Savior Simulator
Chapter 467 Adult Red Dragon Form
Collecting his thoughts, Gao Fei checked the various benefits after upgrading.
When the Berserker reaches level 16, the experience value is capped.
After completing "Prince's Revenge", if Gao Fei wants to continue upgrading, he can only be a "permanent ally", just like Jiang Feng's monk, and go to other people's modules as foreign aid.
Ordinary modules are not enough.
It must be a super long module with a level cap higher than 16.
This is too rare, don't consider it for the time being.
Counting the extra health value provided by the "Sturdy" feat, the Berserker upgraded to level 16 has HP22ss level.
This is just the health value in human form. When it becomes a red dragon, the health volume is much higher.
Gao Fei still added the 1 new attribute to strength, so that the strength attribute can also be made into an even number.
The newly realized professional ability is called "Powerful Rage".
After launching "Powerful Rage", the strength and constitution attributes are +8 points each, and other aspects are exactly the same as "Big Rage".
Jiang Feng's monk was upgraded to level 15, with HP +10, and he also learned an ultimate medical skill "Rejuvenation".
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Rejuvenation: Spend 15 points of true energy, apply it to a creature, and instantly remove all the following negative states: blindness, deafness, dizziness, disease, poisoning, exhaustion, eclipse, nausea, slowness, paralysis, sleep, charm, coercion, trance, shock, petrification, curse, confusion, mental retardation, insanity and attribute damage.
...
The monk's "Rejuvenation" has a function similar to the 7th-ring divine spell "Advanced Restoration".
Except for a few extremely rare negative states, such as "Imprisonment" and "Eternal Stasis", they can be removed instantly.
Eve was promoted to a level 14 earth druid, with HP +8, and the newly added attributes were added to perception, eventually reaching 24 points.
Starting from level 14, druids are immune to all diseases.
Eve can also choose another 6th-ring natural divine spell.
After careful comparison, the final choice was "Petrification".
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Petrification: Range 100 feet + 10 feet/level, the subject must pass a Fortitude save, otherwise he will turn into a stone statue after 1 round.
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Munning, Eve's natural companion, has his life dice increased to 12, HP +8, and 1 point of agility and 1 point of natural defense added.
The reward profession for this chapter is not available yet, and will be issued after defeating the final boss.
The reward feats can be obtained in advance, and the three candidates are "Weapon Focus", "Weapon Proficiency" and "Improved Dodge".
"Weapon Focus" is one of the very few feats that can be re-selected.
Gao Fei had previously learned "Weapon Focus (Slashing)", and he could also choose "Weapon Focus (Piercing)" or "Weapon Focus (Blunt Attack)".
After thinking about it, he felt that there was no need for it for the time being, so he gave this feat to Jiang Feng.
Jiang Feng's monk, fists, feet and sticks are all blunt weapons. After learning "Weapon Focus (Blunt Attack)", you can gain an advantage in attack rolls, which is a big improvement.
The function of "Mastery of Dodge" is to increase the dodge bonus for defense, and the specific value is equal to the proficiency modifier.
Gao Fei felt that his defense was enough and he did not need this specialty for the time being, so he finally chose "Weapon Proficiency".
The benefit of "Weapon Proficiency" is that it gives an advantage to the attack roll of agility weapons, and the damage is counted into the proficiency modifier.
Gao Fei's Berserker uses a great axe that belongs to the strength weapon, and it seems that "Weapon Proficiency" is not needed.
But don't forget that in addition to the Holy Axe, he also has a "Dragon Hunting Bow", which is a standard agility weapon, and both hits and damage can be enhanced by "Weapon Proficiency"!
More importantly, in reality, Gao Fei has other professions that are suitable for "Weapon Proficiency".
For example, the "Warlock Mask" corresponding to the "Mimic" chooses the rapier as the "Contract Weapon", plus "Weapon Proficiency", Gao Fei's "Agility Modifier", "Charm Modifier" and "Proficiency Modifier" will all be counted into the damage caused by the rapier, and the damage data will explode directly!
The biggest benefit of the Berserker being upgraded to level 16 is that the final synchronization condition of the "Heart of the Dragon Warrior" is met.
Now, Gao Fei can fully exert the power of this legendary magic device. After the rampage, he will transform into an adult red dragon!
Compared with the young red dragon, the most intuitive evolution of the adult red dragon is reflected in the size.
From large size to super large size, the basic damage dice of natural weapons also increases from 2d6 to 3d6.
After transforming into an adult red dragon, Gao Fei's natural defense +20, strength attribute +20, and constitution attribute +14.
The radiation radius of the dragon's might increases to 180 feet.
The killing range of the dragon's breath also evolves into a 180-foot linear spray or a 90-foot cone diffusion, causing 20d6 fire damage to all creatures in the area.
After turning into a dragon, activate "Righteousness". Gao Fei's data panel at his peak state is as follows:
· Basaka Olaf (Adult Red Dragon/Berserker Level 16)
Chaotic Neutral, Giant Red Dragon (Fire)
HP: 384 (16d16+208, +32/Firm)
Speed: Walk 90 feet/Fly 180 feet
Defense: 40/48 (Natural Defense +22/Righteousness +2, +2 Command Breastplate +8, Agility +4/+12 (Rampage), Size -4)
Attributes (Berserk/Belt +2): Strength 60 (Holy Axe \u0026 Righteousness +14), Agility 18, Constitution 36 (Righteousness +2), Intelligence 10, Perception 16, Charisma 22 (Breastplate +4)
Attributes (Rampage/Belt +2): Strength 40 (Axe \u0026 Vitality +14), Agility 38, Constitution 36 (Vitality +2), Intelligence 10, Perception 16, Charisma 22 (Chest +4)
Immunity (Fortune): Fortitude +23, Reflex +13/+24 (Rampage), Will (Advantage/Iron Will/Psychic Immunity) +13
Skills: Athletics +30, Handling +8, Survival +8, Intimidate (Advantage/Chest) +16
Senses: Acute Vision (Darkvision 120 feet/Blindsense/Fourfold Vision), Passive Perception 13
Special Abilities: Fire subtype, Immune to Sleep/Paralysis, 15/Adamantine Legend (Axe), Absorb Cold (Axe), Spell Resistance; Fighting Style (Giant), First Aid (8 times/day), Wild Instinct (Evasion/Reflexive Dodge), Psychic Immunity (Berserk); Iron Will, Toughness, Fortune, Endurance, Tenacious, Unbreakable, Improved Bull Rush, Terrifying Blast, Combat Reflexes (5 or 15/rampage), Improved Critical, Improved Grapple; Righteous (3/day); Energy Replacement (mythic)
Special Attacks: Multiattack (battleaxe + wing swipe + bite or tail sweep), Cleave, Weapon Finesse, Power Attack, Whirlwind, 60-ft. Dive Crush (+ Lion's Charge/Terror's Charge), 180-ft. line/90-ft. cone of flaming breath (2-round cooldown, 20d6), 180-ft. Ferocious Presence (DC 21); Rampage/rampage (16 minutes), Taunt (DC 21), Earthquake (16/day, DC 45), Offensive Surge (8/day), Bloody Cry/Lord's Cry (DC 21, 9/day), Raging Fury (8/day), Lion's Charge (+Terror's Charge/Dive Crush), Bladestorm (8/day), Critical Blow (8/day)
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