Salted Fish’s Self-help Strategy
Chapter 159: Ideas about future online games
Xue Ming nodded. Chu Yuanxi looked around and found that it was better to use the Pakistani entertainment studio to chat.
Sitting down in the studio, Chu Yuanxi asked, "A problem with the office environment?"
"No, no, the office environment is pretty good." Xue Ming knew that Chu Yuanxi had been afraid that she would not be able to achieve results because of her dissatisfaction with the office environment, so he quickly said: "I have done a good job recently, and then thought of something interesting."
"Ang? What's interesting?"
"Well, Xiao Chu, I want to clarify, do you have any plans...well, do you plan to do the kind of future virtual online games in online games?" Xue Ming tried his best to organize the words. During this period of time, his attitude towards Chu Yuanxi had unknowingly changed, because of the influence of selling cute artifacts.
He is a person who watched live broadcasts and watched short videos. Of course, he noticed the recent hot selling of cute artifacts. When he is so close, he naturally knows that it was designed by Chu Yuanxi, and he made a lot of money from selling cuteness. By the way, Yang Yuan is tired and beautiful. Zhu Yan split. Although this matter has nothing to do with him, it does not prevent him from labeling Chu Yuanxi-awesome!
"Ah? Why do you ask this?" Chu Yuanxi said, could it be discovered by you? That is one of my ultimate aspirations, but it is still far away!
"Because I want to do it too. I don't think you're a reliable person. Didn't you follow me and thought of going together?" Xue Ming said as a matter of course, Chu Yuanxi was very cold in her heart. , You are actually an unreliable product? He thought that Xue Ming was the only reliable player with a high-end atmosphere in the company!
"VR is not very good now, but it will definitely work in the future, especially after the development of artificial intelligence, no matter how large the art scene is. The problem of resource loading can definitely be solved. I heard Zhao Jie say that there is now dynamic loading of resources. There are already large-scale mobile games in use. Mobile games can be solved, so the C-side is not a problem."
The loading problem he said is a problem that ordinary players don’t pay much attention to. However, it is actually a big question whether or not the proposition of future online games can be established or how long it can be established. Whether it can be established at a glance or whether it needs to wait until the far future is fundamental problem.
This is about the amount of client resources and loading, which is a low-level issue. Players usually don't care about it, but developers must care about it.
Why are some game clients huge and some very small? Mainly because of the huge art resources. Usually 3D games are larger than 2D games, because 2D games are nothing more than pictures, buttons and special effects, but the art resources of 3D games each have many "faces", not to mention a few hundred faces, even more than tens of thousands .
In a 3D game, the lifelikeness of art resources is closely related to its "number of faces". The less the number of faces, the sharpness will be seen. The more faces the visual effect is closer to the curved surface, and the more realistic and softer.
Exquisite 3D scenes require many faces, and so do characters, which require more M or even more G to present. This is also the reason why the game client has changed from tens of megabytes in the beginning to now being downloaded in G units.
However, if you want to make a future virtual online game in an online game, the amount of art resources required is a huge amount of art, which requires countless huge scenes and countless characters and actions. It is by no means comparable to the current game development resources, even if World of Warcraft is enlarged. A thousand times is not enough, and the amount of resources must be calculated with T at least.
Solving the problem of total resources is not complete. Players can patiently download resources to the hard disk, but they also need to be loaded into the memory and video memory when playing. Even mobile games have the same process from flash memory to memory and video memory.
Then there is a question of how big a scene is, because the memory and video memory are not like hard disks that can be expanded indefinitely. The hard disk can be expanded to T, but it can only be up to the memory.
In the traditional game operating mechanism, which scene the player needs to use, the art resources needed for that scene are unified and stuffed into the memory. At most, a pre-loading saves time. Even then, "Scene loading, please be patient." A progress bar like "Waiting" makes reading the time unbearable.
But what if the scene resource is a thousand times larger? How big is an independent scene for a game in an online game? I can't even think about it!
In this way, when switching scenes, hiss...tolerate a black screen? Sorry that I can’t bear this, especially in a networked multiplayer interactive game. When your screen goes black, the server has already thrown you into a new scene and has been hacked to death by others...
In the past, this scene was due to network speed issues, but the cause will soon become a capacity issue, so new technology is needed as support. The dynamic loading mentioned by Xue Ming is a solution. The scene is fragmented, and only a part of the scene where the player's visual range is loaded into the memory for call, and these fragments are dynamically loaded as the player moves. This greatly releases the loading requirements.
Chu Yuanxi nodded. He knew about it, but Xue Ming said, "In fact, there is a lot of room for artificial intelligence mining, do you know?"
"I don't know." This is too professional, beyond Chu Yuanxi's ability.
"For example, a tree in the game scene may have 100,000 faces. No way. The number of faces is less and ugly, but the faces are more? Players don't see it at all, and the utility is extremely low." Xue Ming was proud, "So I used to communicate with an engine company to release these non-critical resources by real-time rubbing 2D vision with artificial intelligence, and then load them after the player character approaches."
"Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh, this is possible.
After all, Chu Yuanxi has several years of experience as a product manager, and has a little understanding of the problems in project development. Trees are indeed a very troublesome thing. It can be said to be a natural enemy of game development. Because there are too many leaves, the number of faces cannot be reduced. Even some projects will specifically require planning not to show trees when designing the scene when mentioning the art requirements.
Chu Yuanxi understood Xue Ming's plan, saying that in the game, when the player approaches the tree, there must be no way. The player has to circle the tree and can only load the tree in the scene. But when the player is far away from the tree, if the tree appears in the field of view, according to Xue Ming's method, the 3D model of the tree can not be loaded, but a real-time 2D picture can be used instead.
This 2D picture is equivalent to a background picture made in real time by artificial intelligence. On the one hand, it replaces one hundred thousand faces, which is equivalent to giving the player a portable artist to produce the picture at any time, so that the scene will not be worn out. Not only trees, but any scene building can be realized in this way, and the resources that need to be released can be drawn in a background image, which saves resources.
Xue Ming went on to say: "Then it is brain wave control. This is actually promising. Alpha waves can be identified now, and beta waves should not be far away."
The so-called alpha wave and beta wave refer to two of the four brain wave classifications~www.wuxiaspot.com~ in addition to delta wave and theta wave. Alpha waves can be simply regarded as intensity waves, without specific content, and now there are means for identification and quantification. The beta wave contains thinking and the processing of external information, which is a qualitative wave. The brain waves in online games actually need to use the beta wave.
Chu Yuanxi heard the song and understood the elegant meaning: "So, other links have seen the dawn of the solution, and the key is artificial intelligence."
A trace of enthusiasm flashed in Xue Ming's eyes, which was the result of his hard thinking during this period. Chu Yuanxi only gave a little bit of logic, but his thoughts diverged 360 degrees: "Yes, artificial intelligence is the core! Do you mean that?"
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This kind of explanation of the technical solution can be regarded as irrigation, so I will write a few hundred words for free haha...
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