Mulan
T2: Xiahou Dun, Kuang Tie, Sikong Zhen, Xiang Yu, Meng Tian, Yuan Tan, Zhu Bajie
T3: Ji Xiaoman, Charlotte, Ma Chao, Lian Po, Damo, Yuan Ge, Guan Yu
T4: Arthur, Li Xin (Light), Lu Bu, Yang Jian, Li Xin (Dark), Zhong Wuyan
After Da Siming was killed, Allen was the only one left in the T0.5 team.
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The above is Allen's current top-game data. With a 52.1% win rate, his BP rate is as high as 20.3%. It is really hard to imagine that in such a "humble" version of the confrontation road, there are still warriors who can be so outstanding.
However, Allen is actually more like a tank than a tank. After all, his core equipment is Crimson Cloak + Blooddemon's Wrath. Coupled with the mechanism advantages of invincibility + damage immunity + high shield, Allen also has a unique fault tolerance rate.
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The most important thing is that Yalian's laning strength is not bad either. The characteristics of mixed damage + true damage allow him to fight on equal terms with other side lanes except Miyue. In addition, Yalian can also stably cut C by making his ultimate move untargetable. He is truly versatile.
More flexible than tanks and more tolerant than warriors, this is the main reason why Allen is at the top of the confrontation road. He is a bit like Lu Bu in his prime. When you meet him, the opponent will feel uncomfortable no matter what hero he uses.
Next is the T1 echelon, there are three key points to mention.
First, in the 9.2 version update, the basic value of Da Siming’s second skill was reduced by the planner, which also seriously affected his efficiency in clearing soldiers.
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In the past, when using the second skill to kill the first wave of soldiers, Da Siming could kill one-third of their blood. Now it is only one-quarter. If you are slow in grabbing the second skill, every step will be slow, and it will become more and more uncomfortable as the fight goes on.
In addition, the Ad bonus is reduced by 20%, which will also greatly reduce the cost-effectiveness of Da Siming's half-tank, and he is no longer a lane bully. Therefore, I rank him in the middle of T1.
Secondly, as mentioned before, it is quite difficult for the confrontation lane to become the core. In addition, other positions are becoming more and more abundant, so even if the confrontation lane has an advantage in the laning phase, it cannot be quickly converted into a rhythm point by roaming like before.
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Because of this, in the T1 echelon, the number of combat sides will drop sharply. Only the half-combat and half-tank Lao Fu Zi and Sun Ce with strong support ability still have a good appearance rate in the peak game.
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As for Mulan, although she is also a traditional warrior, the good thing is that Mulan not only has outstanding laning ability and mobility, but can also cut the heavy sword and stand in the front. The overall tolerance rate is not as bad as imagined, so she also has a 10.5% appearance rate.
However, judging from Mulan's 50% win rate, it can be clearly felt that the rear-cutting and rhythm-type fighters are indeed getting worse day by day.
Thirdly, the collective retirement of the combat side + the price increase of the Iron Sword + the weakening of the Pure Sky have also led to the continuous "Dharma-style strengthening" of the tank side. Among them, Bai Qi and Cheng Yaojin are the two tank sides with the most outstanding performances.
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In the current top games, Bai Qi's win rate is 52.6%, and Cheng Yaojin's is 52.3%. At the same time, their appearance rates also hover between 10% and 12%. The comprehensive data can rank in the top five, which is quite outrageous.
Bai Qi's strengths mainly lie in his ability to withstand damage and control. Whether he starts a team fight first or strikes back later, he can do it with ease.
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Coupled with the passive killing damage + the growth mechanism of the ultimate move, Bai Qi with divine equipment has the harvesting ability that is not inferior to that of a warrior, and can transform into a tank and carry himself.
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As for Cheng Yaojin, his biggest advantage is that he can control the Spirit of Space through the side punishment flow, thereby increasing the economic benefits of the entire team. Especially when no one is watching, Cheng Yaojin can give the opponent a lot of rhythm pressure whether he is leading the line or counter-jungling.
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In addition, the archer's Dawnbreak and Blade of Justice have also been reduced by 10% penetration and 15% heavy damage. This is simply a great help for Cheng Yaojin, who is adapted to the Thorn Armor of Anti-Injury, and will make his tankiness in both advantageous and balanced situations become quite exaggerated.
The most important thing is that the soft supports in Season S36 are so strong that there are even 6 ban positions, and 5 of them are given to soft supports, which is really exaggerated.
