Salted Fish’s Self-help Strategy
Chapter 492: Novice Experience (4)
Because it can't be tangled.
In theory, players can completely clear the level without even having a story card of the opposite sex. Whether to pass or not is a matter of value. It has nothing to do with whether the plot card is or not. How to entangle it?
For this kind of rational player, AI can only "create" a character that does not exist in the comics to give him or her the emotional line.
What's more, the player may only get the first story card just before the level is cleared, so it is bound to not be forced to specify "when there is a story card of the opposite sex, the other half of the player character in the finale must be a story card of the opposite sex."
If so required, it will cause once the player to get the first opposite-sex plot card in the final stage, then it will inevitably stage a super **** plot. This experience is simply too blunt. In this case, let the player character be with the character created by AI...
However, whether it is considered from the immersion of fans in IP games or from the perspective of promoting players to pursue story cards for reasonable consumption, it should make it easier for player characters to interact with story cards.
Therefore, the AI module must include a fate system, through the player's choice at each node, you can increase or decrease the fate of a character, and the level of fate affects the number of times the opponent appears in the main storyline, that is, the exposure. The story card only needs to have a higher weight than the original AI character when increasing the fate value, and it can effectively increase the exposure to meet the design needs.
It is not necessarily the one with the highest fate that can eventually come with the player character, but it must be selected from the ones with the highest fate. In the experience that Chu Yuanxi is concerned about, whether this plot with partner choices is rounded is also a big test point.
If the plot is divided into two parts, career and emotion, because the player's choice will greatly affect the value of fate, through the setting of fate value = exposure, the "positive feedback of the player to the main storyline" required by Chu Yuanxi is in the emotional area. Part of it is completely achievable in theory.
But the theory belongs to the theory, how is the effect achieved? He has rushed through the pictures these days to experience what plots he can play.
As for the plot of the business part, there are more points to focus on.
The main task of the player consists of two parts: the big context and the story card story. Xue Ming has previously defined the story event types of all the story card business parts. That is to say, when the main task goes to a certain extent along the context, if the player has a certain story card, compared with not having it, an event that affects the main task will be triggered. The player is usually given options in the event. Promote or transfer the direction of the main task through the player's choice.
And the player's main storyline itself has a context. Different life experiences define player characters with different personalities and positions, but after the adjustment of the initial plot, the initial direction of the main plot of different players is the same, and then continuously adjusted according to the player's choices in the plot.
This adjustment itself is the player's changes to the main storyline, and when combined with the changes brought about by the story card, what will the main storyline task become? At the same time, if a story card has an emotional part and a career part of the story needs to be triggered, how will AI edit it? These are all points that need attention.
Therefore, Chu Yuanxi's overtime is real overtime, not playing games.
Under his control, Nangong Jialuo flexed its muscles on the map of Nanhu Township. The bandits fled into the "Copy of Nanhu Academy" and activated the plot card-Xie Tiao after one operation. The young writer Xie Tiao was being chased by others and fled into Nanhu Academy to take shelter. He was hiding well, and was about to pass the blunder, but was exposed by Nangong Jialuo and was injured in the chase.
So the main mission changed from hunting down bandits to escorting Xie Tiao to Deqing County, which is also the third map after Niujia Village and Nanhu Township.
On the way, the chasers continued to attack. Xie Tiao felt that he couldn't escape and asked Nangong Jialuo to leave him on the road. Of course, Nangong Jialuo didn't do it, so Xie Tiao told the reason why he was hunted down.
It turned out that a major event occurred in the court at this time. There was a great Xingtai (official position) Beihai Wang Yuanhao Yuanziming in the Northern Wei Dynasty. He was the direct bloodline of Emperor Wei Xiaowen, Tuobahong, because he was dissatisfied with Zhu Rong who supported the collateral bloodline. Yuan Ziyou defected to the Southern Dynasty for the emperor and was warmly welcomed by Emperor Xiao Yan of Liang Wu.
However, he has an unbroken relationship with many bigwigs in the Northern Wei Dynasty, and has always exchanged letters. Among them is Nanyang Wang Yuan Baoju who is his friend. Xie Tiao did not die and got the letter between Yuan Bao Torch and Yuan Hao, in which he wrote Yuan Hao's plan for the empty glove white wolf.
Xie Tiao said Xiao Xie in the literary world. He was born in a distinguished family. Although he is attached to the landscape, he is not completely ignorant of political filth. After receiving this letter, he began to flee for his life and ran all the way to Nanhu Academy. He didn't expect that Nangong Jialuo's strategy of concealing the sky would be a disaster.
At this time, the ingot torch appeared, and it was necessary to kill Xie Tiao and kill the mouth, thus becoming the activated plot card in the map of "Deqing County", and was arranged by the plot AI to become the boss in the "duplicate of the sheep intestine path".
This is a function of the AI plot mechanism, and it is very mellow for the player. Chu Yuanxi is very satisfied, without any abrupt feelings.
The significance of the existence of the dungeon level is not only to demonstrate the plot, but the more important value is to swipe it~www.wuxiaspot.com~ to allow players to repeatedly swipe equipment and materials. And "card fragments" are the most valuable of all the dropped items. By swiping the fragments, players can get cards without using krypton gold.
In general, the planning responsible for numerical values in mobile games will actively designate some levels in the dungeon sequence, and drop card fragments to guide players to pursue these cards and cultivate them. This function is very easy for developers to implement. Only the front end needs to send a copy of the player's challenge serial number to the back end, and the back end can adjust the corresponding drop package from the copy table after the player wins, and then randomly issue it. Drops are inserted into the player database.
In this case, if you want to send different drop packages to different players with the same instance, it will be very difficult.
Because of the AI mechanism in "Unwinding", the working methods of the front and back ends are quite different from ordinary mobile games. Each player has the same copy structure, but specific to a copy node, the monsters' strength and formation are exactly the same, but they look completely different.
The so-called appearance is the name, card image, etc., which makes the server unable to record in a unified way and can only record separately for each player. For this reason, the database structure of the mobile game "Out of the Wind" is different from ordinary mobile games, and even the threading mechanism in the server is different. It must be implemented in a "super multi-threaded" way, which almost killed Zhao Jie.
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