In Dead Leaf City, Annie's home

at night, Zhou Xin slept in a room with Pikachu, and Annie slept in a room with Pink.

Zhou Xin couldn't sleep, took out the cardboard box that Rainbow gave him from the space ring, and the props inside were all packed in capsules, and when the capsule was opened, the props would return to their original size and appear in front of Zhou Xin.

Top weakness insurance (hit by attribute restraint skill, double attack increased by 100%, repair from battle items).

Top momentum draped (full of blood is 1 second remaining physical strength immortal, out of battle props repair).

Top Qi Momentum Band (There is a 15% chance of carrying damage without being killed in seconds, leaving 1 stamina, and repairing it from battle items.) )。

Top Super Power Gems, Electricity Gems, Water Gems, General Gems... (Increases the power of the same attribute skill by 50% once, and repairs it out of battle items).

Top Ice Stone, Fire Stone, Leaf Stone, Water Stone, Thunder Stone, Sun Stone, Moon Stone, Light Stone, Dark Stone, Awakening Stone... (Reusable evolution stones with a cooldown of 72 hours).

Top Preemptive Claw (30% First Hand, Normal Skill).

Proof of the top king (attack 15% probability fear).

Top Silver Powder (30% increase in Zerg skill power).

Top focus lenses (increases level 1 hit chance and 10% hits rate).

Top Metal Film (30% more power of steel skills, reusable when used for evolution, 72 hours cooldown).

Top leftovers (regain 9% stamina per battle interval).

Top Electric Orb (Pikachu carries, the power of the skill is doubled, and the chance of the trigger of the electric skill paralysis is doubled).

Top soft sand (increases the power of the ground skill by 30%).

Top Hard Stone (Increases the power of Rock skill by 30%).

Top Miracle Seed (Increases the power of grass skills by 30%).

Top Black Glasses (increases the power of evil skills by 30%).

Top Black Belt (increases the power of martial arts skills by 30%).

Top magnet (increases the power of electrical skills by 30%).

Top Mystic Water Drops (Increases the power of water skills by 30%).

Top beak (increases the power of flying skills by 30%).

Top Poison Needle (increases the power of poison skill by 30%).

Top Non-Melting Ice (Increases the power of ice skills by 30%).

Top Curse Talisman

(increases the power of a Ghost skill by 30%), and a Top Curved Spoon (increases the power of a Super Ability skill by 30%).

Top charcoal (increases the power of fire skills by 30%).

Top Dragon Teeth (Increases the power of dragon skills by 30%).

Top silk scarf (increases the power of the general skill by 30%).

Top Attention to Headband (can only use one skill, physical attack power increased by 75%).

Top Shell Bell (restores 20% of damage dealt).

Top Assault Vest (75% more special defense, no change skill available).

Top rechargeable battery (hit by electric skill, special attack railway bureau increased by 50%, out of combat repair).

Top red card (hit by opponent skill, forced opponent replacement, out of battle repair).

Top Balloon (Gains floating trait, hit by attack, item damaged, out of battle repair).

Top convex helmet (hit by contact skill, opponent loses 25% of stamina).

Top Evolution Odd Stone (75% double defense for unfinished evolution Pokémon).

Top Attention to Glasses (75% increase in special attacks, can only use the same skill).

Top large rhizome (45% increase in skill effect to restore stamina).

Top Attention Scarf (75% faster and can only use the same skill).

Top metronome (30% more power for each use of the same skill, 300% cap).

Top poisonous orbs (wear direct poisoning, non-combat does not consume physical strength).

Top flame orbs (wear direct burning, non-combat does not consume physical strength).

Top Power Vanilla (Charge skill is free of charge once, and is repaired from battle items).

Top Orb of Life (45% increase in skill power, 15% health deduction for attack hits).

Top Light Clay (using a wall of light, the reflective wall extends to 10 turns).

Top Talent Belt (30% increase in skill restraint power).

Top Knowledgeable Glasses (Special Attack Skill 15% more powerful).

Top Power Headband (15% more powerful physical attack skill).

Top wide-angle lens (15% increase in hit).

Top Lucky Eggs (75% increase in experience)

Diving equipment (no diving skills required to use diving).

