The Grand Arcanist Who Can Travel Through American Comics
Chapter 30 Three Elements of Mage Combat
The Three Elements of a Battle Mage’s Combat Process is a classic book handed down from ancient times to guide mages in combat. Its contents are still widely circulated among spellcasters in the mainland to this day. It tells what mages need to consider during the battle process. Many key factors still have strong guiding significance for modern spellcasters.
Just look at how Viktor included it in the Book of Apprentices, and Master Viktor obviously thought it was a must-read for his disciples.
Therefore, when preparing for himself, Li Zhe also used this book as the main basis.
This book divides the main things a mage needs to pay attention to on the battlefield into three categories: protection, displacement and attack.
First, protection. The importance of protection for a mage cannot be overemphasized, so it is listed first here. After all, it is impossible for a mage to have the strong survivability on the battlefield like a warrior. Those legendary feats of strength, tenacity, and regeneration can never appear in a mage.
For mages, only survival can produce output. This is something that should be kept in the minds of mages at all times.
In short, a mage should give top priority to survival from the very beginning when he enters the battlefield. He should analyze the opponent and the environment in advance, determine his own defense plan, and prepare the necessary spells, such as mage armor, fire wall, and deflection. Spells such as movement fields, water element summons, and human shields such as alien summons should also be prepared early.
In this way, the pressure on the comrades in the front row can be reduced on the battlefield, and the mages can focus more on providing output, which is beneficial to the entire team.
Second, regarding displacement, the meaning is very simple. In a real battlefield, every character, including the mage himself, is actually moving all the time. You cannot stand there and only provide fixed-point output like a fixed turret. That way It's easy to become someone else's target on the battlefield.
A true battle mage needs to be like a warrior, constantly moving and constantly moving around to find a better output position.
Displacement, including movement and dodge, spatial teleportation, displacement is an art. Its purpose is not only to avoid enemy attacks on the battlefield and survive better, but in fact, the greater purpose is to be able to search for things to a large extent. Better attack position, improve attack efficiency, attack the target you should attack most, seek more accurate and efficient output, and improve the combat effectiveness of the entire team.
After all, the mage is the most important carry position in a team. When the mages cannot provide accurate and efficient output during the battle, then there is no need to think about the outcome of the battle.
Therefore, for a truly great mage, everyone is a master of displacement. On the battlefield, they are as sharp as rabbits and as quick as wind wolves. When necessary, they can become invisible like assassins at any time and attack weak targets in the enemy. Everything is just to provide the best for their companions. output.
At this time, many of the auxiliary spells of the mages, such as wind spells, flying spells and similar spells, come in handy. Sometimes the effects of these spells are even comparable to those spells used directly to attack.
Of course, the auxiliary spells of mages are not just these simple auxiliary spells. What makes mages more terrifying are higher-level space spells such as teleportation and flash.
The emergence of these spells directly gave mages an almost insurmountable tactic for fighting between warriors, the kiting tactic. Mages with well-prepared spell slots on the battlefield can rely on constant teleportation and flashing to attack at any time. Appearing at any position on the battlefield, he can easily maintain a safe distance from the soldiers and directly wear them to death with simple long-range spells.
This completely turned the battle between mages and warriors into a fighting mode. In the middle of the battle, the mages even had time to sit down and make a cup of tea for themselves, think carefully, analyze the weaknesses of the opposing warriors, and test them through different attack methods. And experiment with its defensive expertise before deciding which spell attack is more efficient.
This slow and leisurely attack method turns the battle into a mental game exclusively for mages, which can almost make any warrior who opposes them despair.
It can be said that teleportation and flashing are what determine the importance of mages to warrior professionals.
You'll Also Like
-
Entertainment: The system made me a thief, Reba was excited
Chapter 274 6 hours ago -
Universal Lord: Creator, Building Eternal Star Domain
Chapter 128 6 hours ago -
Beast Taming for All: I, the Mythical Beast Tamer
Chapter 194 6 hours ago -
Live broadcast: I raise bees deep in the rainforest
Chapter 281 6 hours ago -
Tang Dynasty: What! My mother is actually Empress Zhangsun
Chapter 93 6 hours ago -
Aura Revival: I am pretending to be a pig and eating the tiger
Chapter 1102 17 hours ago -
Happy Little Scholar
Chapter 1211 17 hours ago -
Fortunate Young Gentleman
Chapter 998 17 hours ago -
Abyss invasion? As a demon cultivator, I laughed.
Chapter 148 17 hours ago -
I'm a mage, what's wrong with loving farming?
Chapter 189 17 hours ago