Online game Warcraft: Continental Hegemony
Chapter 457 Future camp war
Of course, most of the new posts that appear in the forum are related to lost ruins. 6̳̳ is a popular map after all.
Most of the new posts released are what players have gained from the map. From equipment, props to resources, it can be said that everything is available. There is no way, the resources in the lost ruins are too abundant.
However, some people have gained and others have suffered losses. The level of the monster is there, and the current level of the players is inside. It may be difficult for several players to work together to deal with an elite monster, and damage is naturally inevitable. Not to mention that this map is also a camp map, and players from the tribe can also enter it. Once the two camps meet, friction will inevitably occur, and the battle will inevitably escalate again.
Apart from these relatively boring posts, there are two posts that Chen Fei cares about the most. One is that a new guild has been established in the tribe, a demolition brigade. I guess it was the guild token that exploded in the Lost Ruins yesterday. The other one is the establishment of a new guild in the alliance, a guild called the Strongman Gang.
Chen Fei searched his memory for this guild name but could not find any information related to it. It seems to be a new variable. However, a guild that had no reputation in the previous life suddenly appeared. I think it would have a considerable impact on the game pattern.
In addition to the establishment of two new guilds, another thing that concerned Chen Fei was that the demolition brigade announced the teleportation point from the tribe to the lost ruins. This approach directly made their guild suddenly become the focus of tribal players, which just made it easier for them to recruit members.
Chen Fei had to praise the skill played by the demolition team.
Just drag the screen down to look for other noteworthy posts. Soon he found another post that caught his attention: on when the camp war would break out.
Just looking at this title made Chen Fei want to click on it, and after clicking in, Chen Fei discovered that this post had been published two days ago! This surprised him a little. Why didn't he see it before?
Chen Fei didn't think much about this issue and looked at the content sent by the other party. The author of the post was very direct. He made it clear at the beginning that what he was talking about was a faction battle. Here he first mentioned that when the previous game was updated, the guild system and the camp system were released at the same time. In addition to the establishment of guilds in the guild system, guild battles have also been seen by players. That's the battle between the Tiandihui and the One-day Alliance ahead.
However, guild wars can only be started by two guilds. In terms of camp battles, it is definitely not the case. Even the original poster personally speculated that it would not be that easy for different camps to launch a guild war. If you think about it, if two guilds of different camps have somewhat normal settings, they will definitely be far apart. Starting a guild war will definitely be more troublesome than two guilds of the same camp. Just like if one is at home and the other is abroad, it will be more difficult for two people to fight than two people from the same school, right?
Of course, this is a game after all, so the author did not confirm his guess. And that's not what he mainly wanted to say.
The original poster’s next point is the point. For now, although players from the two camps have been in contact and can engage in PK battles, they are only limited to small-scale battles. A real camp battle will definitely not be like this. At least, camp battles will definitely not be counted based on individual players. The most likely thing is to use the guild as the counting unit.
So, if guilds are used as a unit, how many guilds will be supported in a camp battle? In addition, how many guilds will the game wait for to be established before the camp war officially starts?
The poster also gave his own speculation - at least ten guilds, and it may still be when there are five guilds in both camps.
A camp war is definitely a battle involving large numbers of people. If the number of guilds is small, isn't it still a guild war? In that case, it would obviously become very boring. Moreover, the author speculates that when the camp battles, the NPC team will definitely join in. For example, on the Alliance side, the general may lead the team.
Another point is that the author speculates that once the camp battle starts, a new mission system will definitely appear in the battle. A big war can't just be a fight between the two armies, right? A real battle must involve deployment, how to arrange the team, the transportation of food and grass, and even possible ambush, blocking, interception and other situations. If these things can be added to the camp battle, then the camp battle will definitely be something worth looking forward to.
Of course, these are all the poster's personal guesses. At the end, he also added, 'Purely personal guesses. If you have any objections, you are welcome to discuss'.
After reading the poster's content, Chen Fei then read the previous replies. Most of the replies supported the poster's point of view, and a small number of them had different opinions, but the differences were not significant.
Chen Fei touched his chin and felt a little emotional in his heart. There are indeed many players who are good at predicting things. In fact, the basic direction mentioned by this poster is completely correct. The camp war will officially start when the number of guilds established reaches a certain number. As for the specific number of guilds, Chen Fei really doesn't know. Because when there was a camp war in the previous life, the total number of guilds on both sides had already exceeded twenty. I wonder if there will be any changes in the game this time.
As for the addition of NPCs, this is indeed the case. Of course, it is impossible for players to initiate camp wars on their own, and it can only be initiated by background characters from both camps in the game. However, there is no restriction that players must join a guild, and individual players can also join. It's just that some tasks are not accessible to individual players.
Yes, as the poster said, some special tasks will be released to players during camp battles. These tasks range from collecting and killing monsters to delivering letters, reconnaissance, raids, escorts, etc. It's just that relatively speaking, guild players can take on more types of tasks. Even in a game, it's impossible to ask your team of seven or eight people to destroy hundreds of enemy units, right? Naturally, it requires a guild with the same number of people to complete it, right?
After reading this post, Chen Fei couldn't help but look forward to the camp battle. Although their guild was somewhat famous in the past, by the time of the camp war, it had actually become a second-tier guild. Naturally, it would not play any role in the camp war.
And now, the reputation of One Day Alliance in the game is absolute! Coupled with his own fame, if the camp war starts, they will definitely become the focus of many players...
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