Savior Simulator
Chapter 1135 The Road is Under Your Feet
The Witch of the South staggered backwards, blood flowing down her skirt, leaving a shocking trail of blood on the floor.
At this time, her face was as pale as paper, and the fighting spirit in her eyes had dissipated, and her dim eyes were like the embers of a campfire.
"That's it."
Slowly exhaling a breath, Glinda resigned and exhausted, and ordered the fairy dragon and castle guards who were still fighting to retreat to her side.
"Little girl, you should be glad that you have a group of reliable partners." Glinda looked at Ma Yun and emphasized unconvincingly, "They helped you win this duel."
"Yes, dear madam, of course I know this." Xiao Ma looked around at his companions and couldn't help but express his true feelings, "Without the help of my friends, I would never be able to reach you."
Glinda twitched the corners of her lips and sighed with some loneliness: "I really envy you for having such a group of good friends... In short, little girl from another world, if you win, I will fulfill my promise and send you back to your hometown."
At this time, Ma Yun received a system prompt:
"You have reached the main plot milestone of this chapter, and your astrolabe energy +1!"
After defeating Glinda, the final boss, Ma Yun's "Archant Master" was upgraded to level 12, with HP +4 (50); intelligence +1 (23), and the newly acquired professional ability "Mastery of Repair".
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Proficient in repair: "Repair" and "Complete Repair", automatically obtain "quick" and "extremely effective" super magic effects when casting spells.
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Instant metamagic refers to spending a "bonus action" or "reaction action" to cast magic that originally requires a standard action.
Extremely effective metamagic refers to the damage die or healing die of a spell, which automatically takes the maximum value.
Take "Repair" as an example. It is used to repair constructs and can restore 1~6 (1d6) points of HP.
If it is an "extremely effective repair technique", there is no randomness in the repair effect, and the maximum value of 6 is directly taken.
The artificer acquires "Mastery of Repair", and when he casts "Repair" and "Complete Repair", he will be automatically upgraded to "Instant Extremely Effective Repair" and "Instant Extremely Effective Complete Repair", and does not need to be a super The devil paid any price to reach the pinnacle in the art of repairing mechanical devices.
Scarecrow Vita was upgraded to level 7 "Trickster".
HP +9 (123), sneak attack damage die increased to 4d6, automatically learned the "Evasion" feat, and mastered the knowledge of copying and learning 3rd level spells - limited to "Illusion", "Charm Control" and "Evocation" "Three schools of thought.
Tin Man Nick was promoted to level 7 "Judge".
HP +10 (128), channeling 4d6 positive energy, and also learned two 3-level divine spells, one is the "Dispersion Technique" of the "Judgment Field", and the other is the self-selected "Spirit Body Guard".
Dimitri the Lion grew into a level 7 "Warrior" with HP +12 (153), and also mastered the "First Aid" and "Tenacious" feats.
The three bonus feats in this chapter are all metamagic arts - "Spell Range", "Spell Setting", and "Spell Empowerment".
Ma Yun has seen the first two items, and "powerful spell" is not unfamiliar either.
In the battle not long ago, Glinda used "Spell Enhancement" to increase the power of "Ice Cone" and instantly killed the flying monkeys summoned by Ma Yun with one blow.
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Spell Empowerment: Spend an additional 4 magic points to increase the destructive power or healing amount of a spell by 50%.
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Of these three super-magic specialties, Ma Yun naturally chose the most violent "spell enhancement".
As soon as she selected the perfect reward, she was forced to remove the subjective perspective, and a cutscene followed.
"Ms. Glinda, can you send me back to my hometown of Alfheim now?"
Dorothy Gale was homesick and couldn't wait to beg the Witch of the South.
"Of course I can send you home, but having said that, you can actually return to the place where you were born without my help." Glynda replied with a smile.
"Dear Madam, I don't understand what you mean..." Dorothy widened her eyes uneasily, fearing that Glinda would go back on her word and refuse to fulfill her promise.
"Your shoes can help you cross planes." Glinda pointed to the girl's silver high heels and explained patiently, "Little girl, from the day you embarked on your adventure, these magic shoes have grown up with you. Now You have been able to fully unleash the magic of this pair of shoes. Just tap the heel and let this pair of magic shoes take you wherever you want to go.”
Dorothy lowered her head and looked at the silver high heels on her feet.
She was surprised to find that at the same time that she was promoted to level 12 mage, the magic shoes also completed the final stage of synchronization, and the charge increased to 12. In addition to the original magic, she could also spend a channel of energy to cast "Transportation to another world". "!
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Teleportation: The caster can teleport to any plane instantly, but this method of teleportation is not accurate. There may be a maximum error of no more than 500 miles between the actual landing point and the destination the caster wants to reach. For every 3 caster levels, you can bring one more companion with you to teleport with you.
*Note: For mages, "Transportation" is a 7th-level magic, but for creatures such as night hags and eladrins who are born with spellcasting blood (equivalent to warlocks), this is a 5th-level magic.
…
Looking at the shining silver magic shoes on her feet, Dorothy couldn't explain how she felt.
If I had known that the silver shoes could take me home, I would not have left Munchkin, risked my life to find Master Oz in Emerald City, was forced to go to Winkie to fight the Witch of the West, and finally traveled thousands of miles to this distant Quadlin to seek help from Glinda, the Witch of the South.
After going through so many hardships and obstacles, the final answer is right under my feet. Isn't it a waste of time?
Thinking of this, the girl couldn't help feeling frustrated.
However, in a moment, she got rid of her depression.
If I didn't dare to go out and take risks, challenge ferocious monsters and evil witches, how could I grow into a 12th-level wizard in just one year?
If I had stayed in the castle of the Witch of the East, never experienced these ups and downs, and was still just a weak low-level wizard, how could I awaken the dormant magic in the silver shoes and gain the power of cross-border teleportation?
What's more...
The girl looked around at her companions. The concerned eyes of the lion, scarecrow and tin man made her feel surrounded by warmth.
If she had not stepped out of the castle gate and bravely embarked on the road of adventure, how could she have met these friends, and with their company, she could have reached the end of this journey without any danger and achieved her wish?
Dorothy felt relieved when she thought of this.
This long journey was not so much a prank of the goddess of fate as a blessing, which enabled her, an ordinary girl born on a farm in the countryside of Alfheim, to experience a wonderful life that she could not even dream of.
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