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the piglet Pokémon class has begun, today I want to say that



Arceus "ground"

ranked second in the use of 720 is geogenesis, which is undoubtedly a version of PM, As far as blocking P Gula is concerned, Geotron is the most stable 720.

Although its own attributes are not resistant to Pgula's fireland, in UB, it is often more effective to do directly than to instigate and hit, not to mention that slate 720 often plays the task of removing nails, so the ground creation itself is much more comfortable to resist nails than Feichuang.

Secondly, 720 has an earthquake, which means that the earth creates a material attack system, and it will not be like the evil immortal 720 can only play special attack usage, there are more variables, and it is more difficult to prevent.

Of course, because God Speed has become non-fundamental, and also takes on the task of transiting Gula, Jichuang often does not output at full strength, and requires some durability and skills as a maneuver.

Of course, it is not impossible to really attack with all your strength, when all UB are staring at Pgula's ground weakness to make trouble, Jichuang can effectively stand on the sun god Z God by relying on no ground weakness, whether it is a material attack on the ground rock or a special attack on the ground ice, the offensiveness of the ground creation in the 720 series can be said to be at the forefront.

There are only two options for props, floor and ground Z, because the ground creation has a material attack system, so the utilization rate of ground Z is not too low, basically it is a sword dance ground Z to fight an outbreak.

Because the explosion of meditation earth power is still difficult to drive, to some extent, the floor and ground Z correspond to the proportion of special attack and physical attack ground creation, at present, there are still more special attack type ground creation, after all, P Gulart resistance is a little lower, and material attack ground creation is sometimes sprayed by Gula to HAX.

The main task of special attack ground creation is miscellaneous work, but due to the strong offensiveness of the ground attribute, there are quite a few blind spots.

Therefore, the double attack must be guaranteed, that is, the combination of sanctions gravel and ice light, which can suppress Gula while staring at dragon systems such as Z God Blood Wing Split Sky, and can also suppress the earth creation of the physical attack type to a certain extent.

However, the grid generally does not give a third attack, whether it is a meditation attack or a miscellaneous one, it is not explosive, and the ground creation still needs a regeneration continuity.

The difference is mainly in what is in the last lattice belt, if you want to target Gulla, fogging is the best choice to minimize the effect of the other Gula.

If your own side prefers to take the initiative to attack, then it is also feasible to let the ground create and spread nails, but there are more options for spreading nails, and generally do not let the ground create a grid to do this work.

The state is also an alternative, but obviously not mainly with ghost fire like before ORAS, and the current 720 to bring the state is basically highly toxic, not to mention that the ground and the poison are originally a natural pair....

Well, there are still blind spots of steel flying and floating steel. Meditation is also an optional skill, but it is still a little difficult to count on the meditation push team, now UB has been fully targeted at the ground of P Gula, the ground creation slow swallowing meditation will be 100% driven down by the poisonous seeds of the ghost dragon Luoshen Hui Ye, a section of attack on the floor to create the earth power is really difficult to seconds.

Let's just say that Gula, the extreme special endurance Gula can also eat the next meditation full attack on the earth power.

The physical attack type of geogenesis is basically the output position of the sword dance earthquake, and this geogenesis and P Gula basically do not appear in the same team, because the functions overlap...

Although it seems that Jitron and P Gula are difficult to appear at the same time.

Earth Creation can be seen as an enhanced version of the Sword Dance Earth Dragon, because this guy is much faster than the Earth Dragon.

It is a pity that there is also no ice skill available at the object attack end, and the physical attack ground creation can only continue to rely on the ground rock strike surface, although the earth rock is almost the same, but everyone is wary of the Gula earth rock strike surface, and it is difficult for the ground creation to break down a team.

The ground creation with ground Z is a thorough offensive PM, so you can use the god speed on the third attack band to deal with the crispy skin of higher speed, it should be noted that the speed strength at this time is much weaker than the Pu 720, and many times you can't point this skill, so even if the object attack sword dance ground creation, there is a considerable part of it with regeneration.

Other words change less, after all, there is no way to bring life jade, the non-original strength of attribute 720 is not great, and the rice stand-in is not very comfortable to use.

