Number One Player of Time and Space

Chapter 1044: Plane warfare rules

"Huh? It's different..."

Luo Jie raised his eyebrows unexpectedly. He remembered that the first plane warfare in his previous life was not in this world. It seems that the butterfly effect caused by his rebirth is already large enough to affect the time of plane collision.

Well, the new world is the new world, at least not an unfamiliar world that has never been experienced.

"Dungeon Encounter", abbreviated as "Earth Error", the full name is "Is it wrong to expect to meet in the dungeon", from the lightly changed animation of the same name.

In this world, the gods of the gods seek excitement in order to escape the boring life, and descend to the earth to live in the world.

In order to prevent the huge divine power from having a devastating impact on the mortal world, all the gods reached an agreement to seal all the divine power at the moment they came to the world, and live like ordinary people.

But after all, the gods came to the world to find pleasure instead of suffering, and it was impossible for them to run around and toil like ordinary people. Under this premise, "families" were born.

The dependents use money to worship the gods, and the gods grant the dependents the ability to break through the limits of mortals, which is the so-called "upgrade."

Worshiping the gods requires money, and the most efficient way to make money is to enter the dungeon to kill monsters and pick up the dropped spars.

These spars contain a lot of energy and are also the most important form of energy in the world.

As a result, a complete industrial chain has been formed between the dungeon, the dependents, and the chamber of commerce, which continuously transports energy spar to the outside, maintaining and indirectly promoting the civilization of this world.

Although the family adventurer is a profession that everyone on the mainland longs for, but in a sense, it is actually a hard-working miner who spends his life in exchange for money.

As for the main line of the original work, it can be summed up in one sentence-it is the young man named "Bell", who clearly has the strongest protoss bloodline, but always thinks he is an ordinary person. There are countless beauties around him who have crazy hints, but they have been unaware. The dungeon looks for the adventures of a beautiful encounter with a straight steel man.

Well, for plane warfare, the original plot and everything are secondary, and the real key is hidden in the mission statement.

Judging from the system prompts, there are actually two main tasks this time.

One is the main task of the world, join the family members and protect their gods.

Although it is not yet clear what the "Twilight of the Gods" that has never appeared in the original book is, there is no doubt that this is a mission of guarding and survival.

The other is the plane warfare mission, which is also the most important mission this time.

The rules are also very simple, kill as many players on the enemy plane as possible to get camp points.

If you don’t want PVP, you can also get camp points by killing the floor owners on each floor of the dungeon, but in fact, because the enemy will have similar actions, it will eventually evolve into a player-to-player battle.

The two main tasks are common from a general perspective, but the details are intriguing.

Note 1 There is nothing to say, but it restricts the use of props that modify the prefix and suffix of the world like this [magic correction fluid].

Note 2 and Note 3 need to be put together to read.

Everyone’s initial stats are reset to zero, and the experience points called "Great Deeds" are needed to upgrade and restore their original stats. Since this arrangement avoids the massacres of low-level players in the opening game by high-level players, it also gives low-level players a chance to survive adversity. , Even the possibility of anti-kill.

Note 4 and Note 5 are actually an extension of the original setting.

There is no concept of martial arts in the original "Fault". Instead, "magic" is used. Each adventurer can comprehend three kinds of magic at most, and once they are fixed, they cannot be changed for life.

In addition, adventurers will randomly awaken some special passive skills during the adventure, and there is also a limit of up to three.

Players do not limit the number of passive skills, which is already considered as an extra benefit of the system.

The "Magic Sword" can be understood as the weapon version of the magic scroll. It has a limit on the number of times it can be used, and it will automatically shatter when it reaches the limit. It is a high-priced combat item in the world of "Earth Error".

The system sets weapons with built-in skills as "Magic Sword", which is also a supplement to the restriction that only three active skills can be used.

After all, what the system wants is balance, not a big pot of rice. It is impossible to really bring high-level players and low-level players to the same level to compete.

Note 6 is the most worthy of consideration of all the clauses.

