Li Feng attaches great importance to the balance of the game.

He does not want a game to have a huge gap between the rich and the poor.

Whether it is Dungeon or Crossfire, or the upcoming open beta of the Alliance, the balance is very good.

Recharging money can indeed be slightly enhanced, but it can basically be ignored.

These games ultimately focus on operation.

Operation is king.

It is precisely because of this that Dungeon and Crossfire are so popular.

Their popularity is not only because the game is free, but also because the gap between civilian players and rich players is not big.

But this tiny gap can also make rich players willing to recharge.

It can be said that these games have magically achieved a delicate balance.

The rich are willing to recharge, and the civilians are willing to play, which is very comfortable.

Therefore, balance has also been listed as the focus of game development by Ningchen Group.

Only when it is balanced can a game become more and more popular.

Because of the problem of the alliance limit, Li Feng also put the killer's matter behind his mind.

These days, he has been in Ningchen Group almost every day.

Although the game team at Ningchen is already very professional, Li Feng still thinks that it is necessary to keep an eye on the launch of a new game.

The investment in the development of the League is very large, with nearly 1 billion yuan invested in total.

After all, with so many heroes, it takes a lot of money to make paintings, actions, etc.

The most important thing is to connect them with existing characters.

According to the personality characteristics of these characters, design relevant skills and styles.

These are not easy things.

However, the 1 billion yuan is not spent in vain.

After the game design was completed, Li Feng personally experienced it and played it with nine programmers of the company.

After the experience, he also praised the game.

This game was not obtained by Li Feng from Lao Li, but developed by the game development team themselves.

The game team of Ningchen Group is really very strong. They developed this game in just a few months.

Of course, this is also related to Li Feng's investment at all costs.

In addition, referring to the existing MOBA games on the market, the League was developed in a short time.

At the same time, Ningchen Group has the best game planners in Daxia, and the entire team is very professional.

In order to retain these talents, Li Feng can be said to be willing to spend a lot of money.

High income, all the people attracted are high talents.

In fact, Li Feng is also very anxious.

As a game company, Ningchen Group has too few large online games.

In addition to Dungeon and FireWire, the rest are all small program games.

Although these games are also very profitable, small program games make quick money.

A small game will only be popular for a few months at most. After a few months, the popularity and income will decline.

After a year or two, basically no one will open this game.

Only large games will have a longer survival cycle.

For example, Dungeon, even after twenty years, it will be the top five most profitable games in Ningchen Group, without a doubt.

The reason is very simple.

Dungeon is currently the only horizontal free fighting online game on the market.

It's not that there are no horizontal fighting games on the market.

However, these games are all stand-alone games, and playing these stand-alone games requires a fee.

Of course, they are all one-time buyouts.

However, the buyout games are really too boring.

You will get tired of playing them once, and there is no deep playability.

But the dungeon is different, the playability is too high.

And it will be constantly updated.

Just so many professions, if you want to play all of them to the maximum level and graduate, it will probably take a year to play all professions if you play every day.

So, from this, we can see the importance of large-scale games.

But Ning Chen only has two large-scale games, which is obviously abnormal for a company that relies on games to make a fortune.

Therefore, new games must be continuously developed.

In fact, in addition to the League, the company does have several game planning departments planning new games.

There are racing games, dancing games, bombing humans, and various historical themes.

These games are being developed rapidly.

However, the development of the League is faster.

This is also because other games do not have as much funding as the Alliance, and are not in a hurry, so they do not need to be so fast.

In addition, the market must be allowed to adapt first.

If so many games are launched at once, there will be diversion.

The result of the diversion is that eachThere are not many game players.

Daxia seems to have a lot of people, but there are only so many netizens who can play games on computers.

Even if these games share data between PC and mobile terminals, the more games there are, the more traffic will be diverted.

At least, Li Feng does not think that the first-day results of the League will exceed those of Dungeon and Crossfire.

Especially Crossfire.

Gunfight games are very popular all over the world.

It is difficult to surpass Crossfire.

Of course, this is only the first day.

Looking at the follow-up, Li Feng is still very confident in the League.

This game is considered to be a more exciting and fun game in the economic category.

Moreover, the League is a 2.5D game.

Compared with 3D, the biggest advantage of 2.5D is that people who are usually dizzy with 3D are less likely to be dizzy with 2.5D.

Li Feng himself is an example.

He can't play Crossfire at all.

It was better at the beginning, and he could play for a few minutes.

However, after not playing for a while, I can't stand it when I play it again now.

Even just looking at the camera will make me feel dizzy.

There are many people who feel this way.

Therefore, due to this reason, many people can't play Crossfire.

But League doesn't have this problem.

2.5D games are much more comfortable than 3D games.

At least, most people who are dizzy with 3D can accept it.

However, this game is also difficult.

That is, it is not very friendly to newcomers in terms of equipment selection.

Li Feng originally wanted to add a function to recommend an equipment, but in this case, this game is likely to become a game for elementary school students.

It's not that elementary school games are bad, but the main force of playing games is still teenagers and adults.

The thoughts of these people are relatively mature, and elementary school students are relatively naive.

Therefore, once there are more elementary school students, there may be many unnecessary conflicts.

Therefore, the function of recommending an equipment was cancelled.

Without this function, players need to choose the best equipment recommendation in just half an hour of game.

This is different from the dungeon.

In the dungeon, you don’t need to change your outfit frequently. A set of blue sky and white clouds can even be used until graduation.

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