Savior Simulator

Chapter 462: Holy Axe Final Form

"Why do you suddenly ask me to practice Druid?" Jiang Feng stared at her boyfriend warily, suspecting that he had bad intentions.

"Your temperament is fresh and natural, like an orchid in a valley, noble and unworldly, which is very consistent with the concept of Druid."

"Humph! You are being nice to me for no reason, you must have bad intentions!"

"No... I'm really doing this for your own good, just a small suggestion, consider it?"

Gao Fei smiled a little guilty.

"Okay, I'll consider it!"

Jiang Xia still didn't see through her boyfriend's dirty intentions, and agreed happily.

After Eve upgraded, she could also choose a 6-ring natural magic.

At Gao Fei's suggestion, she chose "Acid Mist" which has both control and killing functions.

...

Acid Mist: Range 100 feet + 10 feet/level, 20 feet diffuse, the brown fog created by the spell is sticky and heavy, similar to "Heavy Fog", which can hinder long-range attacks. Creatures in the acid mist can only move up to five feet per round and take 2d6 acid damage.

Grease + Stone Shaping + Fire Wall + Gravity Well + Stone Wall + Acid Mist

Sister Eve has grown into an all-round, top-level "control master" with no blind spots!

In this adventure team, only the White Dragon Queen Sonya Frostmark has not been upgraded.

Gao Fei guessed that it was probably because her level had reached the upper limit allowed by this module, and her experience value was capped, so she could not upgrade no matter how many monsters she killed.

There is no reward profession in this chapter.

The three candidate reward feats are "Improved Grappling", "Lightning Reflexes" and "Attack instead of Defense".

Improved Grappling: The character has an advantage on the grapple check; the opponent's saving throw difficulty to get rid of the grapple is counted as double the proficiency modifier.

Lightning Reflexes: The character's reflex saving throw has an advantage, and And double proficiency modifier is included.

Attack instead of defense: After turning on this ability, the character will reduce the defense value equal to the proficiency modifier, which is converted into a double attack bonus, which lasts until this ability is turned off.

...

These three specialties are all excellent.

Overall, "Attack instead of defense" is the best, sacrificing part of defense in exchange for double attack bonus!

Cleaver professions or ray casting professions can greatly improve their hit rate with "Attack instead of defense"!

The mechanism of "Lightning Reflexes" is similar to "Iron Will", which can greatly improve "Reflex Immunity", making it easier to avoid large-scale lethal attacks such as "Fireball" and "Dragon Breath", thereby reducing damage by half.

The mechanism of "Mastery of Grappling" is similar to "Mastery of Bull Run" and "Mastery of Tripping", It is very tactical and has a narrow scope of application.

A grapple check is actually an attack check based on the strength attribute.

Compared with attacking with weapons, a grapple has four characteristics.

First, the larger the body size, the more advantageous the grapple is.

In terms of data, for every size level larger than the opponent, the grapple check is +4.

If the opponent is at least two levels larger than you, then your grapple against him will automatically fail.

"Black Widow" is indeed a top judo master, but she can't control "Hulk" in ground combat.

Unless in some On a special battlefield...

The second characteristic of a grapple is that it can usually only be launched with bare hands.

After all, you can't hold an axe in one hand and try to throw your opponent at the same time.

If there are many arms, such as the six-armed snake demon, or organs similar to arms, such as various tentacle monsters, and the deep-sea squid that Gao Fei just killed at the bottom of the lake, you can also use these tentacles to try to launch a grapple.

A bare-handed grapple is actually equivalent to a melee contact attack.

So the third characteristic of a grapple is that it ignores the opponent's armor, shield, and natural defense.

Whether the opponent is wearing armor or naked, There is not much difference for wrestling.

For opponents wearing heavy armor, it is more difficult to get rid of the grapple due to limited flexibility.

However, if the opponent is equipped with a neck armor, it is best not to use tricks such as "naked choke" on him.

Finally, under normal circumstances, even if you successfully hold the opponent, you cannot cause immediate damage.

Unless you are covered with thorns or wearing spiked armor.

Only when you complete the grapple and successfully suppress the opponent can you continue to inflict "tightening" or "crushing" damage.

If you are proficient in ground joint techniques, you can also try to remove the opponent's hand and foot joints, dislocate them, and lose resistance.

For more ruthless people, directly twisting the opponent's arm or locking the throat to suffocate them are common tricks of the grapple flow.

Comparing these three specialties, Gao Fei should give priority to "attack instead of defense".

However, after repeated considerations, he finally chose "mastering grappling".

The reason for making this seemingly counterintuitive decision is mainly to consider practical needs.

Strong specialties in the game may not be useful in reality.

On the contrary, a not-so-strong specialty in the game may shine in reality.

"Mastery of Grappling" belongs to the latter case.

As a special police officer, it is your duty to arrest suspects.

If the suspect's crime is not punishable by death, you must try to capture him alive.

Among all fighting styles, joint skills are the most suitable for catching criminals, and they are also skills that the military and police must master.

Another important factor in Gao Fei's choice of "Mastery of Grappling" is that he was inspired by Gu Siyi.

The last time he competed with Gu Siyi, he suffered enough from the "Soft Muscle Flow" joint skills.

Learn "Mastery of Grappling", Gao Fei can immediately become a wrestling and judo expert who is not inferior to Gu Siyi!

Combined with the super high strength attribute, as well as "Combat Reflexes" and "Tit for Tat" and other specialties that strengthen grappling, Gao Fei can immediately turn the shortcoming of ground combat into his strength!

There are two specialties left, Jiang Feng chose "Attack instead of Defense".

Her monk profession cannot wear armor, but the defense is extremely high.

In most cases, the defense is already overflowing.

Rather than wasting it, it is better to sacrifice part of the defense value and double the hit rate.

The proficiency modifier of the 14th-level Yangyan monk +5, turning on "Attack instead of Defense" to reduce 5 points of defense, and at the same time the attack check +10, is still very cost-effective.

The deep-sea squid in the lake is a magical beast belonging to the evil camp.

After Gao Fei killed it, Olaf's Holy Axe finally completed the last stage of synchronization.

The enchantment level increased from +8 to +10.

Strength attribute +10.

When attacking evil creatures, the additional radiant damage caused increases from 4d6 to 6d6.

Immune to cold damage, evolved to absorb cold damage and convert it into its own health.

Finally, the damage reduction armor changes from 10/Adamantine to 15/Legendary Adamantine, and only Legendary Adamantine weapons can break it!

In the entire module, the only legendary Adamantine weapon is the Holy Axe in Gao Fei's hand.

To be precise, the Holy Axe has evolved from the legendary level to a true artifact!

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