Lord of Spells from Faerûn

Chapter 79 Spells to Improve the Caster’s Level

The drow female mage nodded and continued: "The big collapse buried a large amount of sand underground, and all the passages we know were blocked."

After learning that the drow clan could not leave here, Uriel became their only hope. Imric looked at the drow female mage in front of him and said coldly: "In this case, you are useless."

The female drow mage panicked and said: "Wait, don't kill me, I can be your slave girl, little mage, you haven't tasted the taste of the drow elf, please spare me, I promise that I will become a slave." Your slave."

Imrik sneered, raised his hand and snapped his fingers, and an invisible force of thought snapped the drow mage's neck with a "snap", blocking her chattering mouth.

Tonglu watched with pity as his master killed this plump and voluptuous female mage. He originally planned to let the other party see the power of the tauren!

Imric untied the ectoplasmic cocoon, and the invisible power of his mind suspended the drow female mage in the air. He took off all the clothes and equipment on his body little by little. Jerome's hot figure made Jerome blush and his heart beat. Keep closing your eyes and praying for the greatness of Lathander.

"Let me see if there are any good things." Imrik rummaged through them one by one.

An alchemically enchanted hand crossbow, a +1 adamantine dagger, gems worth thousands of gold coins, two scrolls and a spell book, as well as the mithril inner armor worn by the drow female mage under her mage robe.

Imrik's eyes lit up, it was really a good harvest, and he didn't waste his energy.

After putting the things away, he turned to Uriel and asked: "Where is your outlet?"

Uriel replied with a grimace: "If you want to return to the territory of those lizardmen, go up through their exit."

Imrik nodded clearly. He also guessed that this exit was probably the route she was taken in. Since this group of lizardmen can move both above and below ground, they must have their own exit.

Following the direction pointed by Uriel, everyone hurried on again. The lizardman's territory was going to cross the underground river. To the far distance on the opposite side, Imric cast a [Sky Mastery] on himself and flew away. In the past, the rest of the people could only swim all the way through.

"Hey. It's so cold!" Hamlein shivered from the cold after climbing out of the river. The Underdark itself was much warmer than the ground. Coupled with the cold river water, it felt like standing naked in an ice cellar. Average inside.

"I'm so cold too, can we take a rest here?" Uriel also suggested tremblingly.

Jerome scratched his head and looked at Imrik. It was a bit dangerous to rest in this environment.

The mage nodded, flew down, summoned [Leomond's Cabin] and said, "Go in and stay, so you don't need anyone to keep vigil."

Several people's eyes lit up and they hurriedly got into the hut. The hut of more than 20 square meters suddenly became crowded, especially the copper stove, which took up too much space.

Imrik left a small hole to connect to the outside world, took out dry branches from his dimensional pocket and set up a fire. The wet people hurriedly sat around the fire, enjoying the warmth.

"Look! This is the adventure! There is no need to keep vigil, and it is so happy to sleep safely in the hut~" Domila hugged a cushion on the ground and said with squinting eyes happily.

Hamlein rolled his eyes, knowing that the other party was using his own spellcasting ability again, but what could be done, he was just a small level 4 bard, neither the level of Imric nor the Imrik's spells.

This is also the daily life of most adventurer teams. Mages, especially high-level wizards, are not that common. [Leomont Cabin] is a third-level spell. There are only a few mages who can cast it, so the probability of it appearing in an adventurer team is even higher. It's so pitiful that even if they want to take risks, most high-level mages will only choose their acquaintances and friends or form their own subordinates to follow them instead of joining a team of adventurers.

In the eyes of most people, such as the weird Apollo, adventure is always mysterious and romantic, but those who have truly experienced it know that adventure is not only romantic, but also has countless things to do. Fighting legendary monsters is just a matter of fighting. It is a small part of the adventure, and most of the daily life is still a difficult life in the wild.

"At times like this, you need me to appear!" Hamlein confidently took out the xylophone behind his back, inspired the bard to [Inspire], and slowly began to play a beautiful piece of music.

Everyone was sitting around the fire, chatting and listening to Hamlein's poems, and unknowingly fell asleep by the fire.

Imric shook his head, took out the two scrolls and spell books he collected from the drow female mage today, and started to read them.

The first are two scrolls. Fortunately, these are two scrolls of divine magic that Imrik has not recorded, one of which is still used by the drow female mage.

They are, the second-ring magic - controlling insects.

Three-ring magic - Orcus's grab.

As for the spell book, it also records a lot of knowledge about darkness and shadows. As expected of the drow, their exploration of magic can be said to be very advanced.

The spells recorded in the spell book are:

Second-level spells - Twin Shadows, Shadow Protection, Shadow Jet, Bear's Patience, Cat's Elegance, Ox's Brutal Strength, Eagle's Brilliance, Fox's Cunning, Owl's Insight.

Three-ring spells - slime swallowing, prison spider form, amethyst aura, word of fear.

Four-level spells - Any Door, Mystical Eye, Otiluk's Magical Sealing Sphere, Disaster Spell, Sinsab's Disaster Energy Beam, and Spell Amplifier.

In addition to spells about darkness and shadows, this drow female mage also recorded many very rare blessing spells, such as a series of spells that strengthen six-dimensional attributes from bear endurance to owl insight, as well as spell amplification spells that can increase spell casting. A rare spell of the highest level!

Spell Amplifier is a quick-cast spell similar to Lost Step, which can increase the caster level of the next spell cast by two levels.

This means that after Imrik casts this spell, he can cast the next spell at the level of an 8th-level caster. Of course, this only increases the caster level, and the depth of the magic network does not increase, so it will not cause Imric was exposed to the fourth-level spell in advance.

Even so, it is very powerful. The factor that enhances the effect of most spells is the caster's level. The stronger the caster's level, the more powerful the same spell. A fireball spell cast by a level 20 mage, even without any increase. The spells are several times more powerful than the fireball spell Imrik used after becoming a demon.

There are too many spells for the writer to write in this chapter, and there is still one next.

Second-level spell: Twin Shadow—Creates a shadow clone to attack the enemy. The clone has its own power, but has no spell slots or spell-like abilities.

Shadow Protection - This spell can negate any harmful effects or vulnerability caused by sunlight or bright light on you, and make you invisible in shadow and darkness.

Shadow Spray—Filamentous shadows erupt within the spell range, strangling the enemy and also causing a stun for 6 seconds.

The six spells of Bear's Patience are to temporarily add four points of six-dimensional attributes respectively.

Third-level spell: Mucus Devouring—Summoning the Horror Mage

Hell Spider Form—Temporarily acquires the form and abilities of a large Hell Spider

Amethyst Aura - Surrounds the subject with brilliant purple light, making them temporarily immune to toxins and diseases.

Word of Fear—Mutter a word full of evil and terror in the dark word. All creatures who hear it will suffer damage. It is a rare spell that does not rely on the caster's level but causes damage based on charm.

Fourth-level spell: Any Door—Upgraded version of Wandering Step, the distance becomes 400 feet + 40 feet per caster level, and every three caster levels can add a medium-sized creature to teleport with you, and large-sized creatures can teleport with you. Two medium-sized bodies, four extra-large bodies, and so on.

Arcane Eye - Creates an invisible magical sensor that transmits the detected images to you. No distance limit.

Otiluk's Magical Sealing Sphere - As long as the size of the subject is not larger than the spherical space, a luminous force field sphere will appear next to the subject to protect the subject. The lifting conditions are like a force field wall.

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