However, although soft supports are strong in laning, their vision and tolerance have always been their shortcomings. At this time, if a tank side is selected in the confrontation lane, they can reinforce each other, unlike the fighter side, which will not lead to the embarrassing situation of "whoever runs the slowest is the front row".
To put it bluntly, the rise of tanks is indeed the general trend. For this reason, Cheng Yaojin and Bai Qi, who can achieve a 1+1 greater than 2 effect with soft supports, can have an increasingly higher winning rate.
Then comes T2, there are also two heroes that need to be mentioned.
First, Xiahou Dun is also one of the beneficiaries of "Tank Glory".
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The above is Xiahou Dun’s latest peak game data, 49.2% win rate + 12.5% appearance rate, which is quite impressive. However, I did not rank him in the T1 echelon.
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This is because Xiahou Dun often plays as a jungler in the mid-to-high-level segments. If he is used in the confrontation lane, he is indeed very strong in the laning phase, but the problem of Xiahou Dun's short legs will be magnified more and more in the later stages, especially after the shooters collectively increase their range, he will be more easily "kited".
At this time, playing as a jungler is obviously a better choice, which can further highlight Xiahou Dun's numerical advantage, allowing him to better seize the rhythm through the red and blue buffs, constantly causing trouble in the opposite jungle area, and creating opportunities for teammates to develop.
Of course, being the leader of the T2 team is not bad. If you really don’t know who to choose, there won’t be any big problems with taking Xiahou Dun to the side, it’s just that he will rely a little on teammates.
Second, Xiang Yu’s recent data has improved.
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In the peak game, he has a 48% win rate and an 8.9% appearance rate. Although his strength is still far less than at the beginning of the season, at least he is no longer at the bottom.
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The main reason for this is that due to the decline of the war side, the situations of fighting on the confrontation road have become much less frequent, and everyone is more pursuing "peaceful development". Under such a premise, Xiang Yu, who is strong in the later stage, will naturally feel more comfortable.
However, I still don't recommend that you just use Xiang Yu to rush for points. After all, his development cycle is still too long compared to the tanks who can complete the game with two sets of equipment. If you choose Xiang Yu, you can only be safe and cannot put too much rhythm pressure on the opponent. It will also be more dependent on teammates.
Finally, there are T3 and T3 echelons.
Here are some heroes who go against the version.
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Either they were hit on the artery by the planner, resulting in obvious mechanism defects, for example, Dharma, Ji Xiaoman and Charlotte, who only had a 2~3% appearance rate in the peak game.
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Or the numbers simply cannot keep up with the times. For example, Yang Jian, Li Xin and Lu Bu only have a 45~46% win rate in the peak game.
Of course, if only the mechanism has some flaws but the numbers are still acceptable, then it is still playable to choose them. This is also the reason why Ji Xiaoman and Charlotte still have a large number of magic brothers supporting them, so I did not rank them too far back.
In comparison, characters like Lu Bu and Li Xin not only have more extreme mechanisms, but their stats are also below average, so choosing them is like having a built-in headwind buff.
Especially Lu Bu, his win rate is about to fall below 45%, but in "Tank Glory", he cannot rise through the true damage mechanism, which means that Lu Bu's value is already as low as it can be. If he is not strengthened, he will really be unplayable.
Recommended heroes for ranking up: Yalian, Baiqi and Cheng Yaojin
Inscriptions: 10x Destiny, 10x Void, 5x Stealth, 5x Harmony
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If the opponent is a slow shooter, bring sprint and hard cut. If the opponent is a roaming shooter, bring flash to keep up. If the opponent is an assassin jungler who likes to gank the edge, bring weakening to stabilize it. If the opponent is a thick-skinned tank, bring killing to gain the advantage in laning.
Inscriptions: 10x Destiny, 10x Void, 5x Stealth, 5x Harmony (with treatment or flash)
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If the opponent's magic output is relatively high, you can also replace Bloodfiend's Wrath with Eye of the Phoenix.
Inscriptions: 10x Destiny, 10x Void, 5x Stealth, 5x Harmony (with Punishment)
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When fighting on the side, it is recommended to first buy the anti-injury thorn armor, like Yuange, Guangxin and Hua Mulan, Cheng Yaojin can really fight easily.
In fact, it is not difficult to see that Crimson Lotus Cloak + Blood Demon's Wrath has become the standard configuration for strong side lanes, just like the previous Shadow Blade + Pure Sky. It is a formulaic style of play, and whoever can adapt can take off.
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