The use rate of doubles is not as good as singles, because of the existence of the Split Sky Sea Emperor, the water system weakness of Jichuang becomes prominent, and the usage is not much different from singles, because the props are locked, and the playing assist is not much better than the ordinary 720

Match

the ground system skills that fall from the sky (heavy HP speed +/heavy special attack speed +): sanctions gravel + frozen beam + self-regeneration + defogging / hidden gravel / meditation / highly toxic / big character explosion from

the bottom up inner fluctuations (heavy attack speed +): earthquake (Z) + stone blade + sword dance + self-regeneration

Arceus

"goblin" on pure attributes, the emerging goblin is undoubtedly one of the strongest single attributes, GF designed the Goblin to balance a strong dragon line with a weak Steel Poison attack.

This goal is half achieved, because the steel poison is still not a strong attack attribute, so the pure demon who has the resistance of the hot attack attribute of Dragon Dou Evil reacts to 720, that is, Xianchuang has not been unpopular since the sixth generation.

However, it is not enough to be unpopular, in order to reach the top ten positions in terms of usage, Xianchuang must target the top few of the pyramid.

There is no doubt that the main prey of Immortal Creation is Mashado and Y God, and at the same time has some ability to suppress most of the dragon gods, and the immortal attribute nailing itself can effectively restrain the M Soul Hook Counternail.

The corresponding weakness is that Xianchuang does not pose any threat to the enhanced ones, and the attributes are suppressed by P Gula, and Xianchuang needs to rely on the power of the earth if he wants to fight Gula (highly toxic does not necessarily have the expected effect), which makes Xianchuang's grid very entangled.

Therefore, Xianchuang is a team functional PM with significant advantages and disadvantages, and some considerations are required in team formation to maximize strengths and avoid weaknesses.

From the perspective of its target object, the mainstream effort configuration of Xianchuang is obviously fast resistance or traditional 124 speed + resistance, and it still needs material resistance to block Mashado, after all, it is not resistant to ghosts.

There is not much entanglement in the skills of Xianchuang, there is no Immortal at the object attack end, and it lacks the explosive ability of the special attack end like the other 720s, so it basically locks the gravel of stone slab sanctions.

Similarly, the special attack end 720 is basically the same old way of thinking, regeneration is necessary, and then see whether it is meditation or pure auxiliary, auxiliary skills are still in the conventional skills of defogging nails poison.

And compared to the ground ice created in front of him, Xianchuang needs at least two blind supplements to ensure that he will not be finished by some guys.

If you don't consider the nails, you can choose the configuration of highly toxic plus one attack, in theory, highly toxic and increased fire can save the full strike surface, but in UB, the rules of the game are not so simple.

Even if you want to bring a second attack, everyone prefers earth power, even if it is blocked by Kaguya, which is 3% of the usage rate, it is necessary to kill the 70% utilization rate of Gula first.

And more Xianchuang chose to give up the second attack, with a single attack configuration of highly toxic plus defogging/nails, so that the functionality of Xianchuang has been fully played, the disadvantage is that when you see the steel shield, you can only run softly, if there is a phoenix king in the back row to perfectly suppress the PM of the mainstream steel system.

In addition, although I haven't seen anyone use it, I think the dual state of ghost fire poison sometimes has a miraculous effect, after all, burning grass steel mantis is quite profitable.

Of course, burns are not a negative state for most UB players, X God gets a burn can also prevent para and poison, and Xianchuang this guy is easy to attract not only steel and poison, but also fire.

If you bring meditation, then to exert the full attack ability of Immortal Chuang, either let your teammates target Gang Fei and the two, or bring three attacks of Immortal Earth Fire yourself.

However, the Immortal Creation without regeneration is too easy to kill, and the strengthening of meditation is not an explosive type, and a reinforcement has no threat to the PM with dominant attributes.

Matching:

Fairy Alpaca (Heavy HP Speed +): Sanction gravel + self-regeneration + poison / earth power / fog removal / hidden gravel / meditation choose

two Arceus

"Water" water creation is a 10% utilization rate goalkeeper, the meaning of this 720 is miscellaneous, the water system is characterized by only two weaknesses of grass electricity.

None of the top ten usage rates are related to these two attributes, and even grass electric attacks are not much in UB, which gives Shui Chuang a stronger standing ability, that is, a realm similar to an ability shield.

