Reforged Wizard

Chapter 575 - World 5. City of Players

Chen Ming stood on a circular stone road, looked around, and looked at this sparsely populated town.

This ring-shaped stone road with no buildings is about ten meters wide. On one side is a huge building with the words Mission Hall written on it, and on the other side are rows of uninhabited houses.

Chen Ming looked at the small map and saw the topographic map of the city. First of all, the city has a road about ten meters wide, and the cross road evenly divides the city into four urban areas.

The center of the crossroad is a teleportation array with a radius of 100 meters. The four urban buildings next to the teleportation array are the four functional buildings mentioned at the time: mission hall, financial center, free market and duel field.

Outside the four functional buildings is a ten-meter-wide circular road, which is the circular road where Chen Ming is standing now.

Further out of the circular road, there are rows of houses of different sizes and styles, and there are criss-crossing small streets and alleys of different lengths in the middle of the houses.

The overall area is not large, with a radius of about ten kilometers.

Except that there is no human habitation, it is exactly the same as the real town.

After Chen Ming learned about Player City, he first contacted four friends. Send a team application, and then enter the mission hall to find the mission.

Enter the mission hall, and get a system prompt: Note: The missions in the mission hall are time-sensitive and refreshed every five minutes. The difficulty of the mission will change due to specific circumstances, full of uncertainty. Players are requested to be careful with any mission.

Chen Ming raised his eyebrows: For the realism of the game world, I have really worked hard! However, there are many restrictions on the players, but I don't know why?

For example, if this city of players is built in the world of demon disasters, the game experience will definitely be more realistic and interesting.

However, after Chen Ming thought about it, he also came to his own understanding: the game company seems to pursue reality too much in the world of monster disasters. Everything in it can interact and affect each other, and it has the characteristic of not being refreshed, which requires a lot of computing resources.

If they are all computer-controllable elements such as npcs and monsters, the computing resources consumed should be acceptable, but if players are allowed to perform daily activities in the game world, the computing resources required to consume are too high, and I am afraid they cannot bear it at all.

We can only settle for the next best thing, so that players will only come to the world of demon disasters when they are doing tasks, and they will be active in the city of players at other times to reduce the consumption of computing resources.

Whatever you gain, what you lose,

understandable! Chen Ming thought he had guessed the truth and sighed.

Because it was agreed before the third test that we should act together during the third test. Now it is just an increase of the team function and a clearer relationship between players.

So Chen Ming's application was quickly approved, and the combat team was quickly established.

System prompt: Be the first to form a team, reward: 3 gold coins, 3 e-level mission vouchers.

System prompt: Forming a team for the first time, reward: reward: 1 gold coin, 1 e-level mission certificate.

Chen Ming raised his eyebrows and said with a smile: It seems that the game also knows to release a lot of novice tasks with simple rewards and rich content in the early stage to help players grow quickly and get through the weakest novice period.

Especially in this game, these monsters are very powerful, even with a modern hot weapon like an assault rifle, their lethality is limited. It is best to have a skill before you can start killing monsters, so that it is playable.

Otherwise, the difficulty of the game is too high! There are some abusers, which will affect the game experience.

After the team was established, the location of the teammates was immediately displayed on the mini-map.

There is also a location sharing function? And a team channel? Yes, it will be much more convenient this way.

Chen Ming yelled directly in the team channel: Come to the mission hall and discuss which mission to choose.

The fish in the sky: I won't go, everything is up to Brother Chen.

Ke'er: Yeah, same as above.

The man with glasses: I'm not going either, I'm going to familiarize myself with the city of players, and when I'm doing a task, I'll call and I'll be there right away.

The old smoker remained silent and did not speak.

Chen Ming simply regarded Ke'er and him as one, and Ke'er's opinion was considered to be that of a smoker.

Chen Ming muttered, They really are big-hearted. Let me choose the mission directly, without even referring to it? I'm not afraid that if I choose the wrong mission, it will affect the upgrade.

Chen Ming already understands the rules of this game. Although he is still fighting monsters and upgrading, there are many more opportunities for free choice.

Their players are equivalent to mercenaries. They choose what missions to take. During the mission process, killing monsters can get loot, and there are additional mission rewards for completing missions.

But if the task is too difficult, you can’t beat the monsters, you can’t get the loot, and you need to spend gold coins to revive the dead in the battle. If the task fails, there will be no task rewards, and it will waste time, which will directly affect the upgrade speed. .

If the selected task dimension is too low, although the task will be completed, the income will be relatively low, which will also affect the upgrade speed.

Therefore, in this game, the choice of tasks is very important! To choose a task with moderate difficulty, that is, to ensure that the task can be completed, but also to ensure that there are rich benefits, so that the players of the team can guarantee the upgrade speed.

Our five players in the first two rounds of closed beta are already in the lead and can get many hidden benefits.

For example, because of your strength, if you choose a mission, you can avoid the simple missions of other players, choose easy and difficult missions, accumulate advantages, continue to DIY skills, continuously upgrade, become stronger, and maintain a leading edge.

After understanding the key points of choosing tasks, Chen Ming began to browse the list of tasks one by one.

After careful comparison, Chen Ming determined the task

Wolf Valley stayed behind: The c-level wind attribute demon wolf Gale Lord of Wolf Valley led his men to investigate because of the accident in Meteor Lake, and only three e+ level wind attribute demon wolves remained.

Mission requirements: kill the three demon wolves left behind.

Mission reward: 12 gold coins, 6 e-level mission vouchers.

After accepting the task, the system prompt appeared again: Accepting the task for the first time, the reward: 1 gold coin, 1 e-level task certificate.

Chen Ming glanced at the system prompt, there was only the first reward, not the first reward, it seemed that someone had already accepted the mission first.

Chen Ming glanced at the task hall where 20 or 30 people gathered, and realized that it was because he chose too carefully and wasted a lot of time.

There is something to be willing to give, and it is impossible for you to take all the benefits by yourself.

Chen Ming thinks this is normal.

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