Online Games: Everyone Else Works For Me

Chapter 26 The Powerful Revelator

Lin Feng resigned and walked outside the hall.

At this moment, the system prompt sounded again.

[Ding, congratulations on getting a pet, it will be announced to the whole server soon, please tell me if you want to hide your ID]

"hide!"

Decisively choose to hide it. Although this thing cannot be hidden, as long as it is no longer summoned in public places, it will not be exposed for a short time. After a long time and there are many pets, it will not matter.

[Server-wide announcement: Congratulations to the player Mysterious Man for getting a pet. As the first player to get a pet, the system will reward you with a pet qualification pill*1, open the pet template, and open the pet ranking list. ]

It still rang three times. Lin Feng didn't expect that when he got a job before, there was no notice, but when he got a pet, there would be a notice. But was there a reward? It was just one.

Click on the pet panel and it will look like a small room with a mini bed. At this moment, little Wanwan is lying on the bed, sleeping soundly.

There happened to be no other players around at this time, so I simply summoned little Wanwan, gave her the qualification pill that the system had just rewarded, and let her go back to the Pet Space.

By the way, I took a look at Wanwan’s properties.

[Wanwan]Pets

Attribution: Clear Maple

Race: Nature Spirit

Qualifications: 6 (maximum 10)

Grade 1

Health Points: 1056 (Qualification*Level*10+Inherited 60%)

Mana value: 990 (qualification*level*10+inherited 60%)

Magical Attack: 298 (60% inherited from the master, any less is ignored)

Physical Defense: 114

Magic Defense: 111

Skills: Elven inheritance, pickup, magic surge, secondary casting, cooldown reduction

Elf inheritance: Each time you upgrade, you have a chance to understand the elven magic.

Pickup: Centered on itself, within a range of 10*10 meters, all drops dropped by monsters are automatically picked up into the backpack, with no consumption and no cooling.

Magic Surge: Passive, the master's mana recovery speed is +200%.

Second Layer: Passive, every time the master releases a skill, there is a 6% chance of triggering it, and the skill will be released once more.

Cooldown Reduction: Passive, the master's skill cooldown time is reduced by 20%.

The attributes are just okay, with 60% of my own. It seems that the qualifications of pets are very important. No wonder the system only rewards a qualification pill!

However, looking at the little guy's skills, it seems that the auxiliary aspect is more suitable.

I opened the pet ranking list again and looked at it. There was only one on it.

First: Nature Spirit Qualification: 6 Belonging to: Mysterious Man

Open your own attribute panel again, and the advancement is indeed a qualitative leap. (I haven’t had a panel for a long time, so I’ll be more comprehensive this time, mainly because I’m afraid I won’t remember it)

ID: Clear Maple · Rank 1

Occupation: Revelator

Level: 10 (50%)

Health Points:1660

Mana Points:1550

Physical Attack: 465

Magical Attack: 497 (equipment +32)

Physical Defense: 190 (equipment +35)

Magic Defense: 185 (equipment +30)

Strength: 141+14

Constitution: 141+14

Spirit: 141+14

Intelligence:141+14

Agility:141+14

Free attribute points: 0

Rank increase: all attributes +10% (basic attributes increase by 10%, any shortcomings will not be counted)

Auxiliary Profession: Collector Level 3 (135/500, Pharmacist Level 1

Equipment: Endless Wine Flask, new staff... (all wearing white clothes that the girls in A Dream to Collapse a City don't want)

Career features: All Mage and Priest skills can be learned. Under Heavenly Rank, if the level reaches the advancement requirements, the level will be automatically advanced, and the upgrade experience will be changed to the original level requirement* (rank +1).

Exclusive skills: Eye of Truth, Healing Can't Save Teammates, A Bright Future.

Skills: Scouting Technique, Healing Technique Level 5, Blooming Vitality Level 2, Guardian of Light, Blessing of Light, Group Healing Technique Level 4, Perfect Harmony, Fireball, Meteor Fire Rain.