The literal meaning is easy to understand-as long as you become the "captain" of the dependents, you can unlock all skill restrictions and restore your original strength to the maximum in accordance with your own level.

But if you think carefully, you will find that there is a paradox.

If you join a large family with a large number of members, most of them already have aboriginal "group leaders", and it is basically impossible to replace them.

Although it is easier to join a small family member to be the "leader", the family member's weak strength will increase the risk of leveling sharply. Once encountering other hostile family members, it is very likely that the group will end in annihilation.

How to choose is that the benevolent sees the benevolent and the wise sees the wisdom.

It shows that 7 belongs to the winning condition of the plane war, and there is nothing to explain, but when combined with the explanation 8, two uncertain factors appear in the plane war.

Coercion to submissive and plane traitor.

"Coercion to submit" is actually rare. After all, it involves faction points, but it does not rule out that individual "talented" teams will absorb members across planes.

The "traitor of the plane" is indeed quite common.

As mentioned before, the four system regions have long been divided by race and nationality. As a minority among them, it is inevitable that there will be the idea of ​​changing regions when the planes of life collide.

The harm of this kind of anti-skeletal boy is extremely great, as long as one appears, it may cause the complete destruction of a team or even a guild.

Because of this, in every plane war in the previous life, ethnic minorities are the key targets of defense and exclusion in all regions, and this discrimination has further aggravated the number of "plane traitors".

It can be said to be a rather unsolvable problem.

Luo Jie shook his head. These are not what he has to consider for the time being. The top priority now is to determine the three active skills as soon as possible, and to join the family members to obtain "God's Favor".

At this moment, a new line of system prompts jumped out of the visual projection.

Luo Jie originally thought it was an additional rule, but when he looked closely, he discovered that one of his own title effects had been activated.

[It is detected that the player "Night Dire" has the title "Great Emperor", the title effect will take effect, and the current world royal identity will be randomly assigned. 】

[Identity is being generated, and related memories are being transmitted. 】

Following the system prompt, Luo Jie had an extra memory out of thin air.

This is the memory of a prince born in a very eastern island country. After the death of the first emperor, his brother succeeded to the throne. In order to avoid suspicion, he traveled with his guards and entourage to the sea. After a year of drifting, he came to the legendary labyrinth city "Oula". Korea".

Cao is actually a prince of a small widow...Although the country does not call it by that name, the location is indeed the same.

Forget it, anyway, it's just a short identity. The country is thousands of miles away, and there is a vast sea in between. UU reading www.uukānshu.com can't get any substantive assistance at all.

The only thing that is really useful is the "canonization" ability attached to the title of [Great Emperor]-under the status of the royal family, points can be used to temporarily increase the power of followers or NPCs in an illusion scene. The increase is proportional to the consumption of points, and the maximum cannot be exceeded. The strongest combat power in the world.

Although this title skill burns points, it is a strategic skill that can be turned against the wind at a critical moment. The deposit that I kept for the lottery draw is really bad this time.

Well, that's it with emotion, it's time to choose skills.

After repeated considerations, Luo Jie finally determined the three fixed skills in this world-[God Dreams One Sword Art Swordsmanship], [Shenming Liuyu Swordsmanship], and... [Blasting Points].

Yes, there is no need to explain at all, there is no skill that is more suitable for this kind of dungeon scene than [Blasting Point].

The only thing left to find is to find the gods and join the family members.

At this moment, several email reminders popped up in the visual projection, and it actually jumped to double digits in just a few seconds.

Luo Jie simply clicked on the mailbox interface, and as expected, they were all very familiar names.

"Holy Radiance", "Succulents", "Flaming Cactus", "Emerald Cactus", "Hammer", "Fighting Tiger Tonight"...

The contents of the letters were similar, and basically they were all about asking him to discuss this plane war, and the words clearly revealed the meaning of inviting a team.

Luo Jie thought for a while, and only replied to the first three, asking them to meet in front of the Adventurer's Guild.

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