Lords: From Civilization to the Stars
Chapter 114 No evil, no problem.
The news about players is always changing, and no one can always be the favorite of players.
When the psychic spire verification facility in Antarctica began to be built, people outside were discussing the changes in players and other worlds to their planets. Many people have even begun to forge topics such as claiming that they have psychic powers.
Another world, this topic can always arouse people's infinite reverie. Although the negative star people in the old world have caused various trends, as time goes by, this heat wave has gradually stopped. Countless demons and unimaginably powerful enemies have stopped the players' attack and exploration.
Completely different from the imagined high-spirited appearance, more players and guilds were forced to choose the strategy of building high walls, and began to set up their own psychic spire in strategic locations one after another, calling for psychic support from negative star people. But even so, one tower and building after another collapsed in the tug of war. Because the internal strife of the demons also has a certain limit.
After the threat reaches a critical point, the demons will also choose to charge at the players' positions, trying to make the players retreat in the face of difficulties. This kind of thing is actually in line with their state.
After a tug-of-war, everyone's attention will naturally dissipate quickly.
The news pursues greater heat and more explosive news. For example, the floating city of the current Violet Mage Council in Kalimdor fell because of the power of a demon. Such news is obviously much more exciting than the old world that has been caught in the time of mutual killing.
A large wave of fresh traffic and attention began to pour into Kalimdor, and for the old world, what is left now is more player guilds and continuous investment.
These players who really intend to operate do not need attention, but something that can be held in their hands for a long time. A continent that can make money stably for a long time, can build players' own city-states and towns, and has the opportunity to become a superman. In this case, as long as they are not the kind of light players who run away with traffic, basically everyone is ready to come to Antarctica to choose their own utopia.
Although there are fewer news than at the beginning, and they are basically all kinds of boring battle line advancement maps, the actual number of people is much larger than the initial players. Continuous supplies and shipping are being transferred from the southern jungle and the elf outpost to the Antarctic landing point, becoming the food for the players.
And now, the players in the fourth ring defense zone are piling up and building high walls, gradually squeezing and killing the demons within the range of the psychic spire.
The players finally chose the most reliable circle advancement mode.
Because of the quality of the troop system, they really can't expect any possibility of defeating the demons head-on. It can even be said that as long as the demons hit the position and sweep a whip, basically all the players on this player's position will be written off. The gap is too big.
So they can only continue to build various psychic spire, use the psychic support brought by the psychic spire, and advance towards the interior of the entire Antarctic continent in an interlaced manner, wearing down the demons' military power bit by bit.
Before, the demons didn't pay much attention to these strange guys, but now the demons have begun to pay attention to these scum.
Even yesterday, a player guild was completely destroyed by the united demon army because of its fast advancement speed, and their bodies were hung on wooden stakes and burned. This cruel scene is, to some extent, a daily routine of the entire Antarctic continent.
Now the living conditions of the players here are that every day there are death squads going out to find detailed information within a radius of ten to twenty kilometers, and then other players continue to build walls and start urbanizing behind.
Because the negative stars can help with processing and accept all materials, various basic building materials are really inexhaustible.
Even every player basically participated in the construction of the city wall. With the Antarctic fulcrum as the center, the players have opened up a total of thirteen large psychic spire areas on the entire Antarctic continent, interlaced with each other, and gradually marched towards the deepest part of the Antarctic continent.
Sometimes, players can even reach the demon fortress closest to the players, which has a huge demon domain rift. The conflicts and frictions between each other even make everyone feel excited.
Although it is a bit abstract to say that a group of scattered soldiers fight against urbanization, they can win.
As long as they can win, no matter how ugly it is, they can accept it. What's more, they also give money.
You know, even the two heavyweight players, Leon and Edward, who have always been hostile to each other, are now working together under the support of the negative star players, and the two sides have jointly agreed on the player agreement.
Working and getting paid, you can also have your own land, and even provide food and accommodation. Why do all the good things go to the players? Although it seems that something is wrong in general, the players are still cheering and thinking that this should be the promised land for the players. After all, the negative star players really don't have bad intentions.
Kill demons in the Arctic, in the Ice Wall Demon Realm, under the sea, and in all kinds of places. Even in some seas with many shipwrecks and treasures, these negative stars just left after killing the demons. They didn't even look at the countless treasures. They really came to kill demons, and they seemed to have an irreconcilable hatred for demons. If they don't support such a good force, what are they waiting for?
Except for some players who are too free and easy and have a lot of their own ideas, almost no one has any opinions about such a life.
"But sometimes I often wonder, are the negative stars too good to us? Maybe there is a conspiracy?"
"Huh? What conspiracy?"
"Why can these walls also be used for the interior?"
Paste the composite material shining with golden light on the plane, put a magic pattern brick on it, and after carefully aligning it, the player who is building the wall seems to be a little confused and points to the rune structure inside.
"Negative Star Modules, Negative Star Spell Runes, and a series of building conditions. Look here, didn't they say that? When needed, these walls will flip over to fight the enemies inside, etc... This doesn't seem to be a normal combat requirement, right?"
"Because demons can teleport in. Are you stupid? Didn't I say it last time? A stupid guild had a crazy idea to use the portal to send supplies, but after the explosion, it was still the Negative Star who cleaned up the mess."