Dust goggles (trainers can enter the Sandstorm Zone when carried, Pokémon can block powder skill attacks).

Item detector (can detect hidden items).

——————————————————

the little pig Pokémon class lecture, today I want to talk about neon fish and Blizzard King



characteristics:

swim freely / water diversion / water curtain

neon specialty neon fish.

Like the fangs cage above, neon fish also belong to my last batch of collected god Aotu, although fluorescent fish are very common, but the sense of existence of this evolution is really not strong, fortunately it has its own unique use in low-key mixing until now.

Neon fish from the setting to the shape of the place should not be prominent, so it has obtained a very mediocre racial distribution, and seems to be a little bloated body size (it should be said that it deserves to have a pair of wings), neon fish has a decent speed, even if you don't pull any speed effort, you can often take the lead in the shield, and the double attack of chicken ribs dooms the neon fish and the fast attacker to be out of reach.

Although the double resistance is also not very good, in terms of utilization, the defense end of the same race is stronger than the offensive side, which makes the neon fish can barely become a water shield, but it is still after the defogging is strengthened.

The characteristics naturally lock in water diversion, although it is said that water storage is more suitable for neon fish with lack of recovery ability and urgent offensive ability (doubles aside), the other two characteristics cannot be said to be weak.

It can only be said that it is not suitable for the mainstream use of neon fish, a rainy day speed up a burn prevention is not of great use for sapper neon fish, a water exemption is more stable.

At present, the only designated use of neon fish is defogging, and compared with high-endurance defoggers in water systems such as finned penguins, the characteristics of neonfish are UT in grading two.

Neon fish and large-billed gulls are the only two water system defogging UT hands, while large-billed gulls are locked in OU as rainy hands, and their own attributes are weak rock spikes, compared to neonfish, the strength of neon fish is lower, but as a full-time sapper is also quite reliable.

Because there is no reply, the neon fish is quite dependent on leftovers, and there is an extra grid for the poison, so that the neon fish get the standard of defogging UT boiling water poison, which looks similar to the giant winged flying fish (although the durability is indeed much worse), but a UT instantly makes the neon fish flexible.

Neon fish is also a hidden tailwind, also compared to the water lord has UT this exit skill, without poison up, if there is nothing to do, you can also open a tailwind to play.

Other skills are not much valuable, considering the double attack of neon fish, the meaning of the second attack is not much, the ice light of the rotten street water system would have made people take precautions, not to mention that the special attack of neon fish is not very impressive.

Skills such as the water vortex can be combined with poison, but the help is just like that, the neon fish does not have much health to consume in this way, and it is not a good deal to use this for the sapper function.

Water diversion is a god characteristic in doubles, but unfortunately the neon fish station basically has only one role in water diversion, the output potential and restraint surface are incomparable with the sea hare, and there is only a tailwind with a success rate that is not very good, and the water diversion alone is not enough to pull the neon fish on the field.

Matching

: The so-called standard equipment (heavy HP physical protection +): boiling water + fog removal + rapid rotation + highly toxic / downwind

blizzard king



features:

snowfall/soundproof

snowman is a very old weather hand, The original intention was probably to break OU's sandstorm monopoly and let the snowman suppress and suppress the old class, but the result was not the crime of the snowman, and the ice system was too weak.

However, the snowman in the era of the fifth generation of weather brawl is still very present, because it can fiercely restrain the arrogant green frog, which other weather hands cannot do, including the later Alora Nine-Tails - but the representative of rainy days has also been replaced by a frog to an emerging large-billed gull, and the snowman has no attribute advantage over the large-billed gull, plus Alora Nine-Tails is fast and can release the new thigh skill aurora curtain on snowy days, so the snowman, including its Mega, has become difficult to survive in OU.

Grass ice is undoubtedly a weak chicken attribute on the defensive end, it should be said that most of the attributes spread on the ice system becomes extremely difficult to defend, and the reason why the snowman is not uncommon is because of its weather hand and its own suppression of rainy days (and the seeds brought by the grass system absorb these natural good skills), at least the ice system weakness erased by the ice system still makes the snowman less intimidated by the attackers of various water ice combinations, and in the era when bullfrogs rarely carry gas bombs, the snowman can be regarded as killing it.