Scouting Technique: A general skill that can check the attributes of monsters that are no higher than Level 5. No consumption and no cooldown.

Healing Technique (Level 5): Proficiency 3/10000, restores target Health Points 1000+25%* Spirit’s Health Points per second, lasts 3s, consumes 20 Mana Points, cools down 20s.

Group Healing Technique (Level 4): Proficiency 31/1000, consumes 50 Mana Points, gives to a target within 150 yards, restores 500+4%* Spirit Health Points per second, lasts 10S, cools down 60S.

Guardian of Light: Consumes 100 Mana Points to provide a 50% health point and defense buff to a single target, lasting 60 minutes, with a 60s cooldown.

Blessing of Light: Consumes 100 Mana Points to provide 50% attack power to a single target, lasting 60 minutes, cooldown 60s.

Blooming Vitality (Level 2): ​​Passive. Every time you participate in killing a target that is not lower than your own level, there is a 1% chance of adding 2 Spirit points. A total of 100 Spirit points will be gained to advance to the next level. Current: 46/100

Perfect Harmony (unique): Passive, binds one attribute, and the other four attributes are synchronized with the bound attribute.

Fireball: Instant, causing 100% spell damage to a single target, no consumption, cooldown 1.5S.

Meteor Fire Rain (Level 1): 16/100, consumes 100 Mana Points, summons a rain of fire, and continuously strikes within a 5*5 meter range. Each wave of strikes is accompanied by 100+75% Magical Attack range damage, lasting 10 seconds. , cool down for 30 seconds.

There is an additional professional feature and exclusive skills on the panel.

Looking at the professional characteristics, Lin Feng felt dizzy. No wonder, he has reached Level 11 in experience. Under normal circumstances, successful advancement will automatically upgrade. Now it is only 50%. The upgrade experience has doubled, and the higher the level. , the more difficult it is to upgrade.

Click to view the exclusive skills.

[Eye of Truth: Can view attributes, up to Rank 9 attributes, no cooldown, no consumption. ]

[ Healing Can't Save Teammates ]

Passive, with dual modes of assist and attack, can be actively switched, and there is no switching cooling.

Auxiliary mode:

For single-target recovery skills, the recovery effect is doubled, and an additional target is added. One target will be added for every 1000 points of Spirit. For buff skills, you can increase targets by consuming Mana Points. Each additional target consumes an additional 100 times the Mana Points. The maximum consumption is 100 times, and the gain is unlimited.

For group gain and recovery skills, the gain and recovery effects are doubled, and the range is doubled on the original basis. For every 1,000 points of subsequent Spirit, the effect is doubled on the original basis.

Attack mode:

Single-target attack skills can cause (level position + 1) times the original damage, up to 10 times the damage.

Group attack skills cause (level position + 1) times the original damage, up to 10 times the damage, the skill range is doubled, and the doubling effect is calculated based on the multiple of the mana consumed, with no upper limit.

[A Bright Future]

It can be used once actively. After use, the skill changes to a passive skill.

Active effect, all life occupation levels are forced to increase by one level, and the upgrade proficiency is calculated according to the original level, which will not affect the acquisition of proficiency. Already have a level of Auxiliary Profession, the level will be restored to Level 1, and all Auxiliary Profession will share the proficiency gained.

Passive effect: when someone else kills a monster while using the props you created, you will be deemed to have participated in the killing, and an additional 1% of the experience gained by the player will be gained. Any less will be awarded as usual.

So delicious!

Looking at this exclusive skill, it's like a heifer standing on his head, so awesome!

But looking at the Healing Can't Save Teammates, I always feel that this profession is a bit violent. If you heal, it will only be doubled, and the damage increase skill can be up to 10 times.

It's because he is mentally ill. Doesn't he look good as a nanny? It is not good to fight and kill too much.

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