Because Shui Chuang also can't finish blocking any PM, at most it will block the Phoenix King Sea Emperor, it's not very stable, the former damage is mainly in the brave bird, and the latter Shui Chuang in turn also can't cause any threat.

At the output end, due to the BUG-like existence of Gula, the water creation output is simply not to think about, not to mention the existence of P Sea Emperor in the field of output.

Under various factors, the thing that Shui Chuang is suitable for doing is miscellaneous, basically only considering single attack (at most water ice), focusing on team skills to concentrate on work.

So the skill is very monotonous, the same regenerative poisonous fog removal plus single attack, the change is basically only in whether the single attack is ice light or sanctioned gravel, after all, 720 was born early, and even boiling water can't be learned (shame of water shield).

However, water creation can take advantage of the weakness and less standing advantages, should be the most suitable for using the whirlpool to extinguish the song of a 720 - the whirlpool is still a system, plus regeneration and a grid to see the situation with ice light or highly toxic, this usage is actually a good effect.

Matching:

No abnormality (heavy HP speed +): self-regeneration + fog removal + highly toxic + sanctioned gravel / frozen beam is suddenly abnormal (heavy HP speed +): self-regeneration + vortex + song of destruction + frozen beam / highly toxic

Arceus

"steel, poison" steel creation

and poison creation were put together by me, the resistance of these two seems to be very different, in fact, there is enough in common in UB, that is, block X, Blocking poison can then protrude other highly toxic 720, and are weakly.

The other differences are only their own uniqueness, the core is basically the same, which can be seen in the effort distribution, unlike most of the 720 focus on physical resistance in the front, which are typical focus on special resistance.

Even to the level of giving up speed, it is necessary to make up for the special resistance, because these two are often facing the X after divination or Z divination, and they must have enough strength to kill the strengthened X on the opposite side (or pair).

The characteristics of steel creation are that the steel system has a lot of resistance, easy to find opportunities on the field, and convenient for transit, but in UB, pure steel is not so golden, because the mythical beast can basically meet its full strike surface, and generally high weight will earthquake, high elemental affinity can breathe fire (dark black ice).

The key is that a big guy with a 70% usage rate has been targeted by everyone with ground skills (Poison Creation also has this problem), and the corresponding fire and fighting system weaknesses are the problem of Steel Tron, which means that Steel Creation X will be afraid of its potential gas bombs.

Therefore, although there are many steel resistances, they have key weaknesses and lack of key resistances, and although the utilization rate ranks in the forefront of 720, the gap with the previous ones is really a bit large.

Poison Creation is also a member of the weak side, and has an important Immortal Resistance, and the resistance, which means that Poison Creation can be used to maneuver Mashado, but compared to Immortal Creation, Poison Creation cannot pose a direct offensive threat to Mashado, and also has a fatal ground weakness, and has a super weakness.

However, this is still better than Gangchuang, limited by its own utilization rate, there are still not many X belt fine punching after all.

From the perspective of X, both steel creation and poison creation should be object attack belt z (both of them have object attack iron head and poison spike), otherwise it will not be lost in seconds for full blood X.

If it is Z divination x, even if it is full attack with Z, it cannot be probabilistic to kill in seconds, so if it is specifically aimed at X, the steel on the steel side should have been an iron tail (and even another god speed).

Gangchuang's side is relatively weak to X (it is more miserable to be blinded), so using Gangchuang often can't press all the treasures on block X.

Considering the practical HAX effect of the iron head, as well as the small amount of steel creation, weak and solid Tao, hot discussion, it is difficult to swim the big fork, and a considerable part of the steel creation that attacks X has become an extremely fast full attack sword dance type, which is the most counterattack to the weakness of the fire system.

Although it is also a bit of a deterrent to Gura, and this makes up for its own weaknesses to a certain extent, after the steel system resists most of the main system, even if it is not durable, the non-Ben's fire and earth fighting is often not fatal, which gives Gangchuang a good attack ability (against Mewtwo Y God, etc.).

The problem is that the few that should not be beaten still can't be beaten, so everyone has not yet reached a consensus on the use of steel creation, and the steel creation of Latner playing defogging regeneration still has no, relying on flying to resist the top Y god Xie Mi.

The idea on the poison creation side is slightly different, because the success rate of blocking X is higher, so the poison Z poison suddenly is less chosen.