The offensive end is another matter, the grass and ice double book is actually very matched, think of the grass system of Jue Bing, not to mention that the snowman has an earthquake, the three attacks with the strike surface and the restraint surface are quite good, so the significance of receiving the snowman after the bullfrog falls, then the corresponding mainstream becomes the snowman.

The embarrassing place is that the snowman has Mega, and the speed of the snowman in front of M is very embarrassing, so ordinary snowmen began to wear scarves to take the opposite of the M route of the rapid attack flow - there will be output when there is a mobile phone, and the snowman's not too low durability cannot save so many weaknesses.

The snowman's double attacks are relatively mediocre, plus there is no way to rely on props to compensate for damage with scarves, so it needs skill power to pile, then the skill characteristics of the snowman are destined to need double knives.

Because the powerful double mallet and the blizzard are at both ends, and the important blinding earthquake is on the physical end, the ice book cannot be abandoned, and the double knife becomes a matter of course.

The characteristic is undoubtedly snowfall, the basic with sound insulation is Mega, whether the team is a snow team or not, the snowman itself needs a snow Buff, break the belt so that the blizzard must be second, and more importantly, interrupt the opponent's weather rhythm - snow most of the time plays the role of anti-weather, because there are not many ways to cooperate with their own team, after all, the ice system is this resistance, a few more teams do not need to join forces.

Although it is not advantageous for several mainstream weather players at present, when digging sand moles sword dance to prepare to push the team, hand rain M giant swamp control field, or even Y spray on the sun flame, the appearance of a snowman can make them all wilt.

Because of the speed, the snowman can only rely on the scarf to attack at the OU, 60 scarf is not very fast, but it is still good to pass most of the Mega, but unfortunately it still can't reach 120 and above, otherwise it is quite tempting to eat shurikens and kill wise frogs.

There is nothing to entangle with the move, nothing more than a double earthquake plus ice flight or awakening, generally with the main object attack, ice book is mainly used for restraint, because the earthquake is at the object attack end. Its physical attack on ice also has ice fists, but as the main attack skill is too weak chicken, and those guys who need to fight with ice are mostly object shields.

The combination of Bing Fei and the scarf looks slightly contradictory, but the awakening is low, and the snowman will be quite **** when encountering other scarves, especially for scarves that can still be beaten with attributes, such as the common scarf earth cat Earth Dragon and Dragon Dance Fat Aunt, an ice fly can save a life or even a team.

Awakening (of course, Jue Huo) is very urgent in the case of the snowman without Rat's attack, and Jue Huo hits HP M Mantis even more than half depends on the chance.

Of course, the previous snowman is actually more mainstream, and the herb special attack also has energy balls to absorb enough, but it needs to be hit jade to make up for the strength, even this matching move has not changed much, it is still a double earthquake awakening or ice fly - or replace the earthquake with a gas bomb, as long as the head is iron enough.

In addition, if you need to put six generations for Y spray or firebird, you can actually bring a rock avalanche, and it is also possible to make up the ground rock, that is, these four times weak rock PM is much rarer (big armor is directly ice, fire moth is generally not as fast as it), so now it is basically not visible.

Finally, with a scarf, you can also consider the god-level shield-breaking skill grass flute, there is an ice deterrent and a large mallet, the fin chirping and the grass system generally do not come up, so the hypnotic effect of the grass flute is still okay, if the hit can be high.

If you really form a snow team and have teammates like glasses ice cloth sword dance through the mountain king to play output, then the snowman is still better to survive, because it is generally based on water and electricity ice (what?). Block the ground? ), so the effort generally focuses on special resistance, the main thing is to bring ice rock to play the characteristics, read and sprinkle a seed to the team friendly on the field, billions of suck their own milk, the blizzard along the way to scrape is almost the same, after all, it is just a weather player who puts the weather on his teammates, and it is impossible not to walk on the field in the case of limited weather rounds.

Of course, there is still a lot of difference with the large-billed gull, because the thugs of the snow team are not so easy to come up, especially if they have a lot of common weaknesses with the weatherman, so the snowman can also bring protection, and rely on the seed to maintain the blood volume with hail grinding blood without a good chance to change, and occasionally try to specialize.