"... But I always feel something is wrong. Looking at these things, I always feel something is wrong."
"Your brain is not working well after learning psychic power..."
Another player looked at the player who was thinking with pity, and his expression seemed to be quite pity.
There is actually another reason why the players failed to occupy the entire Antarctic region like locusts in a short time. That is, demons often occupy certain areas where spells are cast in a short period of time.
Because the Negative Stars are teaching players psychic power and spells. Although most players don't have anything that can be called talent, the Negative Stars still generously give players the right to receive education. For only 200 gold coins, you can get a complete set of psychic spell education process, as well as a silencing spell.
After they learned psychic power, they had no way to tell others the psychic secrets of the Negative Stars faction. Even if they wrote it down unconsciously, it wouldn't work, and it wouldn't work if they passed it on by word of mouth.
This is knowledge that only belongs to the buyer, and it is also a theory that only belongs to the buyer.
This means that almost every player who has learned psychic power finally gave some theories that conflict with each other. They can't say it in detail, but they can use some seemingly mysterious sentences to roughly describe the existence of psychic power and the method of cognition.
The final result is that a large group of players followed suit and became a little crazy. If you say that there are indeed highly intelligent and talented people among the players, even in this environment, they can come up with some blessings and small magic.
But that's it. And if you want to practice, you can only go outside the Antarctic continent or practice in reality.
Because as long as they are inside the Antarctic continent, the players' psychic training can only lead to one ending, that is, the demon army will rush out and show up, and then chop the surrounding things to pieces with several legions.
This is also the reason why the city wall took the initiative to add internal attacks in the end. These huge amounts of materials that stretch across almost every corner of the Antarctic continent and are transferred from various big worlds by countless players like ants moving houses are gradually repaired into giant spires belonging to the Negative Star Runes and defense matrices one after another. If it weren't for the reputation of the Negative Stars, I'm afraid no one would dare to invest so much.
In fact, even now, there are many players like those who are building the wall who have raised criticisms and different ideas. The Negative Stars are indeed killing demons now, and it's not wrong to just think about killing demons, but the Negative Stars themselves do not have thousands of years of foundation like other races. What if they are gone?
What if these runes and spells contain the vicious ambitions of the Negative Stars and have some unimaginable symbols? All kinds of speculation and interference have made the offensive on the Antarctic continent difficult.
"If you ask me, the players are just too full and think too much. If you had given us your full support earlier, we would have taken down our first fortress."
Listening to the doubts of the people around him, another player who was building a wall snorted disdainfully, shoveled a large piece of composite material with a tool and pasted it on the wall, and pressed a clear rune mark on it with a rune steel stamp, and said with some dissatisfaction:
"What do you think he can do to us? The blueprints of the psychic spire were given, and the runes about Antarctica and the opportunity to learn psychic powers were also given. Other races hid and treated you like dogs, hey, that's right, you should treat you like dogs. Now there is a generous and generous person who treats you like people, but you think this is wrong. What's your mentality, do you deserve to be scolded?"
"It's not like that. The more I learn, the more I feel that there seems to be something wrong. You also know that a psychic spire has been built in Antarctica over there, and a group of people are replicating these things."
"Then what? Did you detect any problems?"
"That's not the case, but it gives people a very uneasy, very uneasy feeling. It's as if someone is watching us through these runes."
The players who hold opposing opinions look at the gorgeous and complicated golden runes on the walls and bricks one after another, and recall the conclusions drawn after the psychic teaching in their minds. There is always a kind of idea that is about to come out.
The psychic theory of the Negative Star is different from that of everyone in the world at present. It is a completely independent and unique theory that conflicts with every mainstream society. He believes that the psychic power of this world is essentially an objective phenomenon affected by people's subjective thinking. This phenomenon exists universally in the universe, so it can be interfered with by human will.
As long as you firmly believe in a certain belief, as long as your emotions and your own thoughts reach a certain level, then people can do what they imagine that magic can do.
They gave a series of defensive runes, anti-chaos imprints, and information about chaos demons in great detail.
Now players are very clear that chaos is not a good thing, and why all major races in the world guard the information about chaos more strictly than anything else. Even the players are now consciously shrinking their knowledge about chaos, hoping that the environment can become better.
After all, as long as you have thoughts and cognition, as long as you have your own ideas, then those demons will ignore any distance and time, and may come to you at any time. This kind of thing is too terrible.
However, this is always a headache for every psychic player.
Almost every psychic player can realize that there is probably a huge problem hidden here, including in reality, even in their communication and websites, there is an unimaginable danger hidden. But after having psychic power and being enlightened by the negative star, they always don’t know where the problem is.
The demons can ignore the distance and time to teleport, and can even exert power, so they must be shielded by the negative star runes.
The power of the negative star can ignore the span of the continent and instantly crush the emerging demons, which is good.
So, what is the problem here?
No, what can be the problem?
But what exactly is the worry in this soul...
Just like now, the player with psychic power can only scrape the white with a sad face, scrape back the excess composite materials, and sigh at the wall he built. I don't know where this negative emotion comes from.
And at this moment, the player who didn't care pulled his palm with shining eyes, pointed in a certain direction, and whispered:
"Look, Leon and Edward, and the Pale Army, they started to go out of the city to hunt again."
The remaining 6,000 words will be updated at two o'clock! It's getting better! Don't worry!
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