Poison plate regeneration occupies the absolute mainstream, and what is more annoying is that one hand of self-suggestion specifically stares at X after strengthening to do things, as long as X does not have a fine punch, the poison creation can occupy the absolute initiative (and even push the team) through the one-hand strengthening of X God.

With autosuggestion, then poison creation should obviously be special attack type, compared to the gravel of sanctions without special effects, poison creation prefers 30% poisoned poison bombs, which is more in line with the style of poison creation, especially self-suggestive Z divination, on blood grinding basically no one can grind this.

In this way, in the fourth square, it is obvious that the power of hitting the earth of the Gula and the steel system, but the poisonous land combination also cannot hit the flying steel system, so Kaguya Dafa is good, as for the fire... ,... Apparently it is still put first for Gula.

Another way of thinking is still to take the physical attack route, but the problems encountered in the special attack end are also in the physical attack, the poisonous attribute is really not suitable as the main attack attribute, an earthquake blindness is not enough at all, in addition to Kaguya, the threat to the origin ghost dragon is basically 0, and the self-suggestion of the physical attack route is not significant, and it is difficult to rely on durability to consume.

Finally, it is still a miscellaneous type of poison creation, the weakness is less plus the highlight of blocking X, this usage is not too rare to rely on immune poison, poison creation against other fogging 720 forcibly nailed is also a good choice, after all, the current first-line sapper is 720, and often rely on highly toxic countermeasures.

Matching:

Sword Dance Steel Creation (Heavy Object Attack Speed +): Sword Dance + Iron Head / Iron Tail (Z) + Earthquake + God Speed / Stone Blade

Miscellaneous Steel Creation (Heavy HP Special Defense +): Sanctions Gravel + Self-Regeneration + Defogging + Frozen Beam / Highly Poisonous

Fish Poison Wound (Heavy HP Special Defense +): Self-Suggestion + Poison Bomb / Gravel of Sanctions + Power of the Earth / Big Word Explosion + Self-Regeneration

Sword Dance Poison Creation (Heavy Object Attack Speed +): Sword Dance + Poison Burst (Z) + Earthquake + God Speed / Self-Regeneration

Arceus "Ghost"

Ghost Creation is a traditional and strong 720, because of the shadow of the ghost dragon, this Puchuang also likes to use the high-power blinding skill very much, plus the high strike surface of the Pu Ghost.

So everyone also likes to use ghost creation to dance the sword speed, compared to Puchuang, ghost creation has its own ghost, obviously better to break the ghost dragon Luoshen, seven generations after having ghost Z is even more explosive.

On the other hand, the sanction gravel of the special attack end fills the biggest shortcoming of the low power of the ghost skill, and after adding the gas bomb, it is also a full strike surface, and you can also meditate on regeneration and slow consumption.

Anyway, the ghost department is mainly afraid of Y God and M Geng Ghost, these two are mostly special attacks, the former double knife is mostly just a preventable sneak attack, stealing two times after strengthening can also be completely not false attribute disadvantage stand, is also a good means of strengthening. However, when the guy with the green on his head appeared, everything became no longer rosy.

If Puchuang has a fighting fruit that can be countered, Ghost Chuang is eaten to death by this guy (unless you bring a stand-in and keep it), regardless of the physical attack special attack strengthening, dare to stay is to send reinforcement to the opposite side, compared to a month before Mashado was released, the use rate of Ghost Chuang dropped by half in an instant.

Because the 600-race Machado not only stayed in UB smoothly, but also mixed into the top three positions in the usage rate, and even faintly threatened the second place of X.

It is naturally difficult to mix with the ghost creation that is completely suppressed under such a high appearance rate, after all, it is good at strengthening the attack, rather than playing miscellaneous as a shield that can run softly at any time....

Of course, ghost creation and miscellaneous is not impossible, after all, the ghost high strike surface is quite suitable for a single attack, and adding a ghost fire can basically handle all situations.

Even if Mashado is born, the current prop carrying rate of Ghost Creation is still mostly Ghost Z, and the explosion of the moment of Sword Dance Z Shadow is too eye-catching, and it can directly drop P Gula full of HP in seconds, and the strength of breaking the shield is quite powerful.