In singles, pure weather hand snowmen are still not as practical as putting the wall nine tails.

But the snowman usage rate of doubles is not much different from the nine-tails, but the snowman here is M snowman, because he can grab the weather twice and can also output space.

Matching:

Snow Dance (Heavy Object Attack Speed +/Heavy Special Attack Speed +): Big Wooden Mallet / Energy Ball

/ Billion Absorption + Blizzard + Earthquake + Ice Gravel / Awakening Power Fire / Avalanche Snow Suit (Heavy HP Special Defense +): Parasitic Seed + Blizzard + Billion Absorption + Earthquake / Protection

Mega Blizzard King

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Features: After the snowfall

has more strips, it is not obvious that it is ice and snow, but it seems to be cut out of paper.

M Snowman is one of the slowdown Mega, as a weather hand and low speed, the snowman naturally lies on his stomach to show approval, and by the way, the original object special defense is leveled, which is really gratifying for obsessive-compulsive disorder.

The race is a typical low-speed tank distribution, there is nothing to be picky about, because the snowman originally relies on double knives, the double attack does not have much waste, and the durability is also considerable, except that the attributes are really not suitable for defense There is no problem - because the ice system is almost the original sin, the weather hand of the aurora curtain and the 700 race can barely stay in the OU, but the snowman's firepower is still quite fierce, because it is the ice system to underestimate the output of the snowman is to suffer.

There are many weaknesses that can not be washed off, ordinary snowmen can seek a head start through scarves, M snowmen only have space one way to go, fortunately, the situation of the space team is not too bad now, but there are more monks and less porridge, M snowman's strength can not be regarded as the top, next door M fire-breathing camel has resistance and characteristic bonus output, so the highlight of M snowman is the broken belt consumption effect of snowy days, the peculiar restraint of grass and ice double knives.

As well as the optional aurora curtain - ice nine-tails light earth open the wall, teammate space, snowman reserves a Mega opportunity to maintain the snowy day, so that the rhythm is more dragging, and there is such a big auxiliary as the ice nine-tails here simply opening space is a bit wasteful, it is feasible to group a space snow or build a non-spatial burst strengthening.

The standard equipment of M snowman is not much different from ordinary snowmen, but because of its higher durability and stronger base attack, it is no longer necessary to attack the mallet to commit suicide and replenish earthquake strength?

M Snowman can concentrate on the main attack to blow the blizzard, and after completely turning to low speed, the importance of preemptive ice gravel is greatly increased, after all, the space round is always used up. Because of the main special attack, the standard configuration has become a snowstorm that absorbs earthquakes and ice gravel, and the room for change is the same as that of ordinary snowmen, which is nothing more than an increase in the use of fire and gas bombs.

However, if you don't want to be protruded by the fire, it is recommended to keep the earthquake or bring a rock slide.

The snowman is actually strengthened, as a grass system grows, but you can't see the sun all year round - in fact, this is not the case, because ordinary snowmen can also not snowfall, so theoretically snowmen can also play sunny days to grow, anyway, coal turtles also like space, make a space clear snow, coal turtles put a sunny day to open space for ordinary snowmen to grow, and then with two double attacks Mega crackling, it is simply quite ideal.

However, as mentioned earlier, the simpler and more rude the tactical practicality, the light space Qing is already difficult to operate, such a long operation is afraid that you can only play NPCs, after all, several space hands including coal turtles are not good against the fire system, as long as the fire steel Gala is put there, suppress the weather and space rounds, this set of tactics will have to be aborted.

The doubles M snowman can undoubtedly space snow, glance at the usage rate, the snowman and the ice nine-tails are almost at the same level, after all, the output of the former blizzard is not comparable to the latter, but these two appearances at the same time are not impossible, after all, the snowman Mega can also help grab the weather again....

However, it is very deadly for the coal turtle, the snowman is not slow enough to slow it, and the weather is grabbed and does not dare to fight, and the space does not dare to be released, which is really humiliating.

Matching:

Blizzard (Heavy HP Special Attack +, Personality Slowdown): Blizzard + Billion Absorption / Big Mallet + Earthquake / Awakening Power Fire / Gas Bomb / Rock Avalanche + Ice Gravel

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