In the game screen, Feiying blushed and sat down gently on the edge of the bed.

Her movements seemed particularly awkward, her slender fingers nervously tugging at the corner of her nightgown, and her whole body was a little stiff with nervousness.

Tao Yao gently closed the hardcover book with a gold cover in her hand, placed it on the bedside table, and looked at her tenderly.

The lights in the picture gradually become soft, creating a warm and romantic atmosphere.

Tao Yao reached out and gently stroked Feiying's long hair, her movements so gentle as if she was treating the most precious treasure in the world.

At this tender moment, the picture suddenly fell into darkness without any warning.

That abrupt feeling was like someone forcibly cutting the reel of an old-fashioned movie without even a transition.

This abrupt transition catches people off guard.

When the screen lit up again, it was already early morning of the next day.

The warm sunlight shines into the room through the floor-to-ceiling windows, giving the entire space a golden hue.

Tiny dust particles were floating in the morning light, dancing in the light, like countless tiny gold powders flying in the air.

The birds outside the window are chirping on the branches, adding a bit of vitality to this beautiful morning.

The rose garden in the yard revealed pearly dew in the morning light, and the whole world was shrouded in a hazy golden mist.

Feiying stood alone in front of the floor-to-ceiling window, her face calm and gentle, as if she was ready to greet a new day.

Tao Yao, who was leaning against the head of the bed last night, is now nowhere to be seen.

The double bed covered with silk bedding had only neat folds left.

Seeing this sudden change of scene, Sakura Fubuki was stunned:

"Ah this..."

"What's going on? That's it? That's it?"

"What kind of plot is this!"

"This transition is too abrupt!"

"Aren't you just trying to keep me in suspense?"

"It would be better not to have this transition!"

"At a time like this, you have to do this..."

"Isn't this obviously playing with the players' feelings?"

"Why bother to make such an inexplicable transition..."

"Wouldn't it be nice to have a warm interaction before bedtime?"

"Is this the intentional plan of the game?"

"Why did the video get cut off at such a critical moment?"

"Ahh! I'm so angry!"

Sakura Fubuki slumped in the gaming chair with a depressed look on her face, as if she had been greatly deceived.

Although it was somewhat anticipated before.

But when it really happened.

This feeling of being forcibly cut off is even more uncomfortable than the sudden power outage when watching TV.

She couldn't help but secretly complain about the bad taste of this game in her heart.

The previous plots were so detailed and the various plot twists were handled very well. How come it suddenly became so sloppy at this critical moment?

This awkward way of handling the plot seems like it is deliberately teasing the players.

Not only Sakura Fubuki, but the audience in the live broadcast room were also confused by this sudden change of scene:

"What is this? Just gone like that?"

“I thought there would be some exciting plot…”

"Is there something seriously wrong with this game planner?"

"A good plot was cut short. I'm so angry!"

"Host, go find the game planner and discuss this!"

“This is simply challenging the players’ patience!”

Sakura Fubuki looked at the complaints coming from the comments and sighed with empathy.

Sakura Fubuki may be depressed, but she may complain.

But as a veteran game player, she quickly calmed down and began to rationally analyze the design intention of this plot.

"Ah, actually if you think about it carefully, you can understand the intention of the game development team."

"Some plots are indeed not suitable for direct presentation."

"After all, not all content can be clearly laid out on the table."

"The game specifically arranges this scene transition here..."

“Rather than just trying to please the players, it’s more like hinting at something.”

"Isn't this just short of telling us that this plot is not simple?"

"As for what happened specifically..."

"We're left to guess."

"I have to say that this game plan is really insidious."

"If there's really nothing special, there's no need to make this transition."

"Wouldn't it be fine if we just made a smooth transition?"

“It was designed specifically for this purpose…”

"That must have a special purpose."

"Maybe this cut scene..."

“It will be revealed in some form later.”

Sakura Fubuki sighed softly, her tone meaningful:

"Those who understand will understand. After all, it involves too much."

"If you don't understand, no matter how much you tell you, you won't understand."

After complaining a little, she turned her attention back to the game and continued to control Feiying to advance the plot.

On the screen, Feiying gently pushed open the door through the interactive button and walked into the living room.

In the huge living room, the main characters of "Goblin Journey" have already taken their seats one after another.

They were either holding exquisite coffee cups or gracefully cutting the breakfast in front of them.

The morning light shines through the floor-to-ceiling windows, adding a touch of warmth to this cozy scene.

Sakura Fubuki follows the task instructions and lets Feiying talk to these characters in turn.