After all, there is only one Masha, and there are too many strengthening hands to fight against, because choking is not enough, not to mention that ghost creation is not the most suitable if you want to do miscellaneous, and the basic importance of using ghost creation is the strength of the attack.

Then the sword dance shadow is necessary for speed, the last grid is left for targeting, considering the existence of Puchuang and eggs, tile cutting is a more reasonable choice, but the power of tile cutting is too low.

So this location also has earthquakes, regeneration these options, there are also stone blades hitting Y, which is more heartbeat, God speed and stone blades can play dead opposite sneak attack Y.

But it's more likely to be killed by a completely unreasonable wave (and the stone blade will miss, but if you ghost Z is still in your hand and there are nails on the field, you can ghost Z shadow to escape for seconds), of course, personally, I still like this operation.

Meditation-type ghost creation once became mainstream, but now it has become very rare, because the environment is not very friendly to slow-paced enhancers, and the main reason is that the strong competition on the side of the object attack makes the special attack end of only meditation seem to have little outbreak.

However, the timing is right, the meditation type is not necessarily worse than the sword dance type, after all, the PM currently used to fight ghosts is mainly aimed at Mashado, and the ghost creation one-hand special attack strengthening can sometimes be unexpected.

The special attack configuration has basically not changed, meditating on the regeneration of sanctions is necessary, gas bomb and ghost fighting is the most mainstream choice, the carrying rate of ice light is not as high as the fire, these two can really only exit in the third attack, that is, in the case of replacing regeneration.

If you don't plan to strengthen it, if Ghost Creation comes out and releases smoke bombs, then it will return to the public's Sanction Gravel Regeneration Defogging Series, but Ghost Creation's skills are mainly Ghost Fire even in today's state.

Because of the immunity to general fighting (god speed, close combat), these immunity are mostly material attacks, so ghost creation can slightly transfer Puchuang M Ruka, the effect of ghost fire is stronger than highly toxic, anyway, ghost instinct to fire system.

Matching:

Shadow Dun (Heavy Object Attack Speed +): Sword Dance + Shadow Dun (Z) + God Speed + Tile Cut / Earthquake

/ Self-Regeneration / Avatar

Meditation (Heavy Special Attack Speed +): Meditation + Sanction Gravel + Gas Bomb + Self Regeneration / Frozen Beam / Big Character Explosive

Miscellaneous (Heavy HP Speed +): Self-Regeneration + Sanction Gravel + Ghost Fire + Hidden Gravel / Defog

Starting from Evil Tron, the usage rate of the following 720 has fallen below 2% (to 0.5% of Dentron), which is lower than the usage rate of Super Bad Star in UB, and its matching tends to be single, so I started the acceleration mode.

The main competitors of these 720s come from other high-usage 720s, because they have poor ability to target the most popular PM (or even can't beat), but they can target the next most popular PM, so they have relatively limited usage (compared to the next level of 720).

Evil attributes obviously correspond to super energy and ghost checks, so evil creation can be used to block the sun and moon god, super dream Y dream, ghost dragon, Luoshen and transit Y god, obviously these PM are not among the three phantom gods, and evil creation is completely suppressed by the first three two X and Machado, so the reason for choosing evil creation is not obvious, and there is obvious competition with Y god, and it is at a disadvantage, because the latter's output ability is stronger, and the recovery ability does not fall behind.

The highlight of Feichuang is that the ground is not weak ghosts, that is, there is a certain attribute advantage over Gula and Mashado, but this advantage is not obvious, because these two often have blinding skills to restrain the flight system, so that the reason for the real low utilization rate of Feichuang is in the nails, it can be seen that the four weak ice attributes of Flying Fireworm Ice have extremely low utilization rates, except for Feichuang, they are in the last echelon, because this is contrary to the style of attribute 720 frequently playing miscellaneous, plus there is no leftovers, and it is more difficult to take on the heavy task of sweeping nails, After all, 13 720s are not weak nails, the choice is quite large, and Feichuang suffers a loss in this regard.

Iwatron was once a popular choice, and the resistance of fire fly allowed it to completely suppress the Phoenix King, and ghost fire could also pose a threat to Gura, so everyone knew that after P Gula appeared, Iwatron was no threat.

