Salted Fish’s Self-help Strategy
Chapter 491: Let's start with a 100 consecutive draws for fun
Treasure box opening is a troublesome part of mobile games. The current rules are largely derived from the island game Zhilong Lost City. In island countries, in reality, there are toy toy machines on the side of the road. Children can squeeze out toys by stuffing money in them. As for the toys, they don’t have to. Therefore, the addition of a gashapon machine in the island mobile game is very harmonious.
Then the domestic cheating mobile game learned this set, and it has been intensified. The probability of drawing a good card is extremely low, but the bottom is guaranteed according to the number of times. For example, if you draw ten times, you will get a good card, or if you draw ten times, you will get three good cards, etc., desperately tempting players to recharge.
"A Windfall" is not exempt, but the price is relatively low, 150 taels of gold open once, ten consecutive draws only 1280. Cards, props and equipment fragments can be opened in the treasure chest. The cards are divided into plot cards and non-story cards. The probability of a card drawn in a single draw is relatively low, but the probability of a card drawn in each draw in ten consecutive draws is increased to 30%, and a plot card must be guaranteed in ten draws.
Then there is card training, which is completely shameless, just follow the back of "Dota Legend".
The color of the card starts from white and is advanced according to white, green, yellow, blue, purple and orange. It is the advanced plan of eating equipment in "Legend of Dota". Only the equipment necessary for the current stage can be advanced, and advanced unlocking skills .
It is used to raise the stars until the repeated cards are opened, and the stars only increase the value. The main reason why the price of opening treasure chests is set so low is that the acquisition of heroes in this training system should not allow players to spend more money, because the deep pit lies in training and the equipment to be eaten. Those equipment can be converted into money. The more heroes players need to train, the more money it will cost to train.
So how can we stimulate players to cultivate more heroes? Rely on the numerical system to stimulate. For example, the bond system between cards, such as the continuous release of new cards with version updates. In short, domestic mobile game companies are definitely the leader in how to dig holes for players. Yang Jiangang, an old planner like Yang Jiangang, can think of ten sets of cheating schemes with his eyes closed.
In this regard, the food is relatively good, and it is really "Legend of Dota". This game paid great attention to the balance between cards before the PA card appeared. Many heroes who were regarded as cold benches gave new life after adjusting the balance, which can come in handy.
But even so, players have to train more cards invisibly, and have to promote a certain hero on the cold bench to face the numerical impact of the version adjustment. It's a pity that I was crazy about money, and the heroes that the players worked so hard to nurture were useless.
In "Troubled Times", in the early stage, in order to give players a clear pursuit, non-story cards are all white after they are obtained, only ordinary attacks have not activated skills, and the lowest story card is green, and the first skill has been activated, that is, in battle. The stunt released after full of anger.
The plot of the plot card is the focus of Chu Yuanxi's experience this time. As for the numerical part, he intends to only make comments and not make hard demands.
There are two kinds of plots in this game, the main plot and the plot card plot. Although the main storyline and the story card story are written by AI, the requirements are different. The main storyline requires continuity, while the story card story requirements do not make players feel inconsistent. The player's protagonist has been darkened, and a story card will pop up, in which the protagonist plays the Virgin White Lotus, which will greatly reduce the player's experience.
This game follows the consistent style of Pakistani entertainment, with very little novice guidance. When Chu Yuanxi logged out of the game, he had just completed all the options and was about to start a new adventure. At this time, he logged in to the game and directly entered the small village, which was the "task location" in the basic map.
The banner at the top of the interface says [Yuhang Town? Niujia Village], the upper left corner is the character avatar, name and level, and the amount of gold and silver, and the lower left corner is an "out of town" icon.
The interface is a small village full of ancient style, in which the "Village Chief's House" is highlighted. After clicking it, it will enter the next step of guidance, but it is not mandatory. There are also some residential houses such as "smith shops", which are called "objects" in the game terminology. They are used to trigger tasks, but which object will be highlighted at which task node you go. What if branch tasks are activated at the same time? Also highlight.
On the right side of the interface is a list of buttons, such as activities, purchasing power, gold for silver, etc., floating on the interface, and below is a button bar, also known as the "main function bar", as long as you are not in battle, no matter what What interface is cut to, this button bar is fixedly displayed.
At the far right of this button bar, which is also the lower right corner of the entire screen, is the evil "mall".
Chu Yuanxi clicked to open the mall. The default interface is to open the treasure box. The interface adheres to the "indomitable" art style and fully supports the screen. Then the interface says that the treasure box is an experience pill, a bottle of 150 gold, buy a bottle Experience Dan gives a random gift.
Why do you do this? Because of the requirements of relevant departments, the game function is not allowed to have a gambling nature. This requirement is generally interpreted as a player must clearly mark the price when spending, and opening a treasure chest is a kind of gambling. So smart gamers will give you a price tag to sell garbage, and then give you a precious random gift, full of irony.
This is why every game has a short story.
Without talking nonsense, Chu Yuanxi directly ordered ten consecutive draws. After a burst of cool light and shadow special effects, he drew out more than 30 cards and massive equipment in one go, of which 12 plot cards were enough to experience for a while.
However, he didn't know that Uncle Sheng and Jiaotu appeared behind him and watched him open the treasure chest. Uncle Sheng was angry at that time: "Where did you get so much gold? Didn't you say that the Mid-Autumn Festival is better than anyone else?
Chu Yuanxi replied calmly: "It's like a comparison, yes, but the server is in my hands?"
"Don't talk nonsense~www.wuxiaspot.com~ send me gold quickly! I also want to experience the feeling of Super R!"
"Give you gold, you can't play with me." Chu Yuanxi clicked on the village chief's house while operating the GM tool, and a picture of an elderly man suddenly appeared in the interface: little girl, Niujia Village is not peaceful recently, you Leave now. Be careful when girls are away from home.
Nangong Jialuo: Old sir, I am very powerful. Didn't you see me carrying a sword?
Village Chief: In this case, the old man has one important thing, please.
Nangong Jialuo: Old gentleman, but it doesn't matter.
Village Chief: Recently, a group of robbers came from Hungry Tiger Ridge and asked us to send 200 shi of grain to the mountain, otherwise they would kill people. We are just a small village, and two hundred stone of grain is killing us.
Nangong Jialuo: I will get rid of them!
Village head: Don’t don’t, the old man just wants the girl to send a letter for him to Li Daxia in Yuhang Town.
The screen shows: Obtain quest items [Letter of Help from Niujia Village].
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