After talking about the Sequence 7 potion formula, the infiltrator paused and stopped talking.

Instead, he said in a hoarse voice: "How is it?"

"Are you excited?"

"If you agree to cooperate with me, then we can prepare all the formulas you want, and we will never ask you for a penny."

Audrey swallowed secretly. To be honest, she was indeed tempted.

You must know that Audrey's Sequence 8 potion formula has been digested long ago, and now she is missing a Sequence 7 potion formula and extraordinary items.

If she had these, she could be promoted to Sequence 7.

Now that someone has put this in front of her, how could she not be moved?

However, Audrey still did not answer. After all, she was a member of the Tarot Club. If she wanted the magic potion formula, she could trade it with everyone in the Tarot Club.

You can also ask the "Sun" in Silver City for the ingredients for the potion. Although this will consume a lot of time and money, it is definitely worth betraying Olvia.

"oh!"

"Little girl, I didn't expect how strong your mind is."

The infiltrator's words were full of surprise, as if he didn't understand why Audrey answered like this.

"It's okay, I believe you won't refuse the potion formula below."

"Sequence 6: Hypnotist."

"The physical quality has been greatly enhanced. Both strength and agility have exceeded the level of ordinary humans."

"Extraordinary ability:

Dragon scale:

Can create a layer of 'scales' on the surface of the skin to resist and weaken damage to a greater extent

Psychological hint:

Qualitative psychiatrist abilities at the Sequence 6 level.

For hypnosis in non-combat areas, as long as the target's attention is really focused on something, it can open the door of the opponent's 'mental body', directly modify the consciousness, and influence the subconscious mind.

In this way, the target will follow its own arrangements without realizing it and perform various actions that are contrary to its true will.

Of course, if the 'arrangement' directly endangers the life of the hypnotized person and the things he values ​​most in his subconscious, the other party will show strong resistance, causing the hypnosis to fail. In addition, if the target has a strong spirit and a firm mind, it can also be achieved to a certain extent. Fight hypnosis.

Combat hypnosis:

During the battle, the enemy is forcefully hypnotized, causing him to perform various abnormal actions. However, such actions cannot directly harm the hypnotized person, and cannot be maintained for a long time. The target will wake up soon.

Psychological invisibility:

With the help of grasping the target's mental body, using psychological blind spots, hiding in the dark, and putting oneself in a "conscious blind spot", it can achieve a quasi-invisibility effect that is clearly in front of you, but the other party cannot see or sense it at all.

But it will still interact with the surroundings, but the sense of existence is eliminated, and it is in the blind spot of attention. Once that interaction becomes stronger, it will inevitably be exposed.

"Main materials: the pituitary gland of the young psychic dragon, or the spinal fluid of the black hunting dragon, the fruit of the psychedelic wind chime tree."

Is it so powerful?

Audrey was a little excited. She didn't expect that her sequence follow-up ability was so strong.

It seems that I made the right choice.

Audrey has forgotten what is dangerous or not, she is intoxicated in this ocean of knowledge.

The infiltrator did not disappoint Audrey's expectations and continued:

"Sequence 5: Dream Walker."

"Extraordinary ability:

guide:

Similar to the Nightmare of the Night Path, it uses different changes in the dream to guide the target step by step to reveal the secrets in their heart. The difference is that the 'Nightmare' can forcefully pull people into dreams, while the 'Dream Walker' cannot, unless 'Hypnosis' is used. Cooperate;

Revise:

By modifying the dream, the target will be affected over time, causing him to change unconsciously and do things he would not have done otherwise. The principle of this kind of 'modification' is to use the dream as the entry point and the astral body as the springboard. It infects the target's mental body and then reacts to the mental body, which is rooted in the subconscious. Compared with direct 'hypnosis', this kind of manipulation derived from dreams is softer, more hidden, and less easy to detect. It is suitable for targeting higher-level people. level goals.

