Wang Yang was also anxious and asked them to hurry up and get online.

After another two minutes, everyone was online, and two of them entered messages in the message bar. Everyone saw that they had not successfully entered the room because they were really not familiar with this software. Familiar.

Now there is no time for them to continue to adjust. Wang Yang also told the others to wait until the next circle of blank spots to teach them how to join the chat.

If something happens to the two of them, they can directly enter it in the message box, and the rest of the people can just speak directly.

In this way, when everyone cleared up the blank spots in the fourth circle, these two people rejoined the chat.

When everyone was clearing the monsters in the fifth circle, it was obvious that the number of monsters had increased a lot.

But now everyone has barely taken a few steps in the cleaning process. They need to stop and clean for about a minute before they can continue to clean up the next wave of monsters, because everyone does not dare to stay in the same place.

Because staying in place means that monsters may be refreshed at any time, everyone can only clean up a wave of monsters, seize the time to move forward a few steps, and continue to move forward in this way.

But now it's obvious that everyone's potion consumption has increased, and the monsters that appear in the team at any time make everyone feel that the level of danger and pressure has increased a lot.

Fortunately, now there is chat software. When you find monsters inside at any time, you can call for resources. Someone will immediately run inside the team to help the mages and hunters clean up the monsters in front of them.

Because of this method, everyone feels that although the monsters are much denser, they can still cope with such a situation, which means that everyone's monster spawning efficiency has been greatly improved.

After all, the density of monsters has increased, and although everyone is moving a little slower, they can all kill monsters in time when they encounter them.

"According to this refresh method, the middle place down to the third layer of the map must be densely packed with monsters, and I don’t know where it will be considered a blank point for refresh."

Xiao Hei feels that this situation is a bit threatening to his team.

Wang Yang feels that the system will definitely leave room for everyone to dodge, but they just need to pay careful attention.

"The system will definitely not be so ruthless and leave no room for players. There must be a method, but we just need to find it slowly. If there are so many of us looking for it together, it will only take a minute or two. You can find such blank spots"

"When we find the blank spot, we can naturally clear a space in the blank spot first, and then slowly kill all the monsters in other places, and the problem will be solved. There is no need to worry at all, we must rush directly into the monster A scene of fighting inside the pile."

If that's really the case, it's basically not giving any single players or small team players a way to survive. I think the system will never do that, because the map exists for players, and it's the system's map. fundamental core of existence"

"If players cannot enter the map, it means that the map has lost its meaning, and the efforts of the people who designed the game have been wasted. Of course, they will take this issue into consideration, and this will never happen."

"If it occurs, they will make timely modifications when the game version is updated. Such problems are just like when our professions are too strong or too weak. They will also make corrections when the game version is constantly updated. make some adjustments"

"The purpose is to make the game more playable, rather than making the game difficult for everyone. If the game is difficult for one person, everyone will probably give up and stop playing."

"It is precisely because there is something in the game that attracts everyone that more people will join the game. This is also where game companies are smart. They know the psychology of players and can firmly grasp the pulse of players."

"This is a map that was created based on the opinions of most players, so there will definitely be some places in the map that people can take advantage of, but we are just worried about these things now."

Wang Yang is obviously telling everyone that as long as you have confidence and find the right method, no matter how difficult the map is, you will be able to solve the problem in the end.

It just requires everyone to be patient to find it, or solve it at the moment. If it doesn't work, it's probably because the character's attribute points or equipment are too poor to meet the needs of the map.

We just cleared it for two consecutive rounds, especially by the 7th round. I feel that it takes a lot of effort to move one step.

Fortunately, the map in the 7th circle is smaller, only 1/3 of the size of the map in the 1st circle, so although the density of monsters has increased a lot, everyone. When cleaning up, we were still able to guarantee the originally estimated time. It was precisely because everyone had an understanding of the size of the map and the density of monsters on the map. It was for this reason that the time was calculated. It is relatively accurate.

If the size of the map in the first circle is calculated, and the refresh level of the monsters is calculated according to the seventh circle, we will definitely waste more time, because with this level of intensity, we need almost every step. Cleaning up monsters, and now Wang Yang has changed his strategy and has not concentrated all the warriors.���Meet.

Because there are monsters refreshing at any time in the back, Wang Yang completely divided all the warriors into two directions, leaving warriors in front and behind at the same time.

In the second circle, all hunters and assassins are completely allowed to occupy such positions. Now there is no need for assassins to go out to attract monsters.

Because there were densely packed monsters at every step, there was no need for assassins to come out. When they reached the center, Wang Yang asked all the mages to stay in the middle.

Because the current movement efficiency can ensure that everyone can destroy the monsters in front of them when they are not moving forward.

Therefore, there are very few situations where monsters can be spawned at the most central point. Even when a monster is spawned, other assassins can directly destroy such monsters by turning their bodies, which is equivalent to bringing a new advantage to the crispy profession. Helped.

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