Realm of Power

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[[[CP|W:210|H:140|A:C|U:http://file1./chapters/20125/23/1429072634734076424581250748004.jpg]]] Introduction to the advantages and disadvantages of each country in "Quan Guo"

The background of "Quan Guo", a brief introduction to the advantages and disadvantages of various countries in Knights and Blades

Rui Erdian

Dorok

wikia

Kujit

Saland Sultanate

Swadia (Ruidian)

Located in central Isolidas (Calendia). The supplies are mainly rich in food. (This is my personal opinion, if there are any experts please give me some advice)

National Proverb: "Blood and glory are with me!" (custom, custom)

Swadia is the most "pure blood" country among all countries, and is the native of Calradia. Because of its legitimacy, kings of all dynasties never wanted to restore the glory of the "Ruidian" period.

Of course, only the kings know whether this is true. Swadian soldiers are more like our medieval French troops, powerful knights and stronger various types of troops.

In the later stages, the more powerful countries become more powerful. As long as the boss doesn't kill people randomly in the early stage, it's not impossible to defeat three countries with one in the later stage.

Note: The early, middle and late stages refer to the game time. The later the game goes, the higher the upper limit of the soldiers the lords can bring and the higher their eliteness!

The characteristic arms of the country of Swadia (national representative arms): Swadia Knights

National advantages: The best cavalry units, the best various professional arms (referring to other secondary arms at the same level), most of the castles are high-rise buildings, which are easy to defend and have the best trade routes.

National disadvantages: The geographical location is too poor, the ratio of lords to senior soldiers is too poor in the early stage, and the trade routes are too poor during the war. Sri Lanka is a very powerful country in the middle and later stages. But if the war starts indiscriminately in the early stage.

Kingdom of Rhodok

It is located in the most mountainous part of the mainland (southwest?) and is rich in materials (--the cost of doing business is high and the profit is huge).

National proverb: "Real warriors are not born, but are created through strict training and iron discipline! - Emperor Wei Ji"

Rhodok is a native of Calradia, which has always been in a federal state. Advocating freedom, it was once a vassal state of Ruidian. After independence, its concept of freedom became deeply rooted in the hearts of the people.

Rhodoc's soldiers are a bit like a mix of medieval Byzantine and Venetian. It is the country with the best discipline and the most sound system among all countries.

The strongest national cavalry regiment on the opposite continent once bravely defeated them. --powerful. . .

Rodok’s special unit: Rodok Sergeant (if the crossbowman and the sergeant compete, although the crossbowman is practical, the representative is still the sergeant)

National advantages: The strongest city-defending troops, more initial lord soldiers, good geographical location, excellent militia and trade routes, maximum profits

National disadvantages: The requirements for high-level soldiers in field battles are too high, there is no cavalry, there are too few professional soldier options in the later stage, and the trade routes are far away. Luo is a country that is stronger in the early and later stages.

It's a bit downhill in the mid-term, but if you can turn the tide! In the later period, it was easier to unify the world than other countries.

Kingdom of Virginia

Located in the snowfield of the mainland (where the protagonist is located), the main goods are iron and animal skins (skin, leather products, etc.).

National Proverb: "Bravery means contempt for death and pain! - Tacitus"

The Vaegir were probably the first alien people, first ruled by the Kalad Empire and later the Gurildian. It became independent during the Ruidian Civil War.

These warriors from the Snow Country have bravery and unyielding deep in their souls.

The prototypes of Vaegia are from the Middle Ages, Welsh (archers), Saxon (infantry) and Diash (cavalry). . . A mixture of (totally considered myself), the finest mixture of all countries.

It can restrain all arms of all countries. But the play is undisciplined.

National advantages: The best mixed formations, the strongest archers, excellent early soldiers, early lords, and high ratio of advanced arms. National disadvantages:

There is too much dependence on mixed formations. The opposing countries are stronger than other countries. There are many lawless elements in the country (mother, there are more than the regular army).