The current rock creation has no advantage over the top three in terms of usage, mainly for various flight systems, compared to Dentron, rock creation can sanction the gravel to restrain these flying dragons of the Split Sky M Blood Wing, so even if there are more weaknesses, from the utilization rate, you can get the conclusion that rock creation is more favored than electric creation.

Grass creation has absolute suppression of water and ground, which can transit the sea emperor, and more stable is aimed at the seeds of Earth Creation and Z God and Grass Steel Kaguya, which has certain disadvantages for Gula, and the bigger reason is that it is difficult to stay in the field by eating all kinds of fire and ice light.

The existence of Dragon Creation does not have much effect on the contrary, but it is completely suppressed by the mainstream goblins, if you want to talk about the characteristics, it is probably the outbreak of the 120-speed dragon system and the sword dance anti-scale speed (enhanced version of hypertrophy), but the mainstream is still miscellaneous, then I don't quite understand, probably because of the certain advantage of Gula.

Denchuang was once my favorite 720, the combination of sanctions gravel and ghost fire is quite disgusting, and its own weakness is only the ground system - most ground systems are difficult to carry ghost fire, so correspondingly, the biggest hit after Oras is also this guy, P Gula directly made the characteristics of Denchu become chicken ribs, forcing Denchuang to choose more meditation on the route of electric ice today.

The reason why so many 720s are put together is because almost all of the main configurations of the above 720s can be added to the system plus regenerative highly toxic defogging/nails, and I really don't want to write several paragraphs of repetitive content. First of all, there is nothing to say about Evil Creation, if you want to target God X, you can bring a poison bomb (I think the threat of direct poison will be greater), and if you want to block God Y, you can bring an ice light.

A certain mainstream usage on Feitron's side is a kind of nail household in a sense, and the matching move of meditation regeneration sanctions plus spiritual recovery/stand-in is obviously a rare case of bullying Electric Rock Ice 720, which is used to specifically fight against the public's miscellaneous 720.

Or you can also fly Z to the sky with a sword dance, but this outbreak is not excellent in UB, and the gap with Ghost Chuang is a bit big, maybe it will be better to use it to consume poison.

The gap between the configuration of the grass creation and the other 720s in the group is a little big, more inclined to the type of battery, the herb chooses the large block of the grass rope knot for the UB, and the fire is the necessary skill for the grass to target the grass steel Kaguya, the ice light supplement strike surface to prevent being controlled by the flying dragon (of course, the poison is also OK), the last move is naturally regeneration, or simply more extreme with meditation to pursue restraint-based strengthening, like steel creation, grass creation with many hot weaknesses is not very suitable for standing on the field, so attack power is needed to suppress.

The configuration of Dragon Chuang is relatively standardized, or you can play with Sword Dance Dragon Z Reverse Scale God Speed Earthquake / Iron Head, and the unexpected strength is still possible (the strength is relatively average, after all, the dragon system is more irritable quasi-god).

The current situation of Denso, as mentioned in the previous paragraph, meditation electric ice regeneration/earth power is more, and fog removal is still available but not the mainstream option.

Matching:

Wanjin Oil (Heavy HP Speed +): Self-Regeneration + Sanctioned Gravel / Various Essence + Highly Poisonous / Ghost Fire + Defogging / Concealed Stone

Gravel Against 720 Treasures (Flying Creation Vicious Damage,

Heavy HP Speed +): Meditation + Self-Regeneration + Sanction Gravel + Spiritual Recovery / Substitute Battery Grass Creation (Heavy Special Attack Speed +): Grass Rope Knot + Big Word Explosion + Self-Regeneration / Meditation + Frozen Beam / Highly Toxic

Meditation Electrotron (Heavy HP Speed +/ Heavy attack speed +): meditation + sanction gravel / 100,000 volts (Z) + frozen beam + self-regeneration / earth power

since the fire creation, the remaining 720 are completely unpopular, different from the loneliness of the previous electric rock creation, these 720 can be said to have never been strong.

Although occasionally a flash of inspiration can also make a good impression. 720 is called 720, and the invulnerable comprehensive race is its biggest feature, so these 720s can still stand out in the single-attribute PM with the race part of all 120 in the same attribute.

Even if the infighting limited by 720 makes their usage rate very low even in all PMs, no one dares to put these "unpopular" in OU - even the bug creation will become a hit.