Dream travel:

Let the body become virtual, as if it has become a dream elf or dream walker. Not only can it hide directly into other people's dreams, but it can also jump from one dream to another, thereby completing a flash in the physical sense. The restriction is that the distance between the two dreams is no more than 500 meters and they belong to intelligent creatures. "

"Main materials: a dream catcher's heart, a crystallization of the psychic phantom, or the complete brain of an adult psychic dragon.

Auxiliary materials: the blood of adult psychic dragon. "

"Ritual: Find the human-headed harpy in the spiritual world, sign a contract with it, and then take one of its tail feathers and take the magic potion in an intense emotion of joy or anger."

ceremony?

Audrey heard this word from Olvia. At that time, Teacher Olvia said that every path to the middle or high sequence would have a promotion ceremony.

I didn't expect that my promotion to Sequence 5 would require a ceremony, and I would also have to find a human-headed harpy.

"Sequence 4: Operator."

"It has super strength and exaggerated dragon scale defense. It can break a piece of steel with one punch. It can run faster than a steam train."

"Extraordinary ability:

manipulate:

core competencies.

Let the mind body enter other people's mind islands through the sea of ​​collective subconsciousness, directly tamper with their subconsciousness, read their thoughts, and silently drive them to do various things.

Virtual Personality:

Can create many personalities and let them have corresponding mental bodies.

On the one hand, this can resist many influences in the mental field, and on the other hand, it allows the user to talk and communicate with others while using "them" to silently invade the target's consciousness island without any signs on the surface. When you are just promoted, there are only thirteen personalities that can be virtualized.

Consciousness Wandering:

Can let the consciousness and spirit body travel in the sea of ​​collective subconsciousness, but cannot bring the body in.

Dragon Transformation:

Equivalent to using an incomplete mythical creature form, but this must wait until you adapt to the magic potion and continuously stack the correct psychological hints, otherwise it will go out of control directly.

Each time cannot exceed a certain time, otherwise even if there are treatment methods for the spirit and mind, it will be deeply infected by madness and chaos, leading to loss of control. The limit when you are just promoted is about one minute.

The dragon state is not much stronger than the saint of sequence 3.

Although the dragon's melee is very strong, it still lacks the necessary extraordinary ability with strong offensive power, which must be compensated by certain seals.

But the highlighted divinity can be used to interfere with the opponent's thoughts, making him gradually become manic and slowly lose his mind.

Mental deprivation:

The qualitative change of "Dragon Power", an enhanced version of the psychologist's "deterrence".

The violent sound of wind emerges around the user, which seems to come from reality and seems to come from illusion. The sound of wind blows in all directions with certain wills. All creatures involved in it are in a state of uncontrollable body, mind and spirit.

Or stand still trembling, or run blindly and irrationally to the corner of the garden, or lose control of their bowels and bladder, their legs fall down weakly, or faint directly, fall into a coma, or show a fanatical look, and become the dragon's followers.

Psychic Storm:

The thoughts designated by oneself are transformed into a psychic storm that sweeps around, which can affect the surrounding collective subconscious sea, allowing them to hit the enemy's consciousness island again and again, causing the nearby "celestial phenomena" to change rapidly, and the spiritual perception of the surroundings to be strongly disturbed, effectively destroying the mental barrier

Psychic Plague:

The seeds of "contagious madness" are quietly planted in the target's mental island.

The seeds can quietly infect the surrounding collective subconscious sea, allowing the surrounding creatures to unknowingly be in an environment full of "contagious mental illnesses", and use the collective subconscious sea to spread various mental illnesses and extreme madness.

Moreover, this madness itself can also be spread through the "spiritual line".

In addition, because this infection originates from "oneself", it cannot be isolated by the protection of angels, and at most it can be weakened and delayed.

And it is an erosion and infection against the consciousness island and the spiritual world, not a direct attack, and it is difficult to offset by "virtual personality".

Psychic Breath:

Also known as Dragon Breath.

Invisible transparent breath, range-type enhanced version of mental piercing.

It can directly stimulate and harm the target's mind and spirit. The target will feel like being struck by lightning, with their spirit torn apart and their spirit body pierced through."

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