Weiguo is an excellent country in the early stage. At this time, most countries can be defeated. It also performed well in the later period, but the battle line cannot be extended too long. . Otherwise, internal trouble will kill you.

Kugit Khanate

Located in the mainland grassland area (north?), the main materials are food and horses (although there are Xiangke for sale...but compared to Su Lai...)

National Proverb: "If you want peace, prepare for war! - Virgius"

The Kujit Khanate was an outsider. At first, there were small tribes living on the border during the ancient Ruidian period.

Later, the large tribe divided some places during the civil strife in Ancient Ruildian. They were aggressive and never stopped wandering around the battlefield.

The Kujit Khanate personally believes that it is a military unit imitated by the Huns. . . Historically, the Huns really invaded Europe. . . . The mobility of the troops is the highest, but other performance is mediocre. .

Special arms of the Kujit Khanate: Kujit Khanate Lancers (not the strongest, but this is a real feature. It took shape too quickly)

National advantage: The strongest country in the early stage, high-level soldiers are formed the fastest, have high mobility, and are powerful in war and aggression (no one can compare to grabbing money and food)

Excellent Cavalry Archer National Disadvantages: Siege and defense are generally compared to other high-level arms. Their comprehensive capabilities are weak and their national strength is prone to decline in the later stage.

Ku is the Xiongnu route, a style of fighting for money, food and territory.

Kingdom of Nord

Located on the coast of the mainland (southwest?), its main goods are salt and linen.

National proverb: "When you come back, either bring your shield or lie on it - a Nordic {Spartan} mother preparing her son" (Although I want to define it as, I come, I see, I conquer! But the previous sentence can represent the situation of the Nordic warriors)

The Nords occupied the north during the civil strife in Rieldian. They were excellent warriors, excellent merchants and cultural learners. . - The play said that the conquest activities aimed at the entire Calradia at that time. . - Really powerful. . .

The prototype of the Nordic soldier is roughly the prototype of the Nordic and British Saxon greataxe warriors. Heroic and fearless of death.

Special arms of the Nordic Kingdom: Nordic Royal Guards National advantages: the best infantry, the strongest siege arms, the strongest melee arms, the shortest trade route, and the largest regional benefits. National disadvantages:

The formation of advanced arms of the army is too slow. The survival rate of the basic peasant army militia of the lord in the early stage is low. There is no cavalry arm. When playing the Nordic Kingdom, it is generally an infantry battle, which is contrary to the Luo Kingdom. It is a pure attack infantry battle country. Very fierce.

Sarand Sultanate

Located at the edge of the continent (the southernmost?), the main products are spices and horses (this is what I think at present)

National proverb: "The walls should tremble at the noise of the cavalry and chariot wheels."

The Sarand Sultanate used to be just a few small tribes ruled by the Karad Empire (currently derived from various data), and became strong and established a country in the Swedian era. (Because no NCs tell the hidden story, it is derived from the existing data)

There has always been a desire for the continent (but it may also be due to religious reasons). Because of the arrival of the Khergits and the bravery of the Doroks. It has never invaded the inland...

The Sarand Sultanate seems to be based on the medieval Muslim country. It is still unknown what role it plays in history... (Because there is actually religion in it, I seem to see the Crusades...)

Sarranid Sultanate's special army: Sarranid Mamluk

National advantages: powerful field army, extremely high ratio of lords' high-level soldiers, low army maintenance cost, extremely high taxes, high profits from peaceful trade routes, and the lords are generally very united (no matter what, this country is really united)

National disadvantages: relatively weak siege, the opposing country's army is more restrained by its own army (in theory), the front line is too long and the wartime trade route is extremely unsafe,

Playing the Sultanate is currently the most stable country. As long as it develops well, it can swallow the world in the middle and late stages!

I found an article on the Internet about the analysis of the armies of various countries in Knights and Blades, and posted it for book fans who have not played Knights and Blades to read, so that they can have an understanding of the background of the story

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