Through a series of conversations, she gradually learned more about the background settings.

Each character has a unique personality and story, making the entire world view more rich and three-dimensional.

After all the breakfast conversations were over, Taoyao really took Feiying to visit the game company that belonged to them as she had promised last night.

As new mission prompts appeared, Sakura Fubuki continued to control the character to explore forward.

In the game screen, two people are riding in a luxury car and passing through the bustling streets.

It didn't take long for her to unlock the Cherry Games map.

It was a modern office building located in the center of the business district, and its appearance alone revealed its extraordinary temperament.

When Feiying followed Taoyao to the president's office on the top floor, the layout of the entire space showed extraordinary taste.

Outside the floor-to-ceiling windows is the city’s skyline, while the interior decoration of the office is both stylish and warm.

Tao Yao asked Feiying to sit down on the sofa in the reception area and rest first, then she walked elegantly to the desk, picked up the phone on the desk, and dialed the internal line:

"Xiao Heng, come up for a moment."

Not long after, the office door was gently pushed open and a young woman in professional attire walked in.

Her makeup is delicate and appropriate, and her manners are elegant and generous.

But this unfamiliar face made Sakura Fubuki slightly stunned:

"Eh? This person looks a little unfamiliar."

"Is it a new character?"

"She looks very delicate, but I don't think I've ever seen her before..."

"Is it a side character that will be developed in detail later in the game?"

Just as Ying Chuixue was confused, Taoyao began to introduce this new face:

"Feiying, this is Xiaoheng, the technical director of our game."

"Xiao Heng, please bring the latest version of the game demo over for Feiying to try out."

After hearing this introduction, Sakura Fubuki immediately realized:

"All right......"

"So he's just a tool."

"This is just a supporting role responsible for advancing the plot."

“No wonder I’ve never seen it before.”

"It's probably just a minor role that shows up and then leaves."

Sakura Fubuki started explaining nonchalantly while continuing to advance the game's plot silently.

She has seen many supporting roles of this type. They are nothing more than tools designed to make the plot appear more real and natural.

In the game "Leprechaun Quest", exquisite character modeling has never been a rare thing.

Whether it is the main character or the passerby NPC, each one has a unique face and temperament.

The game production team hardly reuses any models; even the most ordinary passers-by on the street have their own unique features.

This almost paranoid production attitude makes the entire game world full of vibrant vitality.

But because of this, there is no shortage of tools in the game that are only for show.

They often have exquisite modeling and outstanding portraits, and their every move reveals an extraordinary temperament, but they only appear briefly once or twice in the plot and then disappear again.

This type of character usually doesn't even have the chance to enter the card pool and exists purely to advance the plot.

Just like the children in the Dawn Orphanage, and the sailors of all shapes and sizes at the Coral Harbor docks...

Each of these passers-by NPCs has a unique face.

But their existence is just to make this virtual world seem more real.

Veteran players have long been accustomed to this setting, and even often lament in forums that "it's a pity to waste such a good model."

But for the game production team, this seems to be an incomprehensible obsession.

They would rather make exquisite models for the tools than cut corners.

Some say it's a waste of resources.

After all, it's an insignificant role.

Other games tend to use the same modeling in this regard.

But perhaps it is this extreme pursuit of details that creates the unique charm of "Fairy Journey".

Every character is lifelike and every scene is carefully designed, which makes the entire game world full of an intoxicating sense of immersion.

And the eternal fairy standing in the office at this moment is just a typical tool man in Sakura Fubuki's eyes.

That exquisite face, that elegant temperament, and that well-tailored professional suit are just embellishments deliberately designed by the game to add a sense of realism.

As Sakura Fubuki continues to advance the plot.

After some simple conversation, Tao Yao looked at Fei Ying again:

"Come on, Feiying, the game has been downloaded."

"Try sitting in my seat first."

Sakura Fubuki saw the familiar F-key prompt appear on the large leather office chair, and then controlled Feiying to sit down.

Tao Yao stood elegantly behind Feiying, with her slender fingers gently resting on the back of the chair, and explained softly:

“This is a simple demo in the early stages.”

“We have only made a simple boss battle system at the moment.”

"There is no dubbing yet, and the skill effects are relatively simple."

"You need to defeat the monster already set in the game - the Demonic Abyss Dragon."

“Although it’s still very rough, it already reflects one of the core gameplays of the game.”

With Taoyao's introduction, the game screen began to change dramatically.

The player's perspective slowly shifted from the third person to the computer screen on the desk. The picture continued to zoom in, eventually occupying the entire field of vision.

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