Roit designers are somewhat"indiscriminate" in their nerfing of popular heroes. Lee Sin, Riven, Yasuo and other heroes are clear examples. The hard attributes of these heroes are much worse than those of mainstream heroes. Judging from the data alone, they can only be said to be T2 level. Because of their high appearance rate, they are still being weakened.

However, as long as the skill mechanism is not modified, the upper limit of these heroes in the hands of some players is still terrifyingly high, and they can be used in any version.

——Step forward.

Yasuo's seamless E, the principle is very simple.

After each E, click the floor to cancel the backswing, and then follow up with the next E.

The game of League of Legends is not difficult to operate. There are four keys in total, QWER, and there are only six keys including summoner skills, so the hand speed required is not high.

In addition to game understanding and awareness, the difference between high-level players and novices in operation lies in some details. The connection between each general attack and skill is very important in the eyes of high-level players. Paying attention to the details of each general attack can often deal hundreds of more damage in a wave of confrontation.

Mid-lane battlefield.

Yasuo saved up in advance���The passive of Duan Q suddenly took effect when he reached level 4. He rushed forward and E past the minions to rush to the half-health Clockwork. The AQ combo broke the shield that Clockwork had put on himself, and also cut off a layer of Clockwork's health.

The special effect of Whirlwind Slash appeared on Yasuo.

While Clockwork retreated, he quickly threw QW at Yasuo.

However

——Wind Barrier (W).

Yasuo's wind wall blocked the ball of the Clockwork Spirit, completely avoiding the damage of Q.

The AOE damage of the Clockwork W skill only broke Yasuo's passive shield.

""Clockwork is dead."

Xinghen judged with certainty.

What happened next confirmed his judgment.

Yasuo continued to chase, and used E to E over an enemy soldier again, stacking the passive of the E skill to two layers.

Seamless EA, EA, sticking to Clockwork all the way to continue to lower his health.

When the CD of Steel Flash (Q) was ready, Yasuo used the EQ combo on Clockwork.

The circular tornado knocked Clockwork away, and then followed up with a normal attack.

Clockwork, who got rid of the knock-up effect and had little health, just gave up the flash to escape.

However, Yasuo had already Aed out with his last normal attack.

Clockwork gave up the Death Flash! And Yasuo didn't use any summoner skills.

"What is this Clockwork doing?"

Xinghen couldn't help but ask.

If it were him, he would use basic attacks to break Yasuo's white shield when Yasuo's E charged forward, and retreat at the same time, instead of standing there stupidly to last hit, and then running away when the opponent was on his face.

Knowing that Yasuo also had the wind wall, he would not use QW randomly.

He would also use flash to avoid Yasuo's EQ knock-up.

Even he, a diamond-level anchor, can complete the above operations...but this Clockwork didn't do any of them?

It's simply a crime.

Looking at the carnival barrage, Xinghen tactfully did not disturb the audience's interest. He secretly took out his mobile phone and logged into OPGG to check the record of this Clockwork Mage.

"A Yasuo expert, no wonder... Wait, you've never played a Clockwork? Shit."

Xinghen thought to himself.

A passerby who specializes in one hero has a very low floor when it comes to picking other heroes, so he has to have a few heroes that are good at playing at the bottom of his box...

This Yasuo expert, if he can't get Yasuo, he'll just play the mid-lane Ziggs or Titan, and has never played a Clockwork.

What a mess!

……

……

After being tricked by Riven in the top lane and showing up, Score Spider was in a very awkward period.

A level 3 jungler with double buffs is a very critical first wave rhythm point in both competitions and rank games.

After the first wave rhythm point of the jungle position jumps, it is often led by the enemy jungler throughout the whole process.

For example, now.

Spider started with red buff, and after clearing the upper half of the jungle area after clearing the three wolves + toad + blue buff, he came to the top lane.

As a result, the gank failed and he showed up.

Gank mid? No need, Clockwork has already died back, he went to the middle lane to steal his own Yasuo's experience + economy. Gank bottom?

The bottom lane that just had a gank, how could he not be on guard against him?

When have you ever seen a hostess without a condom in her bag?

Go back to the jungle to develop?

The upper half of the jungle was cleared, and Lee Sin, who had just ganked the bottom lane, saw Spider showing up in the top lane, and he must have gone to counter his bottom half of the jungle.

The most annoying thing is that she really didn't dare to counter Lee Sin's upper half of the jungle.

A large wave of soldiers blocked the Crocodile Tower. If Riven came to the jungle to intercept her, she would be finished.

One wrong step, all wrong.

Score can only hope that the opponent will make a mistake and give him a chance, so that he can have a chance to fight back... or in other words, find a breakthrough.

"You are the one."

SCORE has cast a look at the middle of the game.

Meeting is flash E. The spider took the control and damage, and the man's head flashed by Aso's fluttering steel. The blind man rushed to the face of the three people.

……

"The mid lane is your dad? Is that disgusting? You bastard."

Score sneered and didn't bother to reply.

Ordinary players can curse at will, but professional players can't, or they will be banned.

Moreover... you were killed by Yasuo, you didn't have flash, and your position kept giving you opportunities. Who else should I kill?

When some players are being trained, they always blame their own jungler for not coming to help or their teammates for not roaming.

But in fact, the reason why most players are trained is that they gave opportunities and became the breakthrough point for the opponent to expand their advantage.

The disadvantage of the mid lane soon expanded to the jungle.

At 5 minutes and 30 seconds in the game, Clockwork was killed by Yasuo again.

It was not surprising that level 6 Yasuo killed the Clockwork Mage, who had just been upgraded to level 4... Then, Yasuo cooperated with Spider to kill the blind monk who had no flash in the jungle.

"F*ck this retarded mid laner, how do you play this game?"

Mlxg was so angry that he was spitting foul language.

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