The resistance of fire is actually very good, pure fire has six resistances, only three weaknesses, but the key rock weakness makes the position of fire in the 720 almost at the bottom (only worse), and the fire book is not excellent on the UB strike surface.

Although it is still an indispensable and important team strike surface, but often as a secondary attribute or blindness, as the system, UB a large number of dragon gods will tell you what is cruel, not to mention the two Gula Sea Kings, the Phoenix King is more threatening also from the Brave Bird, the strength of the Holy Flame mainly lies in the additional effect of the suppression of the object attacker, and the output is generally much lower than that of the Brave Bird (unless you die early).

Therefore, the output ability of pure fire creation is not excellent, and the fire attribute has become a drag when miscellaneous, and it is reasonable that the utilization rate is low.

Of course, the 720's senior attack skill pool makes Fire Creation look not so bad, the fire power ice restraint surface is still excellent, and the fourfold Ice Dragon God and Sea Emperor do not dare to come up and block it casually....

So why don't I use grass or electro.

The deepest impression that Fire Creation left on me was in the era of ordinary Gula, and the high-speed fire attack output of a team of Fire Creation on a sunny day was considerable.

The status of ice creation is somewhat similar to the previous fire creation, but because there are not many useful ice gods (ice speed is very important, this ice creation is stronger than white ice), so even if everyone thinks that ice is the weakest attribute, ice creation is not at the bottom.

The status of martial arts in UB is somewhat similar to fire, as a series, UB's strong fairy and ghost super are too many, without the second series of Machado and Luca, it is really difficult to come out (also partly because of the attribute competition of these two).

Although the attribute is anti-nail, but the fighting lacks the key UB resistance, although it is said to resist evil, it is obviously impossible to block the Y god, and other evils... It is also a bad creation and a nightmare, but the use rate of these two is also the three-line level, and it is impossible to take a 720 position to target these.

Ultra-invasive... There is nothing outstanding, there are too many super bigwigs in UB, and the strength of the 720 is not enough. There is no pressure at the bottom of the insect creation, the strike surface itself is weak, 720 does not have UT to play the system to make the insect line strong point not much to play, pure insect resistance is also worse, although it can block Mashado, but people four times more resistant to insects, countermeasures are simply joking, there is land resistance and dare not block Gura, it is really difficult to adapt to the mainstream environment of UB.

The common weakness of these 720s is that they are difficult to stand on, so they are basically offensive (contrary to the characteristics of the previous group).

Since the fire ice creation has the skill of the department outside the sanctioned gravel, you can choose to meditate and add the corresponding Z stone explosion direction configuration, the strike surface selection is not much different, meditation fire electric ice is basically the optimal solution, or fire creation can bring earth power, ice creation uses grass rope like this.

Douchuang's side is also mainly a special attack, after all, the 720 object attack skill is a tile cut.

In terms of strike surface, the evil wave shadow ball is definitely the first blindness, the ghost system and super power are still relatively easy to solve, as for the goblin, you can use poison bombs, but the threat to X and Magi Yana is not great, and the fire and ice supplement strike surface will generally be better.

Super Creation has miscellaneous uses, blocking Di and X-dream have a certain effect, and are also subject to countermeasures and homogeneous competition.

In addition, the use of super invasive physical attack can be scary, sword dance super Z thought of the head mallet earthquake stone blade tile cutting like this, but it is just scary, and the X dream next door has more outbreaks than this.

Bug Genesis... Sword Dance Bug Z Cross Scissors can barely be considered a usage, there is really no strong configuration.

Matching:

Fire and Ice Fort (Heavy Special Attack Speed +): Meditation + Gravel of Sanctions / Big Word Fire (Fire Creation, Z) / Frozen Beam (Ice Creation, Z) + Frozen Beam / Big Word Fire + Thunder / Earth Power / Straw Rope

Knot Mage Fight (Heavy Special Attack Speed +): Meditation + Sanction Gravel / Gas Bomb (Z) + Shadow Ball / Evil Fluctuation + Big Word Fire / Frozen Beam / Poison Explosion Sword

Dance Super (Heavy Object Attack Speed +): Sword Dance + Thought Head Mallet (Z) +

Earthquake + Stone Blade / Tile Cut Confused Insect (Heavy Object Attack Speed +): Sword Dance + Cross Scissors (Z) + Earthquake + Stone Blade

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