Savior Simulator

Chapter 336: Counterattack Storm

"Precision shooting" is not only applicable to physical weapons such as crossbows, firearms and throwing axes, but also to ray spells.

For example, "Seering Ray" can also obtain the attack roll advantage provided by "Precision Shot".

Gao Fei hesitated for a moment, but finally gave up on "Precision Shooting" and chose "Combat Reflex" which better suited his fighting style.

After all, he rarely uses long-range shooting, and "combat reflex" provides much greater benefits.

In addition to attacks of opportunity, "Wild Intuition" and "Tit for Tat" also cost reaction actions.

More reaction actions mean that Goofy can initiate chain reactions and combine various tactics within one round.

For example, when attacked by an enemy, first use "Wild Intuition" to reduce the damage by half, and then spend a reaction action to activate "Tit for Tat".

If there is more than one enemy around you, you can also use "Tit for Tat" to perform "Whirlwind" - whoever dares to hit me, everyone around me will have to fight back!

Imagine that if you are surrounded by enemies, you can use "Combat Reflex" + "Tit for Tat" + "Whirlwind" to sweep around every time you are attacked by the enemy. When the reaction actions provided by "Combat Reflex" are used up, the surroundings may have been There are no enemies left standing.

Gao Fei named this chain reaction tactic "Counterattack Storm", which is especially suitable for using long-reaching weapons such as giant axes, giant scythes, long whips, or dragon tails. A single counterattack can wipe out a large area!

Jiang Feng can also choose a bonus specialty.

If she chooses "Mounted Combat", her sub-class "Sandworm Knight" can benefit from it.

If you choose "precision shooting", the monk's flying knife and "scorching radiance", the hit rate will be more guaranteed.

After careful consideration, Jiang Feng chose "precision shooting".

"Sandworm Knight" is just the icing on the cake, the monk is her true calling.

Jiang Feng killed a large number of cold-type creatures in the battle, including ice elements and Yitian centaurs, which caused the synchronization value of the "cold resistance ring" to skyrocket, easily reaching level 2 synchronization, and raising the cold resistance to 30 points.

Most of the opponents that Gao Fei killed today, such as the orcs, Yitian centaurs, and "Ice Tower Knight" Akeron, all belonged to the evil camp and met the synchronization requirements of the Holy Axe.

After a great battle, the Holy Ax completed the first level of synchronization and was upgraded to the level of a legendary weapon. The specific performance is as follows:

Olaf's Holy Ax (artifact, level 1 synchrony):

·Enchanting level +6;

·Strength attribute +6 sacred bonus;

·Damage reduction armor 10/adamantine;

·Advantage on attack rolls against evil creatures, plus +2d6 radiant damage;

·When the holder is attacked by cold elements, the damage is halved and the saving throw is advantageous.

Gao Fei picked up the upgraded holy ax and felt full of power, so he opened the astrolabe to check the current status.

·Basaka Olaf (Berserker Level 11)

Chaotic neutral, humanoid

Hit: 148 (11d12+44, +22/tough)

Speed: Walk 30 feet

Defense: 24 (+3 dragon hide armor +12, agility +2)

Melee: +6 adamantine decapitation ax (advantage) +19 (two-handed 1d12+19/strength; advantage against evil creatures, +2d6 radiance, critical strike chance 5%/decapitation)

Ranged: Shock 15 ft. (Reflex DC 27); +1 javelin +14 (1d6 + 14/Force); searing ray (gauntlets) +7 (4d6 × 3), fireball (gauntlets) (10d6, Reflex) DC17)

Attributes: Strength 28 (Holy Ax +6), Agility 15, Constitution 18, Intelligence 8, Perception 14, Charisma 16

Saving Throws: Fort +8, Will (Advantage/Iron Will) +10

Skills: Athletics +13, Taming +6, Survival +6, Intimidate +7

Senses: Penetration of Darkness (Horned Helm of Dawn), Passive Perception 12

Special abilities: fighting style (two-handed weapons), wild intuition (uncanny dodge/evasion), first aid (7 times/day); iron will, robustness, endurance, tenacity, standing tall; cold resistance (save advantage \u0026 damage Half/Holy Ax), Damage reduction 10/Adamantine (Holy Ax), Spell Resistance; Mastery of Collision, Combat Reflexes (Reaction Action × 3); Righteousness as Rainbow (Collar) (3 times/day)

Special Attacks: fury (7/day), rampage, taunt 30 ft. (Will DC 17), slash, power attack, whirlwind, tit for tat, shock 15 ft., taunt (7/day), 60 Bloody battle cry (5 times/day, Will DC 17), burning with rage (7 times/day, critical hit rate doubled)

After "Rage", he turns into the red dragon form and activates "Righteousness Like a Rainbow". Gao Fei's combat power panel at his peak is as follows:

·Basaka Olaf (Young Red Dragon/Berserker Level 11)

Chaotic Neutral, Super Large Red Dragon (Fire)

Hit: 210 (11d12+110, +22/toughness)

Speed: Walk 60 feet/Fly 120 feet

Defense: 39/47 (natural defense +17/righteousness, +3 dragon leather armor +12, agility +2/+10 (rage), size -2)

Melee: +6 adamantium vortical axe (advantage) +28 (3d12+28/power, advantage against evil creatures +2d6 radiant, 10% critical chance/rage \u0026 decapitation), 2 claws/wings +22 (3d6+22/power), bite +22 (3d6+22/power), 20-foot tail sweep +22 (3d6+22/power, + knockdown/Reflex DC36)

Ranged: 120-foot line/60-foot cone of dragon's breath (cooldown 2 rounds) (15d6 fire, Reflex DC24); 30-foot dive crush ( Dive from at least 30 feet high, 30-foot radius damage 4d6+30/Strength; +Knockdown/Reflex DC36), 150-foot ferocious (fear DC17)

Attributes (Rage): Str 47 (holy axe \u0026 righteousness +10), Dex 15, Con 30 (righteousness +2), Int 8, Wis 14, Cha 16

Attributes (Rage): Str 32 (holy axe \u0026 righteousness +10), Dex 30, Con 30 (righteousness +2), Int 8, Wis 14, Cha 16

Saving Throws: Fort +14, Reflex +6/+14 (Rage), Will (Advantage/Iron Will) +10

Skills: Athletics +22, Animal Handling +6, Survival +6, Intimidate +7

Senses: Acute Vision (Darkvision 120 ft./Blindsight 60 ft./Fourfold Vision), Passive Perception 12

Special Abilities: Fire subtype, Immune to Sleep/Paralysis, Damage Reduction 10/Magic or 10/Adamantine (Holy Axe), Cold Resistance (Advantage on Save \u0026 Half Damage/Holy Axe), Spell Resistance; Fighting Style (Giant), First Aid (7/day), Wild Instincts (Uncanny Dodge/Reflex Evasion); Iron Will, Sturdy, Endurance, Tenacious, Stand firm, Improved Bull Rush, Combat Reflexes (3 times, or 11 times/rage); Righteousness (3 times/day)

Special Attacks: Multiattack (battle axe + wing attack + bite or tail sweep), Cleave, Power Attack, Whirlwind, 30-foot dive crush, 120-foot line/60-foot cone of dragon's breath (cooldown 2 rounds), 150-foot ferocious presence (DC 17); Rage/Rage, Taunt (DC 17), Earthquake (DC 36), Offensive Tide (7 times/day), Bloody Warcry (DC 17, 6 times/day), Raging Fury (7 times/day)

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