Hill was not familiar with the magic swordsman. After all, she was a heavy armored warrior before. But she had seen pork even though she had not seen pigs run. The magic swordsmen and strategy guides that filled the streets in her previous life did let her know how to get started.

"Sanctuary" does not have a fixed profession, so in addition to the magic swordsman, this profession actually has many names. It was not until the later stages of the game that players regarded the most representative longsword and magic of this genre as characteristics and called it the magic swordsman.

But in fact, this school not only uses swords and magic, but also bows, hidden weapons, traps and muskets....

She had seen videos of magic swordsmen fighting in PVP on the forum. In fact, real magic swordsmen who knew how to play would not only play longsword magic for the sake of looking cool. Most of the time, they were more like hunters, setting traps, suppressing with longsword skills, and sealing with magic. They were like a chess player, setting traps at every step, and finally when all the conditions for victory were met... checkmate!

The reason why this school has never reached the top is actually because it was defeated by its own strength!

The downside of having a very high lower limit is that there is always an upper limit. It is not like other schools where you go all out. The weak ones are so weak that you can't bear to look at them, and the strong ones are so strong that they are abnormal....

Of course, more importantly, Hill suddenly remembered that every version of the Demon Swordsman in the previous life's "Holy Temple" had to be dragged out and chopped!

After all, it is so cool, and most players play the game mainly for being cool, so in the face of more and more magic swordsman players, the official can only continue to weaken the strength of this genre and impose restrictions to balance the profession...

The official disciplined nerfing of the Magic Swordsman also created a famous line for Magic Swordsman players: "Super model? Don't be afraid! This sword brother will take care of it for you!"

But...NPCs are not affected!

She still remembered that in her previous life, in the early stage of "Sanctuary", there was a skill called "War Drum", which had a range taunting effect. If the enemy had been taunted, it would have a counter effect on him.

This was originally a skill prepared for front-line players to pass the game, but in the first version, it became a must-have skill for all players!

The reason is very simple. In that newly launched version, “War Drum”... was invincible in one-on-one combat!

As a continuous skill, its taunt is continuously generated, and the judgment of whether you are taunted is whether the opponent's attack will target you.

So when this skill is used in a duel, once it is activated, the opponent has no other attacking units and can only attack you. However, at this time, counterattack will make all the opponent's attacks invalid and cause stiffness...

Therefore, in that period when there was no hegemony, no invincibility, and no rare props, the opponent's only choice was to stand still.

Not only does it lose the initiative, the most abnormal thing about this skill is that it will not interrupt the casting of other skills!

In other words, only players with "war drums" can hit others, but others cannot fight back!

Therefore, the official urgently weakened this rogue skill overnight. In the end, not only its CD was increased, but the continuous taunt was directly turned into a range taunt, and the feature of "linked release (can release other skills at the same time)" was also completely cut.

Countless players applauded, but afterwards, they were horrified to find that the NPCs in the game... could still release the war drums before the modification...

So Hill also had some hidden expectation in his heart, that he...should not be affected by the version change, right?

If that were the case...I can't imagine how comfortable my life would be!

Of course, it doesn’t matter even if she is weakened. Her level will definitely increase faster than any other player. She has already grasped the advantage.

The Soul Prison and the relics that must be mastered in the future will forge an unprecedented magic swordsman!

She just wants to be a numerical monster!

So usually, Hill never rested, but spontaneously acted as the town's rat extermination expert, or went around the woods, hunting some monsters and wild beasts...

But the growth of the soul prison is continuous and long after all.

From the day he acquired it until now, the number of evil spirits that Hill has collected is just over three hundred, and the damage bonus of six percent...is actually not enough.

Therefore, she wanted to take advantage of this time when she was back underground to do something very meaningful!

Fight with Knimu!

"Let me make it clear first. No matter if you win or lose, you have to teach me how to use magic." Hill looked at the impatient Kneem in the open space with a blank expression. "Although it is only possible that I will win..."

"Hehe~" Keenim proudly put his hands on his hips: "In order to defeat you this time, I have learned a new move!"

"Oh..." Hill nodded without any interest.

"You idiot! You look down on me!" Knimu was angry and pointed at Hill: "You idiot, you will never learn magic!"

"It's okay," Hill said silently, and the next sentence made Knimu confused: "I'm ready..."

The preparation she mentioned naturally meant adding attribute points in advance.

At this time, her five dimensions (strength, agility, endurance, wisdom and luck) are: 25, 40, 25, 30, 20 respectively.

In addition, she still has 1 free attribute point and 16 potential points and skill points left.

Nothing else, because she has obsessive compulsive disorder...

Many skills require reaching the corresponding attributes before they can be learned, so after Hill decided to follow the magic swordsman style, he almost spent all his skill points.

Knimu didn't know yet that the Hill standing in front of her was almost twice as strong as the Hill half an hour ago...

Moreover, she had foresight and bought a copy of "War Drum" from a player early on....

Of course, she didn't plan to use it in this duel. After all, using cheats in a competition would be too lonely...

"So, shall we start?" Knimu tilted her head and smiled with narrowed eyes: "I'll start on the count of three. Ready... three!"

"clang!"

Lack of martial ethics is a necessary prerequisite for those who practice martial arts.

Hill was prepared, and a powerful crossbow suddenly shot from behind was deflected by his backhand sword.

"Damn it! The venue magic is ineffective against idiots! Am I exposed..." Knimu gritted her teeth and said, not discouraged.

God damn, the magic of the venue... If you say I'm trapped, I'll admit it...

Hill was a little speechless. He had to specify the location and pretend to walk and stop to control his position. It would be strange if he was not exposed...

"Then..." At this time, Knimu raised her chin again and laughed: "Look at my great summoning technique!"

“Swish! Swish!”

Suddenly, seven or eight figures jumped out at the same time!

Hill's pupils shrank slightly as he looked at the faces of these people, then he grinned.

All right, all the players have moved up...

"Do you still want to learn other people's magic? Come on!" Behind him, Knimu said with a sly smile while rubbing a fireball.

Hill almost understood it. These players were the big bosses of the guilds in the camp, so they would naturally not miss the opportunity to acquire new skills!

Maybe this is a mission to gain experience...

However, what she didn't know was that in the task list of these guild players, there was a big red skull hanging behind the item "Help Knimu in a sparring match", and the reward they could get was one more than Hill had expected...

This is a bit tricky... These people are all top-tier players, and they are all level 14 or 15. If they fight in groups, plus there is a priest behind them, it is really difficult to deal with...

but....

Hill suddenly laughed and silently opened the skill interface.

You are unkind and use the Great Summoning Technique to summon players, then don't blame me for being unjust and using the Isolated and Helpless War Drum Technique. Anyway, she is alone...

certainly....

Using war drums all the time is too bullying, so I'll just impose some restrictions on myself.

She glanced at the detailed values ​​below the war drum, one of which was called casting time.

Then...for this battle, let's just use one second of "war drum"!

(Do any readers care about Hill's specific attributes? I think that's too trivial so I basically won't post it, but if you don't mind, I'll still put it in the text. Of course, it won't appear often and won't take up